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About Woody01

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  • Birthday March 22

Personal Information

  • Flight Simulators
    IL-2 1946
    DCS World
  • Location
    New Zealand
  • Interests
    Fuckin shit up in my Huey
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  1. Thanks a lot for your incite toutenglisse, I really appreciate the effort. Glad to know the unit inside zone is not able to do that and Im not going crazy! I will have a play around with the script and see what I can get to work. Thanks again!
  2. Hmmm, it would appear I still dont get how this trigger works, any further explanation would be very welcome. The latest attempt to have this Unit inside moving zone work for one of my missions has the following scenario. A vehicle convoy moving along carrying POW's, when the lead vehicle is destroyed I want friendly troops to spawn around the destroyed vehicle/ convoy as a sort of POW rescue scenario, I am using the CTLD script and the ctld.spawnGroupAtTrigger("blue", 2, "spawn1", 0) function. I can get the spawn on destroy part to work fine, but damned if I can get the moving zone to attach
  3. For the last 15 years TFK has flown an annual mission on ANZAC Day to pay tribute and say thanks to our current and former serving personnel in the New Zealand and Australian defense forces, this year will be no different.
  4. Yes the multicrew in the Huey has added another level to the ability to pick up pilots now, this is us from last week. Multicrew Huey SAR! - YouTube
  5. Your best bet would be to try and get CTLD working, then you can do exactly what you want too do. It should be as easy as loading Mist first as a mission start, do script file trigger then load CTLD as say a once, time more = 2, do script file trigger. Just make sure you name the unit name of the Tarawa the same in the appropriate place in the CTLD script (in pickupzones) before you load it and your away laughing.
  6. Yep this is an absolute gas! Check out our Choppa Tuesday account... So much fun tonight Multicrew Huey SAR! - YouTube Sorry not sure how to imbed the youtube video in this new forum format (or to be honest the old way)
  7. You could randomize and save as a template pretty easily. Combined with the uncontrolled check box with each group (that you can use in a trigger later on to activate them if you desire) and its up too you how deep down that rabbit hole you want to fall. For example you can set a trigger to mission start, action Flag set random value. then for example, Flag 1 Val lim min = 1 Val lim max = 4 (or anything you like) that gives a 1 in 4 chance of what ever you set in your spawn in trigger - say Flag 1 = 3 Group activate xyz. Combined with using the Random function you can on top add another percen
  8. Glad to see mostly everyone is really enjoying multi crew! I am really enjoying the increased scope of the missions now possible. Last night we flew in a dedicated JTAC to the AO, dropped him off, dropped him some vehicles and spent the rest of the night supporting him. Picking up downed choppa crews they can now jump in and ride home with you, how cool is that!
  9. +1 for the TPR's, the fine control for warbirds and choppas is just amazing! Until I got them I had no idea it could be this good. Excellent product.
  10. New invite here: https://discord.gg/ES9ERUqj Choppa Tuesday is set for a massive shot in the arm with multi crew in the Huey, we are set for some really cool missions utilizing that feature. Fun times ahead!
  11. The cool thing is now we have someone to flick the switches and turn the dials while we are flying!
  12. Finally today we got the multi crew experience many of us have been waiting for for a long long time. My first experience tonight was a heck of a lot of fun! We (The Flying Kiwis) filled a couple of Huey's to the brim and headed out, the inter aircraft banter was gold, the reactions within the aircraft to events made it really feel like we really were one crew in our own aircraft, dyeing together was tragically awesome. In all it has opened up so much scope for our missions and enjoyment of DCS. Sunday nights mission we are going to ferry in a JTAC, he will do his job on the ground, th
  13. Interesting, I tried your settings Bignewy and mine ran way worse, averaging around 25fps and really stuttery, I stuck it back to where I had it and its smooth and running high 30's - 45fps. A lot of things are radically different too and higher settings for water and AF. Running a G2 on a 2080 Super, 32G RAM, i7 8700 on a M2 SSD. I'm happy where it is at though and at least the G2 is not crashing like the G1 did. So many different things work for so many different systems...
  14. Yep your right toutenglisse, thanks for that, I guess I was in a bit of a hurry when I did the example above, should have thought it through a bit more. Ill have a look at your example this evening. Thanks a lot for that
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