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Sir Gus

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Everything posted by Sir Gus

  1. Hello, With the release of FSR 2.0 from AMD, that is finally competitive(Even better?!) with NVIDIA's DLSS, it would be a nice addition into DCS World. Microsoft Simulator will be getting FSR 2.0 support soon too. The better feature of this tech,is that it works with both AMD and NVIDIA graphic cards. So everyone will be happy. Thank you for reading,S!
  2. With the release of SU-30 MOD we saw the new Astra missiles in action and they are superb. Since the real Mirage 2000 will get the Astra missiles in the near future,will we also get them in DCS, for our Mirages in the future? And,any news for a -5 Mirage version? Thank you for reading.
  3. I was hopping for more interaction between the pilots.. like,when you press the ready weapons button,to actually hear Petrovich saying "Copy,readying weapons..." for example. Some voice acting could make the heli ride more fun and more immersing.
  4. Are there any plans of adding an official english cockpit in Gazelle?
  5. ..Also FSR supports all graphic cards,even the older ones. So u can have a boost in performance in multiple systems! Sorry for making a second post.
  6. AMD's FidelityFX Super Resolution Is Usable In Vulkan Games. So ,when ED adds the Vulkan API support into DCS,this can help alot. More details here... https://www.tomshardware.com/news/fsr-works-in-steamvr-and-vulkan-games
  7. Pagefile is at SSD and has alot of space free(150GBs).
  8. Here is my log file from the last mission that i had the problem...if it doesnt help or doesnt have what you need,ill try to recreate it again. dcs.log
  9. I keep getting 0 to 1 FPS when im respawning to an airfield or a carrier after i get shot down in some multiplayer missions. I dont use tacview.
  10. I just downloaded today's hot fix patch and its fixed for me! Thank you for your time :)
  11. 2020-10-01 14:44:48.380 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:48.380 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1; 2020-10-01 14:44:48.477 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:48.477 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1; 2020-10-01 14:44:48.510 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:48.510 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1; 2020-10-01 14:44:48.546 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:48.546 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1; 2020-10-01 14:44:48.586 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:48.586 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1; 2020-10-01 14:44:49.141 INFO VISUALIZER: cascade shadows init (preset:'default' quality:1 layers:1 size:1) 2020-10-01 14:44:49.189 INFO SOUND: Opening default audio device. 2020-10-01 14:44:49.197 INFO SOUND: Driver reports 2 channels with mask 0x3 2020-10-01 14:44:49.197 INFO SOUND: Using 2 channels at 48000 Hz 2020-10-01 14:44:49.197 INFO SOUND: Channel layout: Headphones/Stereo 2020-10-01 14:44:49.235 INFO DCS: gDescription: "NVIDIA GeForce GTX 1660 Ti" gVendorId: 4318 gDeviceId: 8578 gMemory: 5991 MB 2020-10-01 14:44:49.259 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH 2020-10-01 14:44:49.262 ERROR EDOBJECTS: Object HB_F14_EXT_PHX_ALU with id=320 already declared in table MissileTable 2020-10-01 14:44:50.783 INFO EDCORE: (dDispatcher)enterToState_:1 2020-10-01 14:44:54.674 INFO UIBASERENDERER: Cannot load font [F:\Games\Eagle Dynamics\DCS World OpenBeta\dxgui\skins\fonts\]! 2020-10-01 14:44:58.913 INFO LuaNET: Loading - DCS-SRS GameGUI - Ciribob: 1.9.1.2 2020-10-01 14:44:58.934 INFO LuaNET: Loaded - DCS-SRS GameGUI - Ciribob: 1.9.1.2 2020-10-01 14:44:58.935 INFO LuaNET: Loading - DCS-SRS Overlay GameGUI - Ciribob: 1.9.1.2 2020-10-01 14:44:58.937 INFO LuaNET: Loaded - DCS-SRS Overlay GameGUI - Ciribob: 1.9.1.2 2020-10-01 14:44:59.132 INFO Dispatcher: //=== END OF INIT ======================================// 2020-10-01 14:44:59.132 INFO EDCORE: (dDispatcher)enterToState_:2 2020-10-01 14:44:59.240 INFO EDCORE: (dDispatcher)enterToState_:3 2020-10-01 14:44:59.240 INFO Lua: Lua CPU usage: metric: average game loading: 50.6137 % 2020-10-01 14:44:59.362 INFO DCS: Screen: MainMenu 2020-10-01 14:45:04.511 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1 2020-10-01 14:45:09.363 INFO NET: client has started 2020-10-01 14:45:09.363 INFO NET: Using LEDBAT for UDP congestion control. 2020-10-01 14:45:09.367 INFO SOUND: Using SSSE3 for peak calc.
