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lasvideo

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Posts posted by lasvideo

  1. I must be crazy then, I just went for a nice jaunt in the Yak-52 with only the flashlight lighting up the key points on the dash.

     

    You say you drive out in the desert and its pitch black, so why is DCS stopping you from flying the A-10C? I am confused by that last statement.

     

    Because generally its so damn dark when flying the A10C in DCS 2.5 at night ( in any map) , I cant see s***! ;) Surrounding landscape and buildings, when outside the Vegas area, are enveloped by the dark.. Even the illuminated dials in the cockpit are hard to see. And when flying thru Vegas things are much darker then in real life.

     

    This is why I went back to 1.5. I could see stuff at night in that version.

  2. Just a useful note from someone who's dabbled in photography:

     

    A lot of those IRL night shots of Vegas were taken with a slow shutter speed (long exposure) to increase the brightness of the lights, and does not accurately reflect what we would see with our eyes.

     

    I have lived here in Vegas for 18 years.

     

    At night when I walk out my front door, the town appears moderately lit to my naked eye. When I drive out of town into the desert, the immediate area around me is PITCH BLACK. Almost nothing is visible unless illuminated by car lights. When I look toward Vegas, its is BRIGHTLY lit.

     

    I feel DCS still needs a lot of work in lighting. I never fly A10C at night due to DCS 2.5 short comings in this area.

  3. Ive been tossed up about dcs on monitors and dcs in vr... I always heard guys on here say how incredible it is and how they would ever go back to monitors....

    Well, i took the plunge and boy are you guys rite!!!! WOW is all i can say. I purchased the oculus rift and my first time in the cockpit i was blown away... I kept finding myself reaching for the switches and buttons. I was supprised how clear it is and how well i could see and read everything.honestly i feel i could fly better because the perspective of being in the cockpit. The only thing i can say bad about it is when i move my head there is a tiny little bit of stutter... Im gonna try to read and look up some stuff to see if theres a way to smooth it out. It seems to only be in dcs, i messed around with some other little apps and stuff and they were all super smooth.

    Anyway, if anyone is like i was and on the fence about it... Just do it!

    I garrentee you will be blown away and love it...i know the thing that stopped me was people saying that vr isnt there yet and wait till there new developments... I am tottally happy and am glad i did it now...with as good as it looks now i cant imagine whats next!

     

    Now, do your self a favor and get the Jetseat" and you will FEEL the engines power up. And feel the wheels bump down the runway. And feel when you engage the air brakes. Talk about immersion! https://andres.shop/

  4. VRFree gloves will allow us to use our hands to flip switches and turn knobs in DCS aircraft.

     

    http://www.sensoryx.com/product/vrfree_glove_system/

     

    It will be a great immersion enhancer. If this sounds good to you, please sign the official petition to ask DCS to provide the necessary info to allow them to work in DCS. Otherwise it many never happen. If you would like to see DCS support VRFree gloves, please the petition at DCS VR Aviators.

     

    https://www.facebook.com/groups/1893278417412009/

     

    (I was in contact with VRFree CEO and he thought this petition might help in their dealings with Eagle Dynamics).

     

    UPDATE - Well, given the limited response so far, I doubt ED and VRFree gloves will spend the time and money to make it happen. It looks like X Plane is supporting them so if you want VR hands that work switches in a flight sim. it will be there.

  5. If you want VRFree Gloves when flying DCS please let DCS know about by signing the petition at DCS VR Aviators.

     

    https://www.facebook.com/groups/1893278417412009/

     

    "Available now! Claim your set!

    Preorder the VRfree® glove now!

     

    Dear VRfree® & Sensoryx Subscriber,

     

    We just launched our VRfree® preorder campaign on Indiegogo, today on Monday 28 May. You can get the world's first truly mobile glove set for ~$300 as promised. Go here:

     

    https://igg.me/at/vrfreeglove Indiegogolink

     

    If you are super quick and among the first very early birds, you may be able to secure an even higher discount for the first 170 sets! We at Sensoryx / VRfree® can't wait to finally give you your hands back in VR!

     

    The VRfree® set for less than $300 on Indiegogo

     

    We will send you a link to our Indiegogo campaign page, the earlier you are, the less you'll pay! The super early bird starts at less than $300! Delivery time within 5 months post campaign closure (ie in November). You will get:

    A VRfree® system consisting of

     

    the VRfree® headmodule