Jump to content

Skyspin

Members
  • Posts

    81
  • Joined

  • Last visited

Everything posted by Skyspin

  1. I have the exact same issue and "AUTHORIZATION FAILED" Notice for the F-15E. Skyspin
  2. No. We need a South East Asia map. (VIETNAM).
  3. Too small of an area. Needs to be expanded to cover all of South Vietnam to most of the Mekong Delta, a large part of Thailand, Cambodia, and Laos and even more of North Vietnam extending out to the South China Sea. If done this size it would cover the "same area as the new KOLA map being developed now". For such an important historical map there's no need to skimp on area. So much was conducted to the south that it all must be included.. Skyspin (342 days "in country")
  4. Skyspin

    Vietnam map

    I compared the total area of the upcoming KOLA map with a Southeast Asia map comprising all of North and South Vietnam, most of Laos, and a large section of Thailand and they are nearly identical in total area dimensions...
  5. Looking forward to a CASE 3 recovery in the South China Sea after an air sweep over Hanoi and Haiphong.
  6. Preordered. Looking forward to flying in Storm of War,,,! Skyspin
  7. I feel your pain! I've uploaded several missions and mission scenarios with multiple missions included and especially in the Normandy and Channel maps there is so much potential with the inclusion of trains for targeting and mission strategy. It's easy to tell that a lot of work has gone into the development of the trains and associated equipment including stations, rail yards, port facilities with railroad terminals and the like. Just a pity that this magnificent feature cannot be accessed and utilized. We really appreciate DCS and all that's been done in this area but I for one cannot understand why it (meaning the use of trains in multi player ) cannot be implemented. Sincerely, Skyspin
  8. Same here. Aircraft explodes just after taking the pilot's seat. V6.6 in Syria at Beirut airport,
  9. Established user file mission crashes DCS at start after selecting role. No mods and repair completed ( check all files), Thanks Skyspin dcs.log-20210415-143414.zip
  10. So unless I missed something, there was absolutely nothing done in today's update to fix the ability for trains to be seen in multi player. Skyspin
  11. Voted yes and would buy if there is a Vietnam map. Skyspin
  12. Would like to see sounds added to reflect the refueling basket or probe making contact with the canopy or body of the jet. Maybe some sort of a considerable clunking sound if it bumps or a grating noise as it scrapes over the surface. Definitely would increase the realism and another item to "jangle" the nerves.. Sincerely, Skyspin
  13. toutenglisse Thanks so much. Working very well now and will be perfect for the Syrian mission I'm designing. I've even had success with changing the frequency to another channel rather than 1X. I'm thinking that some of my problems were a too older version of Notepad++ besides not able to get the correct system in the script.....plus my difficulty grasping LUA. Thanks again and I appreciate that members will readily come to the aid of those seeking help. Sincerely, Skyspin
  14. With much appreciation for the help, I am still having difficulty achieving results with the script file. I am totally lost when it comes to learning the lua script...cannot get past print ("Hello World")..after that the light bulb will not come on in my head. watching many videos and reading tutorials just confuses me. Sorry but that's why I'm humbly asking for help. The example provided by toutenglisse is much appreciated but what I'm looking for is to have a TACAN Beacon (Man Portable) TTS 3030. turn on, turn off, turn on, etc etc.. The example mission he provided is of an airborne tanker which works perfectly but is not a remote Man portable Tacan beacon. When I plug in the values from the Beacon Type .lua in the DCS World Open Beta > Scripts > World > Radio folder, I'm using type 4 and in the system I'm using 18...(from Beacon Sites)..I just get errors....(I've tried other types and systems too). I'm so sure this can be done but I just cannot figure it out and all I can do is reach out again. Appreciate all help and thanks in advance. Sincerely, Skyspin
  15. OK. Got it now. Thanks. Don't know what the difficulty was but its open fine now. Again thanks so much. A big help. Sincerely, Skyspin
  16. Thanks for your help. All I get is the miz file and not the lua script when I extract using 7zip. Maybe you just sent the miz file by itself? Anyway thanks for your time and effort to create the example mission as it does illustrate what I'm trying to include in a mission. I certainly need to learn more about MIST. Sincerely, Skyspin
  17. Thanks again but all I see with the download is the miz. file with no zip file to be extracted to give the lua script...no (l10N\default\ folder) Am I missing something? Sincerely, Skyspin..
  18. Thanks. I'm totally unfamiliar with MIST. Can you post the script of the scheduler function you used in the example so I can maybe see how it's written in the frame work. Thanks again, Skyspin
  19. I'm trying to put in a mission a remote Tacan that turns on and off periodically. I can start with it off, have it come on and transmit and then turn it off. However at this point I cannot get it to turn back on and have it repeat an on and off profile. Any help or suggestions are appreciated. Sincerely, Skyspin
  20. Let's not forget our trains, guys. We need them rolling and "Chuggin" along like the real thing and visible to all in multi-player. We've got the tracks, the stations, the rail yards, the bridges, and the equipment. It's there. It's about time. Sincerely, Skyspin
  21. Static trucks, tanks,and cargo cannot be set on a flatbed without it still be showing sitting on the ground. A pre-unload view that would place the equipment properly in a natural elevated position is needed. Of course this would greatly enhance missions if trains could carry equipment and show that properly too. Since trains are not visual to all in multiplayer and conform to way point rules in the ME, this fix would be awesome too.
  22. Well I think the Normandy map is quite good. There is a lot of detail and of course things will appear different depending on your altitude, speed, weather, etc... In fact I recently posted a scenario mission in the "users" files set in the post Normandy invasion time frame. Each time you load the mission a different task is presented and it's set for both single and multi player. Normandy Summer of 1944 Here's the link: https://www.digitalcombatsimulator.com/en/files/3310523/ Enjoy! There's so much you can do with it besides just flying the task.... and now working on a Channel map scenario. I have no complaints for the maps. My biggest wish is for the moving trains to be implemented so that in multi player all participants will see them. There's a great deal of track and train stations that can be utilized in missions if this aspect of the maps is added. It was so much part of ground attack history and when trains are able to be observed by all, the missions will become that much more realistic. Sincerely, Skyspin
  23. Well the trains run in the new Channel map and there's plenty of track there...but....still cannot give them waypoint commands and I'm sure no multi player visibility (Please correct me if I'm mistaken). Can tell there's been a lot of work put into the modeling and train routes. Hoping that now this fine AI will be upgraded to useable for all to see.... Thanks, Skyspin
×
×
  • Create New...