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sungho4022

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  • Flight Simulators
    DCS, IL-2 BOS, BMS 4.34,War Thunder
  • Location
    South Korea Daegu
  • Occupation
    Structure Engineer

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  1. Hi SCPanda Yes that's me This is what the Viper developer have said (quoting roadmap released by ED Aug.14 2020) " Following your feedback and careful consideration we are working on the F-16C Viper development roadmap. We continue our push to fix engine and module bugs in addition to core performance improvement measures. The Viper targeting pod has received many enhancements including cursor zero, improved HOTAS commands and air-to-air mode. Check out the DCS: Viper and Hornet TGP Update. New features for DCS: F-16C Viper include but are not limited to; 1. Complete the Litening targeting pod 2. AGM-65D/G/H/K/L Maverick 3. Flight model and FLCS tuning 4. HARM Targeting System (HTS) 5. AGM-88C HARM POS and HAS modes 6. Complete Air-to-Air Radar: DTT SAM mode, bullseye, intercept steering cue, ACM Slew, Velocity Search with Range, 7. Landing and takeoff handling tuning 8. Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, AG Mode, and AIFF 9. Sniper XR Targeting Pod Judging by the fact that they have said FM and FLCS tuning is on the list, there is a chance that we might have something that need to be fixed. I do hope ED soon be working on it.
  2. Center stick planes feels more responsive, Not because ED deliberately did it but because they use mechanical linkage that directly translate stick movements to the flight surfaces. Therefore, planes with no FLCS get more responsiveness whereas planes like F-18 / Mirage 2000 / JF17 (those are the planes with advanced FLCS in real) feels different (less responsive) in DCS. Because FLCS translates pilot's input command and calculate it based on it before it finally sends signals to the flight surfaces. F-16C has advanced FLCS and the way of it's Side stick control input works is quite different to other airplanes. Most planes with the center stick have almost directly linked to the flight surfaces. The more you deflect your stick, the more surfaces move. The F-16C's Side stick is more of a G commander. The amount of pull is translated to the willingness of how much G the pilot wants. and it is the FLight Control Systems that actually decide how much AOA that plane can get to achieve desired G that pilot wants. Let's say you are turning sea level with two tanks, making right circle with full afterburner and barely making 3G's (230 knots let's say) , If you want max AOA in that speed range, pulling 25 lb of pull (which is the maximum force range of F-16 Side stick in real) get the same result of pulling 7 lb of pull whereas planes with direct linkage don't. So responsiveness has nothing to do with center stick or side stick. Speaking of responsiveness please try flying Falcon BMS F-16. it's way more responsive near the center where F-16 in ED is quite null. Coming back to original topic, Yes there are built-in curvatures on the F-16 in DCS right now, and I do think it needs to be re-worked or at least, revised. I am an FSSB R3 user for years and all of my friends who use FSSB R3 have trouble flying F-16C in Formation. Acrobatic flying in formation is virtually impossible with the current F-16 model. (Trust me, members of virtual thunderbirds are not gonna perform their shows with the current F-16 model.) Yet I'm guessing it's the built - in curvature that ED deliberately set, it could be FLCS issues or something else. but one thing we do know for sure is, (or at least there are many people out there who are going to agree with this) something is wrong with the response of the F-16.
  3. I tested F-14B Tomcat yesterday after installing the latest patch, and still, I was able to use flaps during the BFM environment. and the deployment of flaps was faster than the previous patch. Please, just blow up the flaps when we deploy it over 2G :)
  4. Squadron Name: =W= Teamspeak/Discord: Discord Contact person Discord ID: -Ace_-#9808 Aircraft Selection. F-14B Pilots:-Ace_- South Korea
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