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Everything posted by bennyboy9800
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Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
There is a Roland already in-game. Also, give him some time. You don't need to ask weekly, once is enough. -
It has been a long time since the devs have mentioned this feature, any updates? @NineLine @BIGNEWY
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Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
The Kalibr LACM launched by Karakurts may have some issues with patch 2.9, they seem to want to orbit Tacview-20231019-160340-DCS-Halting the Advance.zip.acmi -
mods conflict Armoured vehicles not appearing in Missions.
bennyboy9800 replied to Sassy321's topic in Mission Editor Bugs
It is likely also caused by a tech mod, just a matter of determining which one. EDIT: Seemed to have been an outdated version of @currenthill's PGL-625. Installing his new version should fix this! -
mods conflict Armoured vehicles not appearing in Missions.
bennyboy9800 replied to Sassy321's topic in Mission Editor Bugs
This issue is happening again after v2.9 -
Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
Where you spiked by an awacs or any other asset before you were destroyed? -
Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
This is a neat addition. Are you interested in creating any of the more common Russian Army units like TOS-1A, BMD-2, BMD-4, armed Tigr, etc.? -
Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
Great addition! Does this system also include a CC vehicle? -
Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
DCS's AI helicopter damage model is pretty bad, so the missile damage issue isn't a bug with this mod. This thread includes a script that sort-of solves this issue: -
Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
The avenger and stinger are already in-game -
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Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
DCS won't start once I install this. EDIT: My fault, I still had the old RBS57 installed. -
Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
2-3 Harpoons should destroy it without much difficulty, since the CIWS isn't very good. 1 GBU10/24 should be enough to knock it out as well, since the CIWS can't even target them. -
Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
*Has only 1 layer of mechanically unreliable CIWS* -
Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
The Buk M1-2 with the 9M317 is available with the HighDigitSam mod: -
Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
@currenthillWhat are your thoughts on a small pontoon bridge that would fit across the small rivers on the various maps? Maybe with a separate bridge vehicle? -
Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
Do you plan to update the RWR code to include this? -
Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
https://www.cgtrader.com/3d-models/military/rocketry/pantsir-s1-missile-system-destroyed-by-ukrainian-army This is a very nice destroyed Pantsir model if you're interested @currenthill. -
Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
Great work as always Currenthill. One thing I have noticed is that the Tor M2s seem to look a bit different than the Tor M1 in-game. They obviously use different radar sensors, but I've noticed the turret seems to be placed father aft in your mod. -
You need to use the keybind located in "Motions" to change the helmet argument in-game.
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Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
10/10 as always, thank you for continuing to provide critical modern assets for us to toy with!