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Everything posted by john4pap

  1. Well said. I have also given up hope but still hope your prophesy will be proven wrong. We'll be here in a year and see if the viggen still remains the oldest early access module in DCS. Sent from my SM-J510FN using Tapatalk
  2. @Jonne , thank you very much for your detailed answer! I have a much clearer picture now. Could you elaborate on this point? Out of pure interest... I do not own MIG-15 but always assumed that it is similar to WW2 planes. You set the windspan of the target and when it fits into the pipper you have the correct range to fire. But the Mig-21 has two scales and that means that target size is also pertinent to other weapons aside the gun. But in what other scenario other than using the gun would target size be of any relevance? Just to make sure I got that
  3. I'm trying to understand how the realistic ASP works but the tutorials are set around the non-realistic ASP; the manual doesn't help much, and the forums witness that ASP has been re-worked a few times. So here's my anthology of questions: Is the realistic ASP working as intended at the moment? Are there any bugs? Is the pipper indeed expected to be fixed on a specific position (rather than following the target) when employing AA missiles? Is it normal that the pipper either completely disappears or expands in size when locking a target? How does it work for gun (ground) an
  4. This is a great piece of information, thank you! I always left this to auto as per the tutorial. So, auto doesn't work when realistic ASP is set to on. I will try as you suggest here. I wish the manual could be a little more detailed on these matters of weapon employment.
  5. Thanks for the link. I cannot say I understood every single detail in there. However, it sounds like that through having the realistic ASP option set to off, we're kind of upgrading the version of the radar in order to employ the grom (not really upgrading, rather making a compromise of adding more capabilities to it for the sake of gameplay). When it is off the grom can be employed. When on, the grom is not supposed to be carried at all. Do I get this right? Sent from my SM-J510FN using Tapatalk
  6. Interesting. So the grom can only be used as an unguided rocket if we stick to realism? Sent from my SM-J510FN using Tapatalk
  7. I'm a little confused with all the different opinions about the grom. Is the ability to lock the pipper on target the only contested matter about it being realistic? Sent from my SM-J510FN using Tapatalk
  8. Mine works only when "realistic ASP" is set to off. When it is on, the grom won't work in either mode: lock or follow beam. Sent from my SM-J510FN using Tapatalk
  9. Yes, it is a little annoying and agree that the default should be for realism. But at least it is easy to spot when it turns back on. Sent from my SM-J510FN using Tapatalk
  10. Sounds like auto-rudder is on. I think that for some reason it is on by default. Sent from my SM-J510FN using Tapatalk
  11. I've been flying the Huey on and off for four years; the first one just with my sidewinder force feedback 2, the second with the addition of a virpil throttle (it helps as it gives you a lot more precision), and I only got MFG pedals a year ago. The addition of pedals has been a game changer for ww2 warbirds but not as much for flying helicopters (for me coordinated turns were more difficult to achieve with a twist stick). So, yes, you're going to have harder time flying without pedals, your wrist may ache holding a rudder position with the twist stick, and you're not going to be as precise. B
  12. Certainly. Check out this video by DD_Fenrir. It works for me: No curves on the MFGs. It's good to hear that people with non-FF joysticks have no problem with this plane. After all my Sidewinder is old and I'll be moving to a conventional stick sooner or later (unless some miracle happens with FF production). If it's not FF then it must be it. It took a lot of beating online before I felt comfortable flying the DCS Spit. But it is rewarding; and to be honest this plane is the only plane I've ever flown in any sim from which I can f
  13. Please forgive the simplistic way I may think over this. I fly the Spitfire with a sidewinder force feedback 2 and MFG pedals. I got the pedals last year and they made a huge difference compared to the twist axis. I got my joystick back in 2001 and don't have any real experience with any non-FF joystick. I feel that the DCS Spitfire is a very easy plane to fly once you get the curves right to account for the greater throw on the real airplane. But this forum gets more and more reports of people who have trouble flying the plane. So this gets me wondering if those who have no problem with it a
  14. Gave it several months before retrying it. Still nothing... I understand that this is abandoned and won't be wasting any more of my time in it.
  15. A little irrelevant to your question per se, but in case you have any spare axis you can assign it there. But perhaps you already know that... Sent from my SM-J510FN using Tapatalk
  16. So, the first method (as mentioned in the relevant training mission) is a kind of a cheat? That's good to know. I had already checked the "realistic..." box under special. Although checked, I can still successfully employ the missile following both methods in the training mission (that's kind of weird). In the campaign however, I notice the following: following the first method, the pipper doesn't lock on the ground (that's normal) but the green lock light illuminates (is this normal?). When I'm following the second method (no lock) the missile always falls short. I'm confused... Sent from my
  17. Ah yes I did. Perhaps I wasn't very much concentrated :D Can't wait for it! Sent from my SM-J510FN using Tapatalk
  18. Very nice! Payware? Sent from my SM-J510FN using Tapatalk
  19. Don't worry about starting multiplayer now (I was in the past). There are many people who play multiplayer without playing as in a team and there are all skills to be found in multiplayer. The reason I suggest multiplayer is because you get realistic dogfighting with proper physics (AI is both UFO and unimaginative) AND you learn faster. Happy flights! Sent from my SM-J510FN using Tapatalk
  20. You got all the right equipment, so there is nothing wrong picking the Spitfire as your first warbird. Check the discussions about adjusting the curves so you're comfortable with it. Also, practice making coordinated turns. I would suggest skipping the single player missions for your training and go straight to multiplayer (LFDM server is very nice place to start). After you get beaten hard for a couple of weeks you're going to start getting the feel of the aircraft. I presume you already know the the Spitfire is a great turner, but you have to get the feel of its limits to be able to use this
  21. Tried it today and seems to work as intended. Are you sure you follow all the instructions given in the manual for dive bombing? Sent from my SM-J510FN using Tapatalk
  22. Awesome news! Thank you very much! Sent from my SM-J510FN using Tapatalk
  23. Yes, it is. The two vertical lines that appear tell you that it isn't safe to continue the run, and the circle is the command to pull up. You're too shallow in both. Sent from my SM-J510FN using Tapatalk
  24. I am not at home and don't have the manual on me but I'm fairly confident bx1 to bx5 are for navigation and not reconnaissance. So it makes sense that you preprogramme those waypoints for getting fixes from locations on the map that stand out on your radar but aren't part of your flight plan. I don't think you're supposed to create a new bx1 to bx5 waypoint using your radar while flying. You preprogramme them and then get a fix if and when needed. Now on a different scenario, say that you see an enemy's location and want to mark it: use bx6 to bx8 (bx9 acts weirdly) to mark it with your rad
  25. I think that bx1 to bx5 are nav fixes, whereas bx6 to bx9 are target fixes. So to my understanding, it is normal behaviour. I have noticed that bx9 generates a bug that messes up the the radar display indications (I can't remember in what way but it is consistent and reproducible). Bx6 to bx8 are fine though. Sent from my SM-J510FN using Tapatalk
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