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bennyboy9800

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Everything posted by bennyboy9800

  1. There is a Roland already in-game. Also, give him some time. You don't need to ask weekly, once is enough.
  2. It has been a long time since the devs have mentioned this feature, any updates? @NineLine @BIGNEWY
  3. The Kalibr LACM launched by Karakurts may have some issues with patch 2.9, they seem to want to orbit Tacview-20231019-160340-DCS-Halting the Advance.zip.acmi
  4. It is likely also caused by a tech mod, just a matter of determining which one. EDIT: Seemed to have been an outdated version of @currenthill's PGL-625. Installing his new version should fix this!
  5. Where you spiked by an awacs or any other asset before you were destroyed?
  6. Thoughts on adding SPYDER on to the list? Used by various nations including Georgia.
  7. This is a neat addition. Are you interested in creating any of the more common Russian Army units like TOS-1A, BMD-2, BMD-4, armed Tigr, etc.?
  8. DCS's AI helicopter damage model is pretty bad, so the missile damage issue isn't a bug with this mod. This thread includes a script that sort-of solves this issue:
  9. The GBU-28 was often mounted on station 5 as well.
  10. DCS won't start once I install this. EDIT: My fault, I still had the old RBS57 installed.
  11. 2-3 Harpoons should destroy it without much difficulty, since the CIWS isn't very good. 1 GBU10/24 should be enough to knock it out as well, since the CIWS can't even target them.
  12. The Buk M1-2 with the 9M317 is available with the HighDigitSam mod:
  13. @currenthillWhat are your thoughts on a small pontoon bridge that would fit across the small rivers on the various maps? Maybe with a separate bridge vehicle?
  14. https://www.cgtrader.com/3d-models/military/rocketry/pantsir-s1-missile-system-destroyed-by-ukrainian-army This is a very nice destroyed Pantsir model if you're interested @currenthill.
  15. This is awesome! This makes me think the Mi-8 Hip could use a similar facelift. Any talented modelers think its possible to change the shape of the nose?
  16. Great work as always Currenthill. One thing I have noticed is that the Tor M2s seem to look a bit different than the Tor M1 in-game. They obviously use different radar sensors, but I've noticed the turret seems to be placed father aft in your mod.
  17. You need to use the keybind located in "Motions" to change the helmet argument in-game.
  18. 10/10 as always, thank you for continuing to provide critical modern assets for us to toy with!
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