Jakko
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On your gaming PC you can host a server and play at the same time using the same account. If you want to host a dedicated server you need a second account. But for this one you don't need to buy any modules.
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the problem also seems to be related to the speed. if i reduce the speed to 6kt in your mission as i did in mine. then your carrier will also come off course.
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thanks for the answer. i have tried many things. but as soon as my carrier enters the channel from the north, it makes a right turn and gets stuck. this happens even when i am already spawning in the channel.
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what does that mean? can you share a screenshot of the ME?
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Eagle Dynamics "modular" dedicated server installer
Jakko replied to BIGNEWY's topic in Multiplayer Server Administration
when the stable update comes today, is the new normandy 2 map automatically installed? or is the modular server now also available for the stable version? e.g. .\bin\DCS_updater.exe update "@dcs_server.stable" ??? -
Eagle Dynamics "modular" dedicated server installer
Jakko replied to BIGNEWY's topic in Multiplayer Server Administration
@USSR_Rik after switching from the current version to the modular server, can you continue to run multiple servers (instances) as usual? e.g. DCS_server.exe -w server1 DCS_server.exe -w server2 -
I believe there are also some bridges (and other buildings) you cant destroy. If you place the zone over a whole city, for example on Syria, you will see that many objects remain standing. Mostly the specially handmade ones. You also don't get a "dead event" from these objects.
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reported earlier Ground vehicle loop logic broken
Jakko replied to Speacy's topic in Mission Editor Bugs
same -
fixed AI Units Liveries not loading in multiplayer through dedicated server
Jakko replied to Nieucross's topic in Multiplayer Bugs
Same. -
in my mission, these are fences through which vehicles drive.
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@Grimes@BIGNEWY@Apple@Flappie why are there open beta versions when such a critical bug is patched into the stable version today? the error is likely to affect every mission out there. or how do the other mission designers ask if their units have died if not using "event.dead" for any ground vehicle? tips are welcome. i had to change large parts of my script for the open beta so that the mission can continue at least rudimentarily.
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@Flappie when you are done with the awacs problem, can you please look over this one again? just go to a multiplayer server and watch a tank drive or drive yourself. there is no sound. this is completely annoying when playing.
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Since the first AH-64 patch, I and some of my fellow players no longer have any sound in the vehicles - in multiplayer. singleplayer does work. I no longer hear the engine sound or missile launch sound of the MLRS. I can still hear the noise when the Leopard shoot or turns the turret. I have no mods installed and have never installed any.
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Going on 4 years of Carrier TACAN/ILS shutting off with no fix.
Jakko replied to Hawkeye91's topic in General Bugs
i have not noticed any downtime with my 20 minutes interval. i do not know the interval of hoggit. maybe i've just been lucky so far. -
Going on 4 years of Carrier TACAN/ILS shutting off with no fix.
Jakko replied to Hawkeye91's topic in General Bugs
as a work-around i reactivate the TACAN in my mission every 20 minutes. for this i use "moose". this is how it works for me. local Washington = UNIT:FindByName("CVN-73 Washington") local WashingtonBeacon = Washington:GetBeacon() local TimerTacan = TIMER:New( function() WashingtonBeacon:ActivateTACAN(73, "X", "WSH", true) WashingtonBeacon:ActivateICLS(13, WSH) end ) TimerTacan:Start(10, 1200) -- Tacan re-activte every 1200 seconds -
How do I install the Mariana map on the dedicated server?
Jakko replied to Jakko's topic in Multiplayer Server Administration
copied the map from my game installation. but thank you for the hint. can't remember doing that with the other maps. -
verschwinden die alle direkt am boden wieder? vllt. mal zu testzwecken alle mit einem ratXXX:SetMinDistance(XXX) versehen und schauen ob sie dann abheben.