  12. 2020-10-01 14:44:47.712 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1; 2020-10-01 14:44:47.791 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:47.791 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1; 2020-10-01 14:44:47.865 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:47.865 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1; 2020-10-01 14:44:47.937 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:47.937 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1; 2020-10-01 14:44:48.034 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:48.034 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1; 2020-10-01 14:44:48.130 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:48.130 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1; 2020-10-01 14:44:48.227 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:48.227 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1; 2020-10-01 14:44:48.267 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:48.267 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1; 2020-10-01 14:44:48.331 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:48.331 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1;
  13. 2020-10-01 14:44:47.122 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1; 2020-10-01 14:44:47.223 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:47.223 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1; 2020-10-01 14:44:47.326 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:47.326 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1; 2020-10-01 14:44:47.430 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:47.430 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1; 2020-10-01 14:44:47.585 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:47.585 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1; 2020-10-01 14:44:47.647 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:47.647 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1; 2020-10-01 14:44:47.712 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:47.712 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1;
  14. 2020-10-01 14:44:44.774 INFO GRAPHICSVISTA: renderer: 'dx11backend.dll' 2020-10-01 14:44:44.865 INFO DX11BACKEND: DX11Renderer initialization (w:1920 h:1080 fullscrn:0 vsync:0 adapter:0 monitor:0 shaderErrors:1) 2020-10-01 14:44:44.965 INFO DX11BACKEND: Driver Concurrent Creates - 1 2020-10-01 14:44:44.965 INFO DX11BACKEND: Driver Command Lists - 1 2020-10-01 14:44:44.973 INFO DX11BACKEND: NVIDIA API init OK 2020-10-01 14:44:44.974 INFO DX11BACKEND: NVIDIA Display Driver Version 45655.r456_26 2020-10-01 14:44:44.974 INFO DX11BACKEND: GPU count:1 2020-10-01 14:44:45.043 INFO DX11BACKEND: commonPool: 68-128, cbPool: 4-14, samplerPool: 5-16 2020-10-01 14:44:45.051 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo/fxo.zip 2020-10-01 14:44:45.387 ERROR EDCORE: Can't open file 'bazar/shaders/posteffects/slot.fx.' from fs 2020-10-01 14:44:45.387 WARNING DX11BACKEND: Shader posteffects/slot.fx:DIRECTX11=true;USE_DCS_DEFERRED=1; is outdated as file bazar/shaders/posteffects/slot.fx is modified. 2020-10-01 14:44:46.312 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 1118/1119. 2020-10-01 14:44:46.324 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\Gus\Saved Games\DCS.openbeta\fxo 2020-10-01 14:44:46.326 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 0/0. 2020-10-01 14:44:46.348 INFO VISUALIZER: SceneManager initialization 2020-10-01 14:44:46.376 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:46.376 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1; 2020-10-01 14:44:46.544 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:46.544 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1; 2020-10-01 14:44:46.758 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:46.758 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1; 2020-10-01 14:44:46.937 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1;. 2020-10-01 14:44:46.937 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1; 2020-10-01 14:44:47.122 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1;.
