Jump to content

Looking Glass

DLC Campaign Creators
  • Posts

    227
  • Joined

  • Last visited

Everything posted by Looking Glass

  1. Actually I dont know, do you actually lose points for skipping? Not sure how we could correct this
  2. As ever - little extra bits of installs in DCS can be a little daunting! You dont need to install the skins - if you can be bothered. Campaign will still play ok However, the skins add immersive gameplay by bringing the coaltion together with troop skins and squadron liveries - Well worth the short time of install. Also will make future skin installs easier and make you more familiar with DCS Thanks
  3. Likely the audio conflicted with another audio sample and did not play. Will add to bugs list and see if it can be resolved.
  4. First time we have implemented this type of mission split system for hot/cold start versions. Thanks for the feedback, will review over time and see what works best
  5. Hi Wiggo, Thanks for all of the feedback about the campaign. Glad you are enjoying it
  6. Simply use SKIP to move to next mission in campaign
  7. Thanks ChillNG - Yes to removing MODS. I know its a pain and I do love some of the MODS but by other devs comments they more often than not cause weird errors To access different versions of missions use SKIP button to cycle through available missions. Have added some smoke to the training camp to make it more obvious. Didnt want to make the task too easy for players but hopefully this should help. Will add to both versions of the mission. Thanks for the feedback, all noted
  8. Hi, Yes RWC I do remember. Just tested campaign on both normal and hot start versions and they played back fine with no accidental triggers as you showed in your images. Are you running most recent version of DCS as I am? V 2.9.3.51704
  9. OK, checking this out now. Didnt run like this on our end and we did test this after you mentioned it a while back. Leave it with me.
  10. Are you referring to the COMMS MENU F10 section (which controls your wingman in the mission) or the WINGMAN ORDERS in the general COMMS menu?
  11. Sounds like missions has bugged after the new update, wingman should push as requested Will investigate.
  12. Hi, We will add in a smoke marker to identify the camp. To complete the mission you must meet the objectives, that means finding the camp and following the orders given thereafter im afraid. You should be able to skip to the next mission still? Thanks for the feedback
  13. 100's of hours spent creating, testing, adjusting this mission as regards Tornados routing. Must have flown this 100's of times. I still love it
  14. They used to be so low tha they were almost impossible to see. RAF fly low level at 250ft so I did try to keep to that and be more realistic. Speeds are a little crazy at times but makes for good fun
  15. Thanks. Took crazy amount of tiime but its a great flying experience and unlike anything ive seen on DCS.
  16. Kinda agree with you but lots of users ask for this
  17. With DCS Open Beta update - Feb 22nd 2024 there are a large batch of bugs fixed and improved gameplay features to the campaign that are available right now - simply update OPEN BETA to access. Changelog - error fixes, bugs and updates: 2.41 Update - Feb 23rd 2024 - Updated skins for PLAYER and WINGMAN Ai aircraft due to incorrect bort number display issue - PLAYER now wears VMFA-232 Red Devils liveries (Squadron actually deployed to Inherent Resolve - Updated Missions 10 - Rail yards - fixed target 3 smoke FX error, Added SEAD success notification 2.4 Update - Dec 23rd 2023 - campaign file has been completely rebuilt - Users now have option to select hot start or cold start versions of the missions in the campaign menu (see screenshot) - Mission file names and briefing names have been changed to accommodate campaign changes - Also includes all fixes from V2.3 update - Please see below Mission 13 - Kayla Mueller - Improvements to game flow and instructions for clarity - Balanced red forces - Overhaul Mission Brief PDF/Kneeboard and player instructions - Various mission elements tweaked/changed - Changed load-out to X4 Mk-82, rockets - adjusted formation to avoid collisions - Added Tanker on 72Y 251 AM (not required) V2.3 -Sep 27th 2023 - Hot and Cold Stars Versions Now Available - Missions 1-12 now have Hot Start versions available General tweaks/fixes: - Various tweaks and fixes to most missions plus: Mission 2: Task Force Zeus - adjusted WP1 to 18K for all aircraft - updated kneeboard - saddle order fixed - Fixed tanker Texaco11 Mission 4: The Damned: - Tanker (Texaco11) stays on station longer over dam area and will RTB 4 mins after mission success Mission 7: The Oil Business - part 1 - B1 strike refined - Formation for flypast adjusted due to collisions Mission 9 - Raqqa Convoys - Tanker will RTB 4 mins after mission success Mission 11: Chemical Alley - Tanker to stays on station until egress then RTB with player rejoin - Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS) - Added extra dialogue / audio / bda calls for above - falcon21/22 to RTB on player success - RED24 will go weapon hold and RTB on reaching coastline - RED24 launched later Mission 12: High Value Targets - Target Coordinates now pop up on screen + via F10 COMMS menu on request - Red Air now launch when last target has been destroyed - Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS) - Added extra dialogue / audio / bda calls for above - Tanker orbit until mission success then rtbs with player - AWACS fixed. Orbit until mission success - Added NVG to loadout - Reduced AAA threat near HVT 4 - adjusted time to allow for more daylight
  18. Obviously this may work here and there - overall missions wont work due to fuel, weapons, triggers etc
  19. A series of DCS bugs is affecting the campaign at the moment. New version of campaign with bug fixes and upgrades has been suppied to ED and should be available very soon
  20. - Thanks - we love our airfields too! - Some of the harder missions have immortal mode built into F10 Comms Menu. Will look at extending to all relevent missions - Understood, me too - We try not to make refuelling mandatory but in a few of the missions (3) you simply have to - However, all refuelling is done in straight lines, not in clouds, not in orbits - which helps and our missions offer tips to makeit easier, like engaging autopilot altimeter lock - Currently experimenting with new unlimited fuel options but as yet to no avail We are always trying to make the missions easier to play as we appreciate not everyone is or wants to play at a mega high level. Also, we do like more simple missions with emphasis on experience and not procedures. Will definelty add these elements to the missions and all of our new F-15E missions that are now in production Thanks for the constructive feedback All the best LG
  21. I believe that the campaign is updated independently of the game. Will keep an eye out and let everyone know once it has been updated. Keep an eye on our socials Discord https://discord.gg/WGEpPXKgGU Twitter https://twitter.com/LookingGlassDcs Facebook https://www.facebook.com/LookingGlassDCS/ Insta https://www.instagram.com/looking_glass_dcs/ Thanks for your patience guys
  22. New version of campaign about to drop v soon Thanks for your patience
×
×
  • Create New...