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Shrike88

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About Shrike88

  • Rank
    Member
  • Birthday August 1

Personal Information

  • Flight Simulators
    Falcon BMS
    DCS World
    Arma3
  • Location
    USA
  • Occupation
    C ATP

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  1. Greetings. With the onset of the Apache / Hind, this is going to drive much more popularity and development to the already lackluster of objects and support equipment to the ground portion of the DCS Franchise. FARP's and small bases/pads/outposts are going to be a large thing again with mission makers and campaigns as currently only operating out of airbases will be fairly monotonous. Porting and creating animated ground crew or even marshalling crew to Helipads would a welcome addition. This along with more static support equipment and items would be also a nice addition to
  2. Question for this sub, i know wrong spot but might be related. I read that a previous update had done something to the copying of cockpit files to use with mod aircraft. Trying to resolve the patrick / AH-64 mod that used the /bin/ copy from the KA-50 pit. Probably a similar issue is there a workaround or a method that works to using cockpits from other aircraft for these mods when the copying of the bin no longer works ? Thanks
  3. Greetings Patrick I have tried 3 times with a fresh install. Not using JGSME however that should not matter. Placing the Apache_A in my savegames folder under mods aircraft similar to the A-4 and other mods. I am familiar. I copied the KA-50/BIN folder only with the corresponding 2 DLL Files in it over into the APACHE_A folder The Apache_A shows up as flyable in the Mission editor. I am able to select Client or Player. When launching the mission, I start on External view. When i view the Apache, it will not place me in the cockpit nor am I able to cont
  4. No longer think this works after the latest patch. With the huey multicrew updates I think it broke the mod. anyone else having issues ?
  5. +1 demonstration TGT slaved in DMT and radar alt on. Rounds should not be falling short. Flight Freeze is a perfect demonstration of mechanics also for MK82 ARBS logic. wonder if gun falling short is same reason for ripple intervals being short from target when selected in ARBS. hopefully will be addressed also not sure what the CMBT press reference above is about. I hope satire. thanks for the videos
  6. I really hope by moving this to resolved and future implication its not swept under the the rug and forgotten about. very powerful feature I hope gets looked at, and is important as displaying critical data / Time sensitive information on the HUD Thanks
  7. Still enjoying the mod. Lots of instability in multiplayer still. Hopefully can address and figure out the issues. I know there are some very talented coders in the community like Uboats and others. anubis know of mp stability issues ?
  8. Impressed with how much of the little systems stuff works. Beta, feather, low speed Ground idle etc i really hope development continues
  9. greetings With the constant updating and adding new features to the mission editor the last several years, with forums or maybe sometimes get an explanation in change notes (only sometimes) of new features. The community is in much need of a rewritten and updated manual for the mission editor. The last official one I can find is from the old blackshark module manual or the A10 warthog initial release, even then they are limited and not Comprehensive manuals.
  10. With the constant updating and adding new features to the mission editor the last several years, with forums or maybe sometimes get an explanation in change notes (only sometimes) of new features. The community is in much need of a rewritten and updated manual for the mission editor. The last official one I can find is from the old blackshark module manual or the A10 warthog initial release, even then they are limited and not Comprehensive manuals.
  11. Wish this was possible. Then I would have the JF17 in the SU-25 and have my own poor mans Su-25KM Scorpion
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