  15. 2020-10-01 14:44:44.768 INFO DCS: options.graphics = { ['messagesFontScale'] = 1; ['rainDroplets'] = true; ['LensEffects'] = 0; ['heatBlr'] = 1; ['anisotropy'] = 0; ['water'] = 0; ['motionBlur'] = 0; ['outputGamma'] = 1.8; ['treesVisibility'] = 1500; ['aspect'] = 1.7777777777778; ['lights'] = 2; ['shadows'] = 1; ['MSAA'] = 1; ['SSAA'] = 0; ['civTraffic'] = ''; ['clutterMaxDistance'] = 1500; ['cockpitGI'] = 1; ['terrainTextures'] = 'min'; ['multiMonitorSetup'] = '1camera'; ['shadowTree'] = false; ['chimneySmokeDensity'] = 1; ['fullScreen'] = false; ['DOF'] = 0; ['clouds'] = 1; ['forestDistanceFactor'] = 1; ['flatTerrainShadows'] = 1; ['width'] = 1920; ['visibRange'] = 'High'; ['SSLR'] = 0; ['effects'] = 3; ['SSAO'] = 0; ['useDeferredShading'] = 1; ['sync'] = false; ['textures'] = 2; ['scaleGui'] = 1; ['preloadRadius'] = 71100; ['height'] = 1080; ['terrainMapMFD'] = { ['distance'] = { ['mapLodDistance3'] = 200000; ['mapLodDistance2'] = 100000; ['mapLodDistance0'] = 25000; ['mapLodDistance1'] = 50000; }; }; };
  16. opened UTC 2020-10-01 14:44:31 2020-10-01 14:44:31.103 INFO DCS: Command line: "F:\Games\Eagle Dynamics\DCS World OpenBeta\bin/DCS.exe" 2020-10-01 14:44:31.103 INFO DCS: DCS/2.5.6.55743 (x86_64; Windows NT 10.0.19041) 2020-10-01 14:44:31.103 INFO DCS: DCS revision: 175741 2020-10-01 14:44:31.103 INFO DCS: Renderer revision: 20900 2020-10-01 14:44:31.103 INFO DCS: Terrain revision: 20771 2020-10-01 14:44:31.103 INFO DCS: CPU cores: 4, threads: 8, System RAM: 16365 MB, Pagefile: 40000 MB 2020-10-01 14:44:31.138 INFO EDCORE: (dDispatcher)enterToState_:0 2020-10-01 14:44:31.153 INFO Dispatcher: 2020/10/1 17:44 V1803061700 2020-10-01 14:44:31.173 INFO INPUT: Device [Keyboard] created deviceId = -1 2020-10-01 14:44:31.176 INFO INPUT: Device [RAVCORE JAVELIN {522B0EE0-211A-11e8-8004-444553540000}] created deviceId = -1 2020-10-01 14:44:31.176 INFO INPUT: Joystick created[RAVCORE JAVELIN {522B0EE0-211A-11e8-8004-444553540000}], ForceFeedBack: no 2020-10-01 14:44:31.294 INFO INPUT: Device [TWCS Throttle {522B0EE0-211A-11e8-8005-444553540000}] created deviceId = -1 2020-10-01 14:44:31.294 INFO INPUT: Joystick created[TWCS Throttle {522B0EE0-211A-11e8-8005-444553540000}], ForceFeedBack: no 2020-10-01 14:44:31.295 INFO INPUT: Device [Mouse] created deviceId = -1 2020-10-01 14:44:31.296 INFO INPUT: Device [TrackIR] created deviceId = -1 2020-10-01 14:44:31.438 INFO SOUND: Using driver: wasapi 2020-10-01 14:44:31.440 INFO SOUND: Found 3 available audio device(s): 2020-10-01 14:44:31.440 INFO SOUND: 0: ID: "{0.0.0.00000000}.{1cbf86ec-4248-4f3d-b1b9-605a7a96ed90}", Name: "Realtek Digital Output (Realtek High Definition Audio)" 2020-10-01 14:44:31.440 INFO SOUND: 1: ID: "{0.0.0.00000000}.{c250e1d0-736e-438c-80c8-8316be16dce8}", Name: "LG IPS FULLHD (NVIDIA High Definition Audio)" 2020-10-01 14:44:31.440 INFO SOUND: 2: ID: "{0.0.0.00000000}.{cae8cd60-62b4-4ea3-8d1c-ba7a7e0e5474}", Name: "Speakers (Realtek High Definition Audio)" 2020-10-01 14:44:36.986 INFO SOUND: Added sound path: Sounds 2020-10-01 14:44:37.027 INFO SOUNDER: Loaded 207 packed sounders. 2020-10-01 14:44:37.027 INFO Dispatcher: InitLow 2020-10-01 14:44:37.501 INFO NET: Login success. 2020-10-01 14:44:38.244 INFO NET: Got auth data. 2020-10-01 14:44:38.255 INFO DCS: Successfully got authorization data. 2020-10-01 14:44:38.265 INFO Dispatcher: Loading installed modules... 2020-10-01 14:44:41.805 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua 2020-10-01 14:44:42.055 INFO Scripting: PLUGINS START------------------------------------------------- 2020-10-01 14:44:42.115 INFO SOUND: Added sound path: ./CoreMods/tech/TechWeaponPack/Sounds 2020-10-01 14:44:42.115 INFO SOUNDER: Loaded 3 packed sounders. 2020-10-01 14:44:42.183 INFO SOUND: Added sound path: ./CoreMods/tech/USS John C Stennis/Sounds 2020-10-01 14:44:42.184 INFO SOUNDER: Loaded 1 packed sounders. 2020-10-01 14:44:42.195 INFO SOUND: Added sound path: ./CoreMods/tech/USS_Nimitz/Sounds 2020-10-01 14:44:42.196 INFO SOUNDER: Loaded 3 packed sounders. 2020-10-01 14:44:42.634 INFO SOUND: Added sound path: ./CoreMods/aircraft/AJS37/Sounds 2020-10-01 14:44:42.658 INFO SOUND: Added sound path: ./CoreMods/aircraft/AV8BNA/Sounds 2020-10-01 14:44:42.666 INFO SOUNDER: Loaded 1 sounders. 2020-10-01 14:44:42.671 WARNING EDCORE: Source ./CoreMods/aircraft/AV8BNA/Shapes is already mounted to the same mount /models/. 2020-10-01 14:44:42.715 INFO SOUND: Added sound path: ./CoreMods/aircraft/C-101/Sounds 2020-10-01 14:44:42.754 INFO SOUND: Added sound path: ./CoreMods/aircraft/ChinaAssetPack/Sounds 2020-10-01 14:44:42.769 INFO SOUNDER: Loaded 11 sounders. 