Jump to content

DarkStar79

Members
  • Posts

    490
  • Joined

  • Last visited

Everything posted by DarkStar79

  1. There seems to be a bug with the diamond in the HUD. I can only slew it 2 ways very slowly. you should be able to slew it in the HUD..
  2. Yea really great job DEKA! Awsome module!
  3. Not sure if this has been reported. But I can only move the HUD diamond very slowly right and down when its not locked to ground. (its way to slow) If i try and move the diamond left or up it completely disapears on me. And I have to reset the diamond again. And if I have locked it to the ground I can only move it right and up..
  4. I would vote 100% for us to be able to use singel bombs or 4 bombs intervall. It must have been a reality at some point. Its just wierd to always drop all bombs. And it makes the Viggen less useful in modern multiplayer servers. If we could drop singel bombs we could atleast use the viggen in a limited CAS roll. And would make the Viggen even more fun. Atleast for me! So you have my support! :-)
  5. If you dont have the Viggen, buy that aircraft instead! Super fun module to learn. And same era, and i would say alot more fun weapons to play with. :-)
  6. Coding Stream! Part Deux Ok. I cant see anything about what happens if the trigger is in unsafe? It just feels like it shouldn’t switch waypoint then. Cause some attacks are from nav mode. I don’t want the waypoint to switch then? But maybe its right the way it is... Skickat från min iPhone med Tapatalk
  7. The source was your manual. :-) This is what it says in the manual: Automatic waypoint change: The system will automatically select the next waypoint when the active waypoint is overflown or passed within a distance of 3 km. During modes ANF (attack) and SPA (Reconnaissance) or NAV with the trigger safety off (mode unsafe), this automatic switch is locked. Automatic switching does not apply for BX or landing waypoints. Im talking about the NAV mode when trigger is unsafe. I mean its not a big deal but its several times when you are doing attack runs and not using the ANF mode. Then its enoying when its switching waypoints when you have trigger unsafe..
  8. Pls just try and fix these things Waypoint still switch when the trigger is unsafe. What I understand it should also show the stores when its in UNSAFE? And also the IR framsteg button. And make it show the stores also with a blinking number to know what is selected. Also I dont know if this is possible, but I just want to have a mobile groundcrew that is tied to the Viggen when you enter a multiplayer server, that we can move around by ourself as we like. I dont know if it takes much resources and such but it would make the viggen so much more usefull in mp enviroment I just want to use the mobile groundcrew more. And hope it can be integrated better somehow..
  9. Pls try and fix these small things! :-) Waypoint still switch when the trigger is unsafe. In ANF its working correctly. Current stores should be shown when.. The Missile selector FRAMSTEGN is pressed Trigger safety unsafe Weapons error (FÄLLD LAST flashing) Also When the Missile selector FRAMSTEGN is pressed, The Selected pylon should be indicated by a flashing symbol.
  10. Ok thx i thought so also. Its to bad thou. The viggen would be so much more useful in a CAS roll if you could to it. But I guess its loading mavricks or rockets. Rockets you can atleast fire 6 times with. :-)
  11. What i have read is that the BK90 needs the most accurate QFE? But you say that the BK90 doesnt even need QFE? Always so much confusion..:( So what is right here? Maybe RagnarDa can explain it??
  12. Can any explain if its possible to drop only 4 bombs at once with 1 press on the trigger? Some guys say that you always drop all bombs at once and some say you should be able to drop only 4 bombs? So what is it, is it possible to not drop all the bombs all the time?
  13. Yea, but it works for rockets. when you flip that switch you only shoot 4 rockets at once and not all. I thought it should be the same on the bombs? Shouldnt you be able to only drop 4 bombs at once? And not release all the bombs all the time?
  14. I just feel like its so much confusion everywhere. What i understands from the manual is as long as you see the fin in the HUD, wich mean the radar is doing the ranging to target you dont need a QFE settings at all. Wich mean the basicly 90% of the weapons you use at low altidude doesnt need a correct QFE settings. The only weapons that really need a correct QFE are the BK90. Correct me if im wrong here anybody? I have tested it several times now, when I see the fin In the HUD, i can have whatever QFE setting it doesnt effect the bombing at all.. Ill copy what it says in the manual. Radar ranging. For some weapon modes, when in master mode ANF, the radar will range the distance to the target if the triangulated range is about ≤ 7000 m. In modes DIVEBOMB, ARAK (rocket pods), AKAN A/G (gun pods in air-to-ground) and RB75 (AGM-65) the radar range may be used before trigger unsafe, assuming the bank angle is less than 45°. In LEVEL BOMB the trigger must first be unsafe. If the bank angle is more than 45°, radar ranging is enabled after the aircraft has a bank angle less than 45°. Radar ranging is indicated by the “fin” appearing in the HUD above the sight dot. The radar will range to the spot that the sight reticule (dot) is aiming at. As the radar will determine more or less the exact distance to the aiming point, yielding far more accurate sight calculations (particularly against inclined ground) than triangulation based on QFE. Radar ranging is thereby preferable than triangulation due to this increased accuracy and greater flexibility with varying terrain elevation. If radar ranging is used, no radar display is shown in the Central Indicator for the duration of its use. Radar ranging can be disabled via the data panel in mode TAKT/IN and inputting address 25 and value 3 (enter 253). Confirm by pressing LS.
  15. Dont think it supports that. And why would you want it in the first place. Its not realistic when there is hydrolic that control the rudders and so on on modern jets. In WW2 planes its another story thou. :-)
  16. Targeting mode selector / preparation (MÅLVAL / PREP) doesnt work for bombs? I always drop all of the bombs. Waypoint still switch when the trigger is unsafe. In ANF its working correctly. Current stores should be shown when.. The Missile selector FRAMSTEGN is pressed Trigger safety unsafe Weapons error (FÄLLD LAST flashing) Also When the Missile selector FRAMSTEGN is pressed, The Selected pylon should be indicated by a flashing symbol. The following indications for the weapons - : indicates the weapon has an error and is unusable. (not a priority) Please fix it then i sould be a happy man! Should be easy :-)
  17. Yea i know it works for the rockets but not for the bombs. I always release the full load whatever i do. Even if i flip that switch. Im not sure if im doing something wrong here. Pls test it and see it it work for you? I just tried it.
  18. I have to ask, do you really need to set the QFE at all when you have radar ranging? I mean when the fin is showing the radar is doing the triangulation so you shouldnt need to sett QFE. I have tried several times and for me the QFE setting doesnt matter when i see the fin on the hud?
  19. Yea i have tried it but doesnt seem to work for me.. Does it work for you? I just tired it like 1 hour ago and it didnt work for me..
  20. I just hope you try and fix the small things. Like to be able to step the weapons. And you should also see the number "1" blinking so you know what weapon is used. Have been waiting for this for a long time. Also It feels like the ground avoidance mode needs some tweaking. I have to elevate the radar a couple of degrees up for it to work correctly. It feels like the radar is pointing to much down as default wich makes you see mountains and such on the radar wich you will clear with several 100 meters. Im not exactly sure how the real thing works thou. But i would imagine that only things that is in my exact flying path would show on the radar? Also i would love to be able to have the radar elevation on a Axis like you have in the real plane. Also im not sure if the radar cursor should move like it is doing now. It is inverted. If you move down the cursor moves up. But maybe it should move like that? Some of the radar modes it works correctly, like if you are in SPA mode.. It just feels wierd now when its inverted in some modes. Also on the rockets, shouldt you be able to just fire 4 rockets at a time. Or is it always that you empty all rockets at once? Same for bombs, is it always every bomb when you release?
  21. Will it ever be possible to have the groundcrew always availible when you choose the viggen in multiplayer. I mean that we shoud always have the option to move the groundcrew in a multiplayer enviroment. 1 groundcrew should be tied to 1 Viggen always. It just seems that not many servers have the groundcrew availible. Its just a big part of the viggen and i think the Viggen would be so much more useful in a modern enviroment to be able to rearm closer to the enemies and so on. Also you really need to make so the groundcrew moves a little faster maybe? Just doesnt feel realistic when the cars are moving like 20-30 km/h? :-)
  22. Do anybody know if its possible to order the mobile groundcrew around the map in Multiplayer servers?
  23. Hm ok, it might be on some servers then. Im talking like if you play on Blue Flag mp server, it would be cool if you could order the ground crew to a strategic point and then operate the Viggen from a road there and so on.
×
×
  • Create New...