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rato65

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Posts posted by rato65

  1. A simple mod providing swimming polar icebergs and icesheets, to be placed as ships at sea, coming in two sizes (IceSheet1 and IceSheet2). They can follow a waypoint path to simulate drift and have collision, but no damage model. Ships have no chance... Helicopters can land on some areas, which allow to land without sinking into "snow". You need to find out by yourself, as IRL. Structures like biwaks etc can be placed, same here with "snow". This is due to an integrative collision model, which does not reflect the surface 1:1.

    Helicopters and ships are not part of this package.

    Tested with DCS 2.9

    DOWNLOAD:
    https://www.dropbox.com/scl/fi/2l4spy1b9upntxzbdbqs0/IcebergsV01.zip?rlkey=lzioj6o5t0gid4t11bwy9bh3a&dl=0

    INSTALL:
    Unzip the package.
    1. Copy the content of "tech" into your "Saved Games/DCS/Mods/tech" folder


    CREDITS:
    The 3D model of the icesheet was downloaded from Turbosquid with permission for royalty free usage and distribution. I made some changes to the original model though, and included a simplified collision shape.


    Take warm clothes!
    cheers,
    rato65

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    • Like 8
    • Thanks 2
  2. Does anyone know if at all and how the smoke of a sling cargo can be reduced, shortened or even switched off? I find it problematic when you always have to fly into the smoke which disturbs sight in the most demanding moments, although it switches off automatically after some seconds. Plus, I do not think it is very realistic that we cannot do sling load ops without smoke.

    Maybe this was discussed before, then I did not find it. Any hint is much appreciated.

    • Like 5
  3. On 1/9/2024 at 2:55 PM, Upchuk said:

    Thanks in advance for any info you can provide.

    Sorry for my slow response. If I change the mounting connector all other payloads cannot be carried anymore. I wanted it to be compatible to Eightballs civil loadouts. Doing both (your idea plus Eighballs loadouts) would make the hole mod very tedious and inconsistent.

     

    On 1/25/2024 at 9:26 PM, Stratos said:

    A skin to start with.

    Thanks for the skin, have seen it before. Currently i have no plans to modify the mod, I apologize. But it is "bumped" and may be included at a later time.

    • Like 1
  4. Thanks for the update, and for the details about internatl decisions you made to allow developing a realistic simulation. I know from different projects outside DCS that simulation development takes incredible much of time, and of course long-breath-motivation. Considering the very high level of functional realism given in DCS your way is understandable and appreciated with the Bo-105 project. However, I hope it will succeed and it will become available at some stage, sometimes it might be worth a consideration to provide a non-final technology for feedback from the community to see if everything is on the right path. But this is not easy, I understand.

    Anyway, great to learn this is not dead, and I am very much looking forwrard to the future of the Bo-105 - as are many others I suppose. Good luck!

    • Like 3
  5. I temporarily switched back to 3dsmax to bea able to repair an older model, but I am not able to export any edm correctly, whatsoever. Even a simple box mapped with a bitmap does only give a 309 byte edm file and an empty box-frame in model viewer mt. I use max 2022 and edm-plugins-216821, and also tried edm-plugins-229281.

    Any trick I am missing? Which combination works with max 2022?

    edit:

    I get a model exported with the standard legacy materials, but no mapping of textures or lights. In Modelviewer, no "Textures" Window pops up (it does with older or Blender-exported models).

    Thanks for any suggestions...

    edit:

    solved. (I used OSL bitmap lookup accidentally, needed to use simple bitmap load).

    V.

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