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ghashpl

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Everything posted by ghashpl

  1. I think it's pointless to talk about the same thing all over again but I just want to point out 3 things 1 - for me not giving the list of features but selling a product is wrong (I understand that for some people just flyable module is enough, they don't need more) From a customer point of view, we can (not forced of course) buy an unknown product. I understand that you are not sure what you can finish for the release, hence no list of the features. From company point of view, I think ED is testing (?) the good will of the people or how "blind" are the customers. In other words - let's see how far we can go with empty promises. 2 - I constantly hear "EA is not for everybody but thank you for the support for those who did because we got money to develop the game". I'm totally sure Ch-47 won't be next SuperCarrier which is a peak of "sell, and put it on the shelf" attitude - 4 years after we paid for it, and no changes. So what is the limit of "EA is not for everyone"? We trusted you, helped you financially, in return we got no progress. I'm not saying SC is not playable, but it has long lasting problems and it's missing the parts we paid and has been promised. Saying "this is not an easy task, EA is a long process". I think 4 years is a long time to bring something to the product. Meanwhile.. how many modules where released since may 2020, also in EA and still not finished? Doesn't it look like the company is focused on making half baked product, without any need to finished it? Convince me I'm wrong. 3 - I've created a logistic and csar scripts for my missions and the community. Because of that it's hard to find a person who flies in a plane because they enjoy the logistic part of the missions so much! I know that Ch-47 will probably (probably, because there is no feature list) bring some new logistic stuff. This heli is all about it. But saying "oh, the community will take care of logistic" is bad from 2 sides: - we are not responsible to create tools for the missions (we should use them), - and if we should/could, please gives us the tools and possibility to do so. API is missing functions (adjusting the weight of internal cargo for example). here are not civilian models we can use for SAR/CSAR. Embarking/disembarking troops is meh. We don't know which unit use F10 menu (API returns only group id). Cargoes that heli can transport do not affect missions - we cannot transport vehicles or even artillery pieces; I know we can trigger other units, but we did not brought those units. This is just from the top of my head. I know people who read the forums have nothing to do with the marketing or how the bussines is run. I would like to just leave a statement for those who have authority, that what is happening (since many many years) is wrong, and it shows that the company is taking but not giving. I think we would like to see a steady pace of finishing the products before adding new one. The whole situation in DCS is looking like (just a small joke to vent out my frustration): - Let's build the City of Rome! After building the Coliseum: - Oh, we underestimate the task, the City of Rome is big and it will take more time. LET'S MAKE NEW YORK INSTEAD, preorder with 30% off.
  2. (not negative but rather constructive post) I have in mind the SuperCarrier in perspective. This module is not changed since release (may 2020). (Adding light sticks to deck crew and more lights levels is just a cosmetics) Saying "we are waiting for the core game to change". It's been 4 years without any progress. "We are working in the background". It's been 4 years without any progress. "EA is not for everybody". It's been 4 years where I paid whole price. I think there should be some time frames. I do like what ED has done with Afgan preorder - "we're not releasing whole map, next parts are planned in 3 months interval". This is something that shows how long a promise is. Fat cow, water landing, CSAR, internal transport - all cool. But I would like to see some dates. I think ED is rushing this module and I remember what happened to F-16 and the apologies from ED side after that. Two months before the release and "we still don't know what we're going to add". ED, please, be honest with people that loves your product and want to see a clear and transparent seller-costumer policy.
  3. I talked about it few months ago - it would greatly improved mission making and starting points on airfields. Right now we kinda need to manually add, place, and configure every single plane/group and in terms of bigger missions I'm running out of space to place them (for example I do not place FC3/trainers because on Khasab there's no place for them all) I would add a little suggestion that apart from allowing/banning weapons for a plane/heli, the mission maker should allow/ban modules - for example I don't want to see Mig-15 on mission xyz.
  4. if I want to be rude I would say "your age" I get the meme, I know it's somewhat funny - but how many times you put/interact/see cows on servers/missions there are tons of more important stuff
  5. a lot of things are not-working/broken/broken-again/going to be broken new modules are in EA old modules are in EA promises that are not (yet) fullfiled but yes - we need flying cows guys... like... come on... ask yourself what is priority in this game
  6. Hello, F/A-18 got a key (called "Throttle Finger Lift (Both) - UP/DOWN") which will enable AB only if it's pressed. In F-16 we have only toggle key (called "Cycle Afterburner Deten - ON/OFF") which cycle enable/disable AB. I in the middle of the fight I usually don't know if it's enable or disabled so I need to cycle both throttle and AB detent switch. Would be nice to have that option from F/A-18 in F-16.
  7. Would be nice to have an options to set unlimited fuel for tankers (or by LUA scripts) This would be great for MP sessions when there's a lot of people draining them. Any chance?
  8. Hey, I would like to have an option in ME, that could send a message to the unit that used an F10 radio menu. But only to that unit. On multiplayer missions, we are spammed by messages because they are send to everyone. I think it could work like this: Trigger - switched condition (or once) Condition - flag value that is corresponding to added radio menu Action - "Message to caller/initiator"
  9. Channel Map and Syria got it and those were made by new SDK so probably not a bug but feature But it's very hard to read the map
  10. The new forest overlay (solid green) for Syria and Channel Map is making maps unreadable because it covers the terrain isolines. Could we have an option to make it transparent like on Caucas map? Making missions with that solid overlay is very painfull.
  11. Some (many/most) NATOPS options/procedures/functions are not applicable for DCS so use the manual that comes with the module - it's in the module files.
  12. Hello, can we have the same option in F-16 for afterburnet detent like in F-18? F-18 - holding a switch (zero for keyboard keybind) lifts up the detent F-16 - we can just cycle the detent Is there a way I can add my own keybind for this?
  13. You mean, when you are in CCRP and you slew the TPOD, the steerpoint moves aswell?
  14. Thx for help. My code is like: - use F10 menu to check distance - get player - get enemy unit - calculate distance - view it for player It's single player mission and it's working good.
  15. I did something like this: isPlayer = Unit.getByName('unit/pilot name here') if isPlayer then trigger.action.outText("this unit is controled by player", 10) else trigger.action.outText("this unit is not controlled by player", 10) end
  16. Hey, how to get the unit controlled by player (jet, heli, tank). I want to measure distance from player to different objects (bulls, enemy, etc). And there can be many "Client" units in mission, not just only 1 specified one. I didn't found any giveMyUnitNameOrId() function. Should I itarate all coalition units? Or... how to get name or id of the player that used F10 menu command? Thanks
  17. Hey guys, haven't fly in C-101CC for few weeks and today I cannot shot/fire/drop any weapons. (the buttons for guns and bombs pickle was reset in options menu) I've checked: - cold and hot start - master arm ON - fixed weapon switch to AG and cover is up - station is selected - for hydra -> ROCK on MODE selector - for mk-82 -> BOMB and NS/TL selected - optical sight ON The armament panel (top right) is showing yellow arm light. Space and ralt + space doesn't work too I can jettison stations. Any ideas?
  18. I think you changed MSSA and antyalisasing re-run the game should be ok or delete folder fxo and metashaders
  19. Try a shallow dive ( less then 15') and you will be ok
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