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Helles Belle

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About Helles Belle

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    https://hbdcs.tumblr.com/

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  1. https://www.digitalcombatsimulator.com/en/files/3315344/
  2. https://www.digitalcombatsimulator.com/en/files/3315315/
  3. Up now https://www.digitalcombatsimulator.com/en/files/3315314/ This ones next
  4. Thanks @ebabil probably going to start with this one. Still working on it, adding extra decals and light weathering.
  5. WIP on Camo, Winter & Desert with new shark mouth Actually, looks more like a T-rex from the front now I see it.
  6. hi @jnr4817 the Huey panel comes with ikarus, but not as you see it above. I spent a bit of time making the panel as it is, such as the warning lights at the top, & moving instruments and adding switches. It’s not extremely difficult to do just time consuming. let me know if you need more information.
  7. Thanks @jonsky7 you’re a champion. I’ll have a look at those and see how I go.
  8. Re: the VHF Freq's etc. I sort of figured it out (complicated to explain - for me). But it works enough that I don't have to look down at the panel. Except for the VHF Nav Com, still working on that one. Having a go at the Spitfire & Bf-109 while I'm at it.
  9. I find the pitching up after takeoff associated with the gear. You’ll really notice the opposite during approach when you put the gear down it pitches down. Same with the flap. As @philstyle said don’t use flaps for take off and try using only 10-12 boost. I have the nose down & rudder right trim mapped to two buttons side by side on the keyboard. I find if you press both until nose trim indicates 1 unit UP, the rudder trim will be right for takeoff. Slowly bringing the power up to 10-12 boost it almost lifts off the ground by itself and flies away.
  10. Like @Hornetjock and I guess most people I have the trims mapped to the stick. I also have the nose down & rudder right trim mapped to two buttons side by side on the keyboard. I find if you press both until nose trim indicates 1 unit UP, the rudder trim will be right for takeoff. Slowly bringing the power up to 10-12 boost it almost lifts off the ground by itself and flies away. I also find the trim rate better now. I think slower you are able to finesse the trim to a point where minimal input is required for straight & level. At other times I’ll just u
  11. I’ve been reading everything I can & playing around with LUA’s (mainly the monitor setup) But I still can’t find what I’m after. I’m running 2 monitors (left & right) both 1920x1080. Left is used for the main screen Right is currently used for LEFT & RIGHT MFCD’s. I have the current monitor lua setup that it sees both screens as one. Therefore the ‘game screen’ starts at 0x0, the left MFCD @ 1920x0 & right @ 2880x0. I have been looking at using something like Ikarus, mainly for the WWII stuff, but would like to use it for the modern stuff as well h
  12. Hi @Stefan1208 Are other modules & panels working? ALSO, for those that may have already done it. I am trying to put a VHF freq readout panel on the UH-1H. (much like the VHF readout for the A-10C down the bottom right) Is it possible to do this. I have had some numbers respond but nothing that makes sense. Thankyou.
  13. Gday @Steda, It sounds like you're on the right path. There is good information in this and other threads to help you out. Learning to fly the girl first is obviously the right way to go and it appears you are doing well there. Next thing, learning how to fight. Personally I don't use the instant action missions etc. I would start with building a very simple mission in ME with just you and one other enemy. I find in a situation with multiple enemy, they all seem to know I'm not AI and I end up with all of them on my tail. Give the enemy a low sk
  14. +1 Ground units are not re-arming. I set up a single unit, Grad, had it 'Fire at Point' in advanced settings. The unit fires all its munitions once, then goes back into 'Standby'. If you enter the unit it shows 'Depleted' munitions. You can start a reload if you like, other wise the unit remains empty. I would assume expected behaviour reload and keep firing at the selected point, unles ROUNDS EXPEND is checked & amount specified. It doesn't matter if the unit is at an airfield or out bush with a supply vehicle. I just ran a CA mission that comes with DCS - Advance on
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