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Blackjack_UK

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Everything posted by Blackjack_UK

  1. We will take over eventually And by the way I absolutely agree with the rest of your argument in that post.
  2. While not germane to the argument my inner pedant can't leave this. Not strictly true. The Mi-24 has the powertrain arrangement that it does because it's based on the Mi-8 which had the same arrangement. The reason for this was simple - The Mi-8 was a natural development of the Mi-2 which had the same engine/gearbox arrangement because in the early 60's that was the way to go. Actually for a utility chopper it still is... Before that you had the Chicktaw/Wessex arrangement with engine(s) below and ahead of the cockpit and a complicated and heavy shaft arrangement to drive the gearbox above the cockpit.
  3. That's my approach as well. Seems to give the best of both worlds. (Plus being firewalled and AV'd up to the gills of course)
  4. Hi Devs, Pretty sure some of the civilian vehicles and basic buildings haven't been updated since the original Black Shark, and, um, it shows... Any chance of giving them some love?
  5. That could work...but can I link to a trigger zone instead (because it's actually a moving trigger zone I want to use)
  6. Turning invisible could solve my problem. How do you do that, please?
  7. Hi, I've got a moving trigger attached to a train, and want to simulate using the train's radar return to mask a helicopter if it's inside that trigger zone. Is that possible? And is it possible to just make it radar invisible but still allow visual and IR aquisition? Ideally both of those would be a little degraded, partly because of the train and partly because of the WTF factor. Thanks
  8. Mine was a 300mm f2.8 with a 1.7 teleconverter...
  9. Ah. I hadn't looked there. Colour me sheepish...
  10. RAF Manston on North Foreland - super important throughout the war and it even gives something for the artillery to take a pop at from Northern France... RAF Lympne near Hythe RAF Hawkinge, also, um, near Hythe - very busy throught the war RAF Lashenden (Headcorn) neat Tenterden - operational from 1943 onwards RAF(RNAS) Eastchurch on the Isle of Sheppey Plus Leeds castle near Maidstone and Dover castle as navigation points.
  11. The RAF repurposed Croydon Airport (the UK's first, and at the outbreak of war, only international airport) as a fighter base and then as a transport hub. Very close to Kenley, it's true, but ever so important.
  12. Absolutely - can't understand why it's not there...
  13. This was my start... (not my picture though) Fire the Phantom up a fishing line from the catapult on deck, watch it turn round and try to get it back on the deck neatly. Oh, and it lowered a hook as it turned. Can't remember if there was actually a cable or not. Slightly more relevant, it was then B1 Bomber on the TRS-80, which was a text based flight sim. Yes, really. It wasn't terribly immersive... Then Chuck Yeager, E-Falcon (which was the improved version of Falcon in EGA), LHX and Red Baron...
  14. That's an excellent idea - if the survivor was based on the winchable cargo model then it would probably be reasonably straightforward? (And yes, I appreciate that I'm not even remotely qualified to say what's straightforward and what isn't)
  15. If you're using Edge: Right click on the link above, select "Save File As" and put it where you want it to go. edge will shortly warn you that the file can't be downloaded securely. Click on the parentheses (...) and select "Keep File" and there you have it
  16. No, I'm comparing a dedicated anti-armour weapon with very specifically designed anti-armour munitions to a general purpose weapon where the only similarity is the calibre. Look at some facts - inconvenient I know but there we go: GAU-8 muzzle velocity: 1010m/sec. DU round mass: 400g (0.4kg). Kinetic energy (1/2mv squared): 41,000J. Rate of fire: 3900r/min (65 rounds/sec). Effective power transferred: 2.7MW 2A42 muzzle velocity: 900m/sec. AP round mass (DU not available on this platform): 300g. Kinetic energy: 18,200J. Rate of fire: 800r/min (13 r/sec). Effective power transferred: 0.24MW The GAU-8 has a fixed rate of fire. I've used the higher rate for the 2A42, and am also assuming the same accuracy. I know there are other factors and it's not a true power conversion but there's a simple and unavoidable fact. The GAU-8 puts over 2.5 million joules of energy onto the target every second. The 2A42 puts just under a quarter million joules. Now do you understand?
  17. Hiya, quietly chomping at the bit here - I've seen some folks have already done some skins, but any news on a template? The layers make life a lot easier...as does the grid.
  18. Nuts. Hi everyone. My name is Simon and I am an addict.
  19. That's excellent. It would scan just as well if Santa's P-51 had a Merlin
  20. IIRC (and I may not as there's been a lot of stick time since then) this image has one of the Shkval filters in place. Pretty sure the raw image is just black and white.
  21. Seems fair. I'm just impatient Thanks
  22. @BIGNEWY and ED team, would it be possible to get templates released at the same time as Early access, please? Love to update the skins I have done for BS2 so I and my mates can hit the ground running with UK skinned sharks... Cheers
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