2020-10-01 14:44:42.843 INFO SOUND: Added sound path: ./CoreMods/aircraft/Christen Eagle II/Sounds 2020-10-01 14:44:43.009 INFO SOUND: Added sound path: ./CoreMods/aircraft/F14/Sounds 2020-10-01 14:44:43.019 INFO SOUNDER: Loaded 1 sounders. 2020-10-01 14:44:43.111 INFO SOUND: Added sound path: ./CoreMods/aircraft/Hawk/Sounds 2020-10-01 14:44:43.139 INFO SOUND: Added sound path: ./CoreMods/aircraft/I-16/Sounds 2020-10-01 14:44:43.180 INFO SOUND: Added sound path: ./CoreMods/aircraft/M-2000C/Sounds 2020-10-01 14:44:43.233 INFO SOUND: Added sound path: ./CoreMods/aircraft/MiG-21bis/Sounds 2020-10-01 14:44:43.276 INFO SOUND: Added sound path: ./CoreMods/aircraft/SA342/Sounds 2020-10-01 14:44:43.418 INFO SOUND: Added sound path: ./Mods/aircraft/FA-18C/Sounds 2020-10-01 14:44:43.434 INFO SOUND: Added sound path: ./Mods/aircraft/Flaming Cliffs/Sounds 2020-10-01 14:44:43.450 INFO SOUND: Added sound path: ./Mods/aircraft/M-2000C/Sounds 2020-10-01 14:44:43.472 INFO SOUND: Added sound path: ./Mods/aircraft/SA342/Sounds 2020-10-01 14:44:43.504 INFO Scripting: plugin: SKIPPED 'Su-33 Flanker by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2020-10-01 14:44:43.513 INFO SOUND: Added sound path: ./Mods/aircraft/TF-51D/Sounds 2020-10-01 14:44:43.529 INFO SOUND: Added sound path: ./Mods/terrains/PersianGulf/Sounds 2020-10-01 14:44:43.534 INFO Scripting: plugin: SKIPPED 'A-10A by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2020-10-01 14:44:43.546 INFO Scripting: plugin: SKIPPED 'F-15C': disabled by 'Flaming Cliffs by Eagle Dynamics' 2020-10-01 14:44:43.568 INFO Scripting: plugin: SKIPPED 'MiG-29 Fulcrum by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2020-10-01 14:44:43.573 INFO Scripting: plugin: SKIPPED 'Su-25A by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2020-10-01 14:44:43.574 INFO Scripting: plugin: SKIPPED 'Su-27 Flanker by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2020-10-01 14:44:43.598 INFO Scripting: PLUGINS DONE-------------------------------------------------- 2020-10-01 14:44:44.341 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/AV8BNA/bin/AV8B_AI.dll 2020-10-01 14:44:44.345 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/C-101/bin/C101Core.dll 2020-10-01 14:44:44.350 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/ChinaAssetPack/bin/CAP_AI.dll 2020-10-01 14:44:44.353 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/ChinaAssetPack/bin/JF-17_AI.dll 2020-10-01 14:44:44.357 INFO CE2_AI: Loading CE AI 2020-10-01 14:44:44.357 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/Christen Eagle II/bin/CE2_AI.dll 2020-10-01 14:44:44.362 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/F14/bin/F14-AI.dll 2020-10-01 14:44:44.367 INFO MiG21_AI: Loading CE AI 2020-10-01 14:44:44.367 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/MiG-21bis/bin/MiG21_AI.dll 2020-10-01 14:44:44.377 INFO SECURITYCONTROL: Loaded ./CoreMods/services/CaptoGlove/bin/edCaptoGlove.dll 2020-10-01 14:44:44.384 INFO SECURITYCONTROL: Loaded ./CoreMods/services/VoiceChat/bin/VoiceChat.dll 2020-10-01 14:44:44.503 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/jsAvionics/bin/jsAvionics.dll
  17. Its working fine for me...here it is again. dcs.rar
  18. i Dont have zip..and any compressing program can open rar files.
  19. After the last patch,the servers list is freezing the whole game again after some seconds pass while it refreshes the list. Cant fly at all on online servers because i cant even put IP,since the game freezes.
  20. Hello, Imagine if you were starting up your plane and suddenly you hear the airfield Alarm,that mean that an enemy plane is close or the airfield is under attack! Also on carriers we should hear some chatter from the speakers/crew. My point is DCS must get more "alive". Some simple sound effects like that,can give a better immersion. Thank you for reading.
  21. Hello, My server list still freezes, after a few seconds ,while its refreshing, after the last hotfix. Plz help cause is gaming breaking and i cant play online at all. Here is my Log file. dcs.rar
  22. Same here...servers list starts to refresh and after some secs the whole game freezes.
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