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About TXGrunt

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  1. Since the update, my nose and tail number are completely gone on the default skin(during single player only). However, on some third party skins, the tail number and nose number are still bleeding through other numbers.
  2. I did an experiment turning HT off. Here is a screen capture of the CPU usage while running DCS in a multiplayer session.
  3. No changes to the .exe file. Just graphical changes in the settings menu. Very strange indeed! In single play, I can have a complete full on battle going on with no choppy frames or sounds. This ONLY occurs in multiplayer. (so far)
  4. 2019-12-11 02:59:26.534 INFO EDCORE: 0.003098 s landscape4::lReferenceFile 2019-12-11 02:59:26.546 INFO EDTERRAINGRAPHICS41: 0.010400s Loaded reference file "walls" buffers: 2 2019-12-11 02:59:26.546 INFO EDCORE: 0.010410 s landscape4::lReferenceFile 2019-12-11 02:59:26.558 INFO EDTERRAINGRAPHICS41: 0.010742s Loaded reference file "americanbeech" buffers: 0 2019-12-11 02:59:26.558 INFO EDCORE: 0.010752 s landscape4::lReferenceFile 2019-12-11 02:59:26.560 INFO EDTERRAINGRAPHICS41: 0.000665s Loaded reference file "caucasus_fir" buffers: 0 2019-12-11 02:59:26.560 INFO
  5. Just finished a session. It appears that I am not able to attach a .log file to this forum. I apologize for the following... === Log opened UTC 2019-12-11 02:58:08 2019-12-11 02:58:07.406 INFO DCS: Command line: "D:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin/DCS.exe" 2019-12-11 02:58:07.406 INFO DCS: DCS/ (x86_64; Windows NT 10.0.18362) 2019-12-11 02:58:07.423 INFO DCS: Hwid: S7TH4Vfd_Fmt7NYSYWYpYu1d2OsLZMLZcUpoOg 2019-12-11 02:58:07.423 INFO DCS: DCS revision: 160617 2019-12-11 02:58:07.423 INFO DCS: Renderer revision: 19709 2019-12-11 02:58:07.423
  6. Hello! I have been experiencing sound cutting in and out, in multiplayer. The sound will cut out anytime there is a lag spike or a lot of sounds going on at once. Complete immersion killer too... I have searched and unfortunately, no answer. Another person described a similar issue, but the issue was caused from another program running. Any help is appreciated. Thank you
  7. I have recently decided to load up the Mirage, just because its been quite some time. Almost immediately, I've noticed that some things have changed and maybe some new bugs. I just wanted to point out some problems I've had and maybe you guys could shed some light? Sometimes I can select my 530's by selecting the button in the cockpit(single player mostly) and sometimes I cannot(multiplayer mostly). I have had to bind it to my HOTAS now.(No big deal, but why?) Losing lock on target after launching 530(If you manage to get one off) After losing said lock, you can no longer see anything
  8. I've had similar experience with the skipping sound. I would describe it as cutting in and out since these past couple of updates. I have not heard the cracking that you describe, but the skipping sounds for sure. I had to leave the game it was so distracting... This is on the Beta version for me.
  9. I was experiencing this issue as well. Didn't realize that there was a preparation mode! :/ Thanks jojo! I will give this a shot.
  10. TXGrunt


    Good to hear! Its not one of those I would say a priority type sound, but it would add to the cool factor a hell of a lot more!
  11. TXGrunt


    This has probably been asked a million times already. Any idea if the actuator sound from the engines will be included? Just curious..
  12. I have recently began to receive random CTD's while playing in multiplayer. When it does crash, I get a DCS popup warning. This is the message found in the Log file. 2019-05-07 02:05:11.255 WARNING DCS: file 'C:\Users\txgru\Saved Games\DCS.openbeta\Tracks\Multiplayer\Georgia_At_War_P2_v1.0.2_morning-20190506-202546.trk' skipped due to large size, 52.729267 MB Any help would be greatly appreciated Thanks
  13. Im with you on this one
  14. I have to say, the interior sounds do sound good IMO. However, the exterior sounds leaves a lot to be desired. My only complaint right now is the engine idle sounds. Sounds ok'ish from the front of the aircraft. Moving to the back is a different story. It sounds like the afterburners are on full blast while idling on the ramp. Anybody else observe this?
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