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About Naquaii

  • Rank
    3rd Party Developer
  • Birthday 05/21/1984

Personal Information

  • Flight Simulators
    DCS, MSFS 2020
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    Flight sims
  • Occupation
    Research and SME for weapons engineering stuff for the HB F-14.

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  1. No, it doesn't work like that. Both IRL and in DCS. Firstly, IRL the missile might still be launched outside of a range where it can find a target, in that case it will go straight until it finds a target and then track. The seeker might find the target further out and it might not find it until further in. It all depends on target RCS, 18NM is a long way a way for a missile seeker, even IRL. In DCS it also does not work like that. We use the missile seeker modes available to us and in TWS or PD-STT we guide the missile from the F-14 directly as those are modes supported by the AWG
  2. Yeah, the RWR not needing to see reflections bouncing back from a target but instead the signal directly from the emitter means that a maddog shot should really be like having a screaming maniac coming at you. Everyone should see it clearly quite far out on their RWRs. But the current DCS implementation just doesn't allow for that afaik.
  3. Yeah, I understand what you mean. Was asking cause it behaves as if you have BRSIT enabled. I have yet to see this myself but I'll try to have a look at it in the weekend. Not really, you'd have to ask ED about this. I'm not entirely certain it's exactly 10NM but it's somewhere around that number. IRL that number would depend greatly on seeker performance and target RCS. It's not an unreasonable number, just very generalised. The biggest issue as it is is the RWR behavior as the RWR should be able to see the missile seeker from much farther out even if the missile does no
  4. Prepositioning the missile seekerhead means that as soon as the missile is free to meanuvre the missile will turn towards where the seeker is looking. So in effect it will make an immediate turn and then fly off towards the direction of where the track was at launch. That is not an additional command to the seekerhead positioning, it's the same thing. What you're describing sounds like a boresight launch where the missile flies along ADL and then engages when it finds the target, that should only happen when you have no track or have set BRSIT. What you described earlier sounded li
  5. Nope, only a command to go active at launch and what direction to head out at. That's not a launch at an area though, it's a launch att the exact track direction but within those parameteres it behaves like a maddog launch. Leading the target will at most only cancel out any after launch turn the missile will have to do to go in the correct direction. If you lead the target the missile will launch but then immediately turn directly at the target cancelling out the lead. The missile will only begin to lead the target once it acquires a track itself, prior to that it has no idea of target aspect
  6. The part about the missiles in the AWG-9 section is more about what the different radar modes can support but I might add a link from there to the AIM-54 section and add some more tips and tricks about the missile in the DCS section.
  7. In the active launch case the missile does not use english bias, it simply flies straight down the indicated sensor line of sight while going active. As long as there is either a radar or TCS track this should work. I've yet to see this not work under the right conditions and it has been working recently for me but I can try to have a look at it when I have the time. I guess it is this sentence you are referring to: "When using boresight or ACM without a track the missile will launch along the ADL locking onto the first target seen while launching at a non pulse doppler radar track
  8. The AWG-9 can’t send commands to the missiles in pulse, only in pulse doppler. So when launched in P-STT it gets a pre-launch active command and an azimuth and elevation to fly out along, but in effect it’s a maddog shot along the sensor line of sight (tcs or radar). The 10NM limit is how missiles in DCS works so the missile won’t be seen on rwr or guide until within that limit.
  9. This is working as intended. P-STT always launches active and is not supported as pulse can’t command/support the missile. The missile itself won’t track until at about 10NM even if it is active as in DCS the missile seekers have a hardcoded range of 10NM. That is also why the rwr warning appear at that time and that’s not something we as a 3rd party dev can control.
  10. We're kinda trying to avoid adding things we don't have documentation for. We don't know what other upgrades or modifications that display depended on so unless we find more information regarding this whole configuration I'd say that's a no for now.
  11. We do know about the double line TID readouts but as far as we've found that was related to the later software tapes that we don't have any information about. Likely the same software tapes that added TID menu functionality. Our current implementation with the alternating standard readout was slightly earlier than that and shows more or less the same information but a bit slower. The latest -B we model might've had the two line readout IRL but we just don't know and even if we knew for sure we're lacking the needed information for that, that's why we chose to stick with
  12. That is correct. Area track uses the whole of the image to try and track an area unlike point track where it uses a single point in the center of the image to track. For a INS guided positional track you need to have a designated target or track a waypoint, rates track in the LANTIRN is a bit unreliable. The area track and scene track in the LITENING and AT-FLIR work the same.
  13. Not that I think this was intended by us it's also not an issue as it seems to be realistic to me! Locking onto a human dangling in a parachute with a radar would be quite hard as he's unlikely to give off enough of a radar return. The TCS however would be able to lock onto the contrast of the human and the parachute given the right conditions.
  14. IIRC the visual representation of gates were implemented but it seems they are not working currently. We'll have a look at that and the fact that the TID shows targets that it shouldn't. The gating functionality used to track targets in STT is though, it's the visuals and those tracks that aren't working correctly it seems.
  15. The TALD is not a weapon we model ourselves. If ED add them we might also add them.
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