Jump to content

Shoot2maim

Members
  • Posts

    11
  • Joined

  • Last visited

Everything posted by Shoot2maim

  1. Have been away for a while myself, but might I suggest that you try some of the VOIP servers for some of the larger squadrons, who are generally amicable to these sorts of requests, I've gotten a lot in such places. Of course... There are a few things I still need to learn, and would like to hear about any more dedicated groups myself for a more one-on-1 thing. Only thing I seem to know well so far!
  2. My apologies for resurrecting the thread. I thought it was better than opening a new one, however. But once the Tomcat is releases could you clean it up a bit more and remove some of the other stickies? Stuff like the tips, tutorials, and manual are all very useful, but some of them like the "F-14 Status update", "Pre-order now available", "New trailer" and all of the other video and hype threads seem like they will no longer be necessary post-release. A lot of the comments for said threads also seem to generally have become rather toxic as well, and I doubt leaving them around will be very constructive. And seeing as release will probably mean more announcement threads, it might be a good idea to have room for stuff like EA updates. In any case, thanks!
  3. Oh yeah, I'm aware! I fully intend to have fun with it. I was more wondering if any future pilots were interested in the idea of getting together to help teach newer flyers some of the ropes, especially as this also seems like it's going to be the most capable multi-crewed fighter for a while.
  4. I pre-ordered back in Christmas as this looks to be the best module yet, and I have to admit I really love the look of the aircraft with it's sleek, ultra clean lines, but I have to admit that I am a bit intimidated, only being used to more modern, fly-by-wire planes before this, and the F-14 tomcat seems like it's piss.poor for more inexperienced pilots. I was wondering about something, though. It seems like it would be a great ad-hoc trainer, and I was curious if anyone else out there might be using it for such and willing to teach any eager students about this beast?
  5. *Note: I wrote this a few days ago, so it was written in regards to the last version. Been busy so I couldn't post this earlier, though. Will test the new one now, though. I tested this out some myself the other day. It was interesting, to say the least. For a start, I want to say that this is something I've always wanted to see in DCS. Love the dynamic campaigns in BMS and Enemy Engaged. While not quite the same as those, this reminds me of the one for Rise of Flight, which also seemed quite good. I want to say thanks a lot for making this! Ran into a few things though, and also had a few suggestions of varying levels of usefulness. First things first, when I loaded it up after installing everything needed and starting up the mission, during start up my Huey suddenly took off into the air like someone shoved a JATO under it. Turns out that, for whatever reason, my control profile was broken, inverting my collective setting, unbinding my twist pedal axis, and I think possibly changing curves and some of the buttons. I thought it might have been something with the campaign or whatever scripts it was using, but I doubt it since nobody else seems to have reported such. In retrospect, the last time I played before this the game crashed because my sling load took a serious exception to the laws of physics, but also don't know if that would do it. Thought I'd bring this up just in case either way, though. Also, troop transport missions are not working for me either. This was actually what I was most excited for. Loaded up my first mission with a flight of Hueys and a Mirage flying escort. For a start, I do not fully understand how the mission works and what exactly I am supposed to do. Pick up troops and drop them off, sure. But how and where? None of my wingmen would take off, though that might just be my general incompetence. There was a line of troops standing on the runway, with a pillar of smoke at the foot of one, but seemingly not the kind from a marker, oddly enough. Like others here have said, I saw no way to get them inside. There was a bullseye on the map I assumed I should go to, but I got no messages at any point during the flight, and no enemies spawned. There was only some very pissed SPAAGs at the enemy base and at the waypoint. The latter of which shredded me. So yeah, I think there is something broken about those missions. I thought it might have been my Python until I loaded a Mirage frontline CAS mission as a test and it worked absolutely fine. I also cannot comment much on the mission in this state, but think it would be great if the actual frontline was involved. *Since I didn't see any mention of it in the patch notes, I assume transport missions are still bugged, but I'll try again to make sure. I should also mention I have not tried the Hip, I did this in the Huey. Beyond that, I had a few of my own ideas and observations, though by all means don't take this too seriously, a lot of them are useless comparatively, and I understand that this takes a lot of work and effort, and you are doing a wonderful thing already. Since I couldn't do transport runs and the Mirage once again showed just how useless it was at hitting small, moving targets, I thought I'd try out the Gazelle, since it felt weird to use the KA-50 on the US side. I restarted the campaign, but ran into a slight obstacle when I realized that there was no Gazelle to buy. I was originally going to suggest adding it, but then I flew it a bit more in other missions and realized that the Gazelle an abomination spawned from the pits of hell and is fueled by the tears of small children. (In all seriousness, the Gazelle is probably worth adding at some point.) Now for a less-useful suggestion. One thing that stood out to me was the teams, USA and Russia. I was thinking in the future it might be better to name them as coalitions or alliances, something like NATO and... Uh, I don't know really, since the Warsaw Pact split. Maybe use them anyways. I guess it'd be difficult to make it fit other maps too. But this occurred to me just looking at the wide array of equipment available of non-US origin. On that note, it would also be cool if, while setting up the mission, there was a box to select nation and possibly even livery for the vehicles involved. Another that occurred to me is JTACs. I thought that it would be nice if you could bring those in for the mission to lase targets for you during ground strikes. Either as a unit you can buy and deploy like the other vehicles or an asset like the existing AWACS. I mentioned the Mirage earlier, and that thing's LGBs are sadly useless without a designator. I know a few other aircraft would also benefit. *I'll also comment on it since someone else mentioned it, but the ability to request ground troops to smoke targets would be great. Doesn't need to be completely accurate, just in the vicinity of the target. I play this mostly in VR and have a hard time spotting targets even with a TGP, let alone without, though I think that's more something wrong with me. I think it would be ok to have ground troops able to fire smoke shells at contacts they are currently engaged with, and probably more believable than labels. I think that's about it. And again, my apologies if I am coming off as disrespectful or presumptive, I guess. As I said, a lot of this is unimportant stuff, just thought I should bring them up anyways. And thanks a lot again! *Another thing that came up since I wrote this. I saw that you changed it so the FLOT and target doesn't spawn in forests and the like anymore. That's all fair enough, but in the future could you re-enable fighting in cities? One of the things I was looking forward to the most was large-scale-ish urban combat in Vegas or the like, and was even planning to get the map for that. Would be great for helicopters, especially once the Hind and Cobra come out. If you don't want to change it back, or for now, is there any way to do this ourselves? Update: Just tried the new version. First attempted a COIN mission in the UH-1. The rest of my flight took off this time. Enemies didn't spawn until we were just past the waypoint, though, and did so directly below and behind us. It was successful for the most part, but the game crashed while I was landing. Used the cheat to get past it. Got a transport mission next, though when I loaded it up it started me in the air, despite having configured it to start me on the ground and to do cold starts. Reopening the launcher and regenerating the mission fixed it, though. I think the first time I might have assumed the next day's delivery had already come and told it to spawn more CAP planes then I had. Could that cause it? And yes, I did check to make sure I had selected the full mission. And I also can confirm that I still cannot load troops.
  6. Hey, I was wanting to ask if anyone knew of, or would be willing to make, device profiles for the T16000m FCS HOTAS. I ended up getting the bundle last month, as well as a new stick. I was already a bit lost trying to configure the aircraft I already knew to my last one and trying to figure out what I needed and what I didn't even going through the manuals and guides, and it's definitely the same case here. Fun
  7. Would love to get some of them myself, but have the steam version, trying to figure out some way to get those instead, be it a trade or whatever.
  8. I just saw the announcement of the Autumn Helicopter sale and was very excited. I was already starting to become very interested in picking up some of the rotary aircraft for a while, and was going to get one next month for my birthday. So the upcoming sale is absolutely perfect for me. One issue, though. I also read on the Facebook page that the sale is E-shop only. I currently have the Mirage and Harrier on steam, and don't really want to give them up, and most of the time Steam is the only plausible platform for me to make purchases for this on. I remember reading before that keys before the Mirage could be transferred between versions, however, and I believe all of these modules came out before it. On the E-shop page it says that they are still Steam incompatible, though. Is this true? At the same time I did also read a post on Reddit that claimed that they were able to add their keys through messing around with the files somehow, was wondering if that still worked. Alternatively, if that also is not an option, I wanted to know if it would be possible to buy the bundle as gifts and trade them to to others for the Steam versions. I do not know if many would be open to the idea if it even is possible because, well, sale, but I still want to explore all avenues. I do not have money to spend on DCS option, and will sorely regret being able to miss out on this sort of opportunity.
×
×
  • Create New...