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sopebird

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    44
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About sopebird

  • Rank
    Junior Member
  • Birthday 10/01/1991

Personal Information

  • Flight Simulators
    DCS World 2.5.6 OB
    Microsoft Flight Simulator 2020
  • Location
    Beijing
  • Interests
    Flight Sim
  • Occupation
    PhD, Researcher

Recent Profile Visitors

593 profile views
  1. All the information that we provided in this post showed it is not correct as is.
  2. It's definitely not correct at all. I saw a real working HUD before. I know how HUD works. Since I have already gave a solution, why ED still chose to ignore this bug? Quite a simple fix. Kind of frustrating. But anyway, thank you Tholozor for linking the above post.
  3. No, the forward piece of a combiner will not block HUD indications. There are the high angle HUD views of other DCS aircrafts with dual combiner HUD: In reality, the forward piece of combiner will not block HUD indications at high viewing angle. You can know it through real aircraft cockpit photos and videos. I also watched real working C-17 HUD during air show. The forward combiner will not block any indications. So, it is really an annoying bug of F/A-18C module since the launch day.
  4. When using Track IR or VR to move your head, there will be a "non-transparent bar" that block some important HUD indications or texts. Especially when your view angle in cockpit is high. Sometimes, for example during landing, even the FPV can be blocked at a specific angle.
  5. When using Track IR or VR to move your head, there will be a "non-transparent bar" that block some important HUD indications or texts. Especially when your view angle in cockpit is high. Sometimes, for example during landing, even the FPV can be blocked at a specific angle.
  6. Why moved to mod section? I reported this because modification of the HUD file that corrected HUD indications failed IC recently. So I want an official fix of this bug. It is a bug, not a mod...
  7. The fix I found is to change 4 parameters in C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\HUD_AVQ32\indicator\Pages\HUD_base : line 66: scaleCombinerPos({0, -0.0288, -0.009}), -- meters to DI change -0.0288 to -0.0144 line 117: local useBinocularFOV = true change true to false line 121: local upperRadius = DegToDI(5.44) change 5.44 to 7 line 125: local lowerRadius = DegToDI(5.86)
  8. I remember someone had reported something like this of F/A-18C hornet. When using Track IR or VR to move your head, there will be a "non-transparent bar" that block some important HUD indications or texts. Especially when your view angle in cockpit is high. Sometimes, for example during landing, even the FPV can be blocked at a specific angle. This is quite annoying and unrealistic because I know how real HUD works. The fix is actually quite simple, but the problem is that modifying the exact file (C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Script
  9. The AI aircraft kill FPS numerously. An empty deck is much more fluent. Suggestions: Should find a way to reduce resource usage in multiplayer mode or missions when there are many other aircraft. For example, use simple modeling or aggressive mip-map.
  10. I didn't see obvious difference (anti-alising and FPS) with different MSAA mask option. HP Reverb, 150% super sampling in Steam VR, RTX 2080Ti.
  11. GR4. Retired from RAF this year. Lots of real parts available to model GR4.
  12. Hi, I would like to customize the cockpit of harrier a little bit. But I don't know the names of cockpit textures in description.lua file. Can anyone give me a template or any hints? Thank you guys! Best
  13. Jester call out of enemy position during dog fight is indeed not accurate, at least, not realtime. This always happen:when he finally called out the position, the enemy already passed that position. The call outs is correct only when you are steady on enemy's 6 o'clock or 12 o'clock.
  14. Absolutely agree with you. Imagine that you just finished hours of fight mission. You are already exhausted after focusing for so long time, a lot G pulls, several air-air refueling, even heavier. Then you still have to pay 120% attention to dangerous carrier landings, even worse in very bad weather condition or at night. Life will be easier and safer for navy pilots if their fighters are easy to fly. But come back to what we discussed here, for pure feelings of flight, Victory205 is probably right.
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