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Costas_Ch

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About Costas_Ch

  • Birthday July 18

Personal Information

  • Flight Simulators
    DCS World // P3D
  • Location
    United Kingdom
  • Interests
    Aviation
  • Occupation
    Engineer

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  1. Why on earth this does not pass the integrity check? ED has really to fix the IC approach/details. This includes also the Helios profiles.
  2. Thanks for the reply. These are the settings that I use as well. (I guess these are the settings that are predefined). Should I play around with those settings? I am not sure how I should approach this issue. Edit: I got the solution from a reddit post in Hoggit by metal2mesh. THe Nvidia plugin for exporting dds files has to be used.
  3. Thanks for the reply. These are the settings that I use as well. (I guess these are the settings that are predefined). Should I play around with those settings? I am not sure how I should approach this issue.
  4. Hello everyone, I am using the paintkit v1.1 provided by metal2mesh (@Timghetta) (found here: https://forum.dcs.world/topic/328347-f-15e-paint-kit/) to create my skin for the F-15. The issue I am facing is that in the paintkit, the colour is quite "bright" grey while when I export it to dds, in game it is shown as almost black. (see pictures). I have some experience with editing software but probably I am missing something here. Can anyone please help me with is?
  5. Any luck with these files? I am trying to find them as well but no luck.
  6. Just to report that it is the same for me. Default view is off to the right. Very annoying and totally wrong. Is there a way to adjust this permanently (through .lua files)?
  7. This solution is quite time consuming as this needs to try all the arguments one by one to find the one you want. On top of that, there are some that are not included. For example I wanted to map the afterburner activation... Has anybody a live argument monitoring solution? VLED by a virpil product user, has been developed but has some conflicts with other 3rd party software such as SRS, Stream deck etc so I cannot use it. A live argument tracker is the best ever solution to this.
  8. Is this a generic argument list applicable for any aircraft? Is this located in the DCS's core files or somewhere else that we can find it in future updates?
  9. Thank for the reply. I am aware of the alternatives but I would still be interested for the post's solution. Thanks.
  10. @DERacingYou solution looks great! I would to go fully wireless. Would you mind sharing the STL files for the 3D printing? Thanks.
  11. I am interested for this for the exact same reason! I am trying to find this at the moment... I have found in the DCS manual manual under the section "Cockpit Triggers Guide" that these arguments can be found in the directory: X:\Game Directory\Scripts\Aircrafts I cannot find something there though. I hope we find the directory/files... EDIT After some more digging, i think I found the lua containing the main panel lamps arguments: X:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\AH-64D\Cockpit\Scripts\MainPanel\lamps.lua The clickable items arguments are found: X:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\AH-64D\Cockpit\Scripts\clickabledata.lua
  12. Stupidly no! I got this few minutes ago and I was about to amend my post! I feel embarrassed now! I though the ACQ mode was the same for the CPG... (that I should change CPG's mode as well!) Thank for the reply though!
  13. I have the same problem when I am doing Cold and Dark start up. I believe that this has something to do with one of the settings in the MPDs? The same happens in MP as well with my friend. I haven't yet managed to find it.
  14. @shagrat did you solve this issue? I just got my WarBRD with Constellation Alpha and the MT-CM3 and I have exactly the same behaviour as you described. The Joystick Tester shows only only key press but DCS recognises the physical button middle press as well (exactly as you described). Thanks.
  15. Hello all, I am trying to find some sort of complete SSE documentation. Hoggit (https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation) have done excelled job making most of the classes etc very clear but in some cases info is missing. Is there a place to find all the information related to the SSE? For example now I am struggling to find the payload table format for the addGroup function (https://wiki.hoggitworld.com/view/DCS_func_addGroup) for aircrafts. Similar to this, there will be more cases where documentation is not 100% complete (eg unit type name - found through install_di\Scripts\Database\db_countries.lua) But is a bit annoying to search for hours for a simple information. Thanks.
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