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geogob

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  1. It should probably have said "within 24 hours" or "within a day".
  2. My problem is not with the Yaw trim, but with the heading trim. When you trim, it not only trims the yaw but sets a heading as well. I'm ready to accept that there might be an automatic pilot controlling horizontal attitude and that it might be linked to the trim, but I can't believe it can't be disabled. It's a real nuisance in many situations. Or maybe there's a way to turn heading hold off that I do not know about...
  3. No, it's an EKRAN warning linked to the L-140 LWS. It's not a feature of the arcade-mode
  4. I'm with you on this one. I stopped the campaign completely and won't resume until it's fixed. Doing some training while I wait. I also order rudder pedals, so I'll get time to get used to them. I'm crossing my fingers for a fix early-march.
  5. Right. But then again, when you are in an helicopter, you feel the vibrations through the cyclic, seat, pedals, etc. "Feeling" the aircraft is very difficult in a simulator... except if you are in a full flight that cost millions. There are ways to add to the experience like vibrating chairs and force feedback. But for those less fortunate that do not have these systems, there is no feedback at all on the "feeling". The first sign you are pushing the aicraft too much to the limits are the alarms sounding off. Not getting this feeling is not realistic at all either. This feeling can be somewhat restored using visual cues. Some might argue that getting feedback from the state of the aircraft is more important than respecting this visual accuracy. Instead of feeling it your butt, you see it on your screen. Of course, such a visual feedback should be subtle and should not affect the ability to fly the aircraft. Haven't tried it so i can't comment on that. I'm just saying that in the reality of a computer simulation that is not linked to specialty hardware, sometimes trading one inaccuracy for another might result in a better simulation overall. The overall resulting accuracy will, of course, be strongly dependent to the implementation.
  6. Just a question, do you have unlimited ammo enabled? The first behavior you mention would be coherent with the use of unlimited ammo.
  7. The multiple panel thing could be very very usefull for pit builders. Some may decide to replace some hardware with glass panels giving good results with less investment (both in time and money). Very interesting ideas - but even more important - very well presented.
  8. I have the feeling the radio model is fairly complex despite of it apparent simplicity. While playing around with it and trying to listen to broadcast radio, I even got the feeling crosstalk in the receiver was modeled. Very nice.
  9. Yes, this is "normal" behavior for the multiplayer GUI and is well know, The multiplayer and single player GUI are two distinct applications. This is known and I hope it's going to be addressed in an upcoming patch soon™. Search the forum before posting bugs (especially ones as obvious as this), you'll see that all this has been reported before ;)
  10. Just a guess, but are you in icing conditions with pitot and static heaters off? (not even sure pitot icing is modelled) Do the barometric altimeter and vario work - if they don't work right, it may be static icing.
  11. Technically, the collective also controls the swashplate, but instead of tilting it, it moves it up and down uniformly (although I'm not quite sure how it would work with a dual rotor. I think it's not that different as the two rotors probably work with differential input).
  12. I've yet to see a laser fail due to overuse in DCS. All I can see is the laser still working, but not as intended.
  13. Yes, I think I pulled the collective too much and too early. I guess it's a natural reflex you need to overcome...
  14. Started a thread on the subject a few days back. http://forums.eagle.ru/showthread.php?t=36610&highlight=autorotation Idle engine input is far from negligible.
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