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About Arbil

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  • Birthday 07/07/2020

Personal Information

  • Flight Simulators
    DCS, MSFS 2020, X-Plane 11, Falcon BMS
  • Location
    Virginia, United States
  • Interests
    Aviation, Music Production, Movies and TV, Literature

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  1. I need separate ON and OFF bindings for the fuel dump switch, not just the generic ON/OFF as the only option as it is now. If there is a way for me to manually add this in the lua please someone direct me to instructions on how to do so.
  2. +1 Being able to just adjust the software to match where the physical detents are on your throttle would be huge. No more crazy trial and error with curves and saturation settings. Yes, please.
  3. That being the case, what would be the best way to get eyes on a target area using the TGP if you intend to drop dumb bombs with CCIP?
  4. Sorry if this has been covered before. Say I have a dumb bomb selected and in CCIP mode on the stores page. If I select a waypoint and hit WPDSG on the HSI the HUD goes into AUTO mode even though on the stores page mode still indicates as CCIP. I can go into the stores page and hit mode and select CCIP and then it turns the HUD back to CCIP mode but if I un-designate that waypoint and hit WPDSG again or use the TPOD to select a target it goes back into AUTO on the HUD. Is this behavior correct?
  5. Sorry if I missed this somewhere and this a redundant question; but, is there a way in the mission editor to set up the 3 separate wp sequences? Or can this only been done in cockpit as of now?
  6. Try push button 14 on the a/c data page. Changes the format of the decimal seconds. Can't remember the exact specifics, sorry. There only two options, change it from the default setting. This is conjunction with the precise setting, which is push button 19 on the same screen, should get you right.
  7. I just finished raven one and it was the most fun I've had in single player dcs so far.
  8. Maybe the MIG29 is a bit much after the two F4s considering Weed gets shot down 9/10 times. I honestly thought that him getting shot down was scripted it happened so many times. The one time he didn't get shot down and we started bugging SW the MIG29 comes out of nowhere with no EW warning and puts an IR missile up my tail pipe and Weed's 2 seconds later like some kind of terminator hunter killer drone. EDIT: I ended up just bugging out by heading for the deck, getting fast, and egressing after the F4s and the 29 never came into play. Just wanted to say that this campai
  9. I experienced these issues as well. No missiles were fired on me by the F14s after announcing TIGER and then nothing happened for quite a while. I decided to just go back to the back and finish the mission and progress, which worked.
  10. I may be misunderstanding how to use TWS properly but I once I lock up an initial L&S target it won't clear no matter what. Hitting reset doesn't clear it, switching to RWS and depressing TDC on open air where there is no target, ACM modes, nothing takes that L&S target off my scope. When I go off bore it just hangs on one edge of the radar display or the other, even if the supposed target is directly behind me. This makes my TDC cursor useless in relation to getting bulls calls because the information for TDC as it relates to bulls in the upper left is stuck on this target that I cann
  11. I made sure to stay above 15k and put my dispenser on S/A mode so it was dumping chaff like crazy when I triggered it and I was able to survive the attack run this time. However, the AAR part of the mission is seriously buggy. When I get up behind the tanker and used the radio to call ready pre-contact, it just keeps repeating the chicks in tow dialog line and doesn't let me ever hook up to the basket. I had plenty of fuel so this was no biggie. So I just said abort rejoin and then formed up on the right and the dialog popped calling for 2 to refuel. She just dropped back like a mi
  12. Yep, me too. Stay on leads wing until we get told to drop, turn left on target, get a launch warning and 5 seconds later I'm dead, happened twice now. I have ECM doing it's xmit thing and I'm dumping chaff and flare. Happened twice now. Also, while my lifeless corpse and mangled jet were plummeting to the deck I went ahead and hit F6 to check the progress of the 3 munitions I was able to get off and at least one of them landed in the water right in between the boats. I definitely plugged in the coordinates accurately. Gonna give it a third go here shortly but I don't know what else I can do d
  13. I too would be grateful if someone could explain this in a bit more depth please. Venom only gives you 6 numbers per north and east and elevation. How am I supposed to get accurate 8 digit/precise coordinates out of that? He gave me 16ft N 25 54 00 E 54 32 55. That was a few football fields away from the targets. How could I have turned that into something more precise??
  14. Just finished this one. Tons of fun. Fuel was a close thing for me in this one because I spent so much time looking for some of the targets called out by venom. The second set of coords he gave me, for the APC and the outpost, were pretty far off. It was closer to the first target I hit at the t-intersection than it was the actual targets. The double ugly makes landing on the carrier a bit more difficult. Definitely have to do some hard trimming to get even semi stable. What is the best way to orbit for TGP visibility for a load out like that? I live by Oceana and see the hornets practicing wi
  15. I really want to like this mission but between having to use labels to see the enemies and barely being able to read the symbology on my MAV and TGP pages it's just big pain in the ass. Like others have said, definitely not the campaign creator's fault, just limitations of DCS itself.
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