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About Womb_Raider

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    Junior Member
  1. Order #4511 arrived and is installed. Very simple install, and setup. Thanks for your mod! Very happy customer here.
  2. I had the same issue! Performance was stellar, newest updates sent the frames to shit. I shut off the shadows, and had WAY better performance.
  3. After about 6 or so hours of tweaking I think I finally managed to find out what was causing my issues in VR, and have a stable 45 FPS throughout the whole game. I have a high-end PC, and I was getting 22 FPS on the Supercarrier decks (in certain scenarios), along with other areas with high traffic (mainly on the ground). I was also getting a really bad stutter when looking out the sides, along with flutter/ghosting. It was happening the worst when I would start at a cold start on the carrier deck. Looking forward, right, up, back I had a 45 FPS on the ground. When I would look to the
  4. Why don't they let you have access to the SDK?
  5. Do we have access to the module yet? The Steam page says it's in early access. I do not see a wallpaper for it, or any missions related to it. How do we access the content?
  6. Where can I find the stable version of the mod? EDIT: Going to go with the latest beta version on DCS.
  7. Shader version: Game is on Steam and updated to latest stable (not beta) version.
  8. I am getting this error on startup. All instructions followed, shader files deleted. No mods other than a hangar scene, which mod still crashes when that's disabled. Game is at latest Steam version. C:\Program Files (x86)\Steam\steamapps\common\DCSWorld\bazar\shaders\deferred\reflections.fx(91,13-23): warning X3207: Initializer used on a global 'const' variable. This requires setting an external constant. If a literal is desired, use 'static const' instead. C:\Program Files (x86)\Steam\steamapps\common\DCSWorld\bazar\shaders\deferred\reflections.fx(225,3-68): error X3017: 'DecodeGBuffer
  9. It seems to me that making the game render on both the VR headset and the monitor would tax your computer even more than it would by just putting the image on the VR headset alone. 2 questions... Does this make a difference? Is there a way to make the game only render on the headset?
  10. Any way to fix the fuzzy or faint DDI text? There is no in between.
  11. You can adjust the size of the viewport in the monitor config file.
  12. How do I thicken the font on the MFCDs? It's hard to read them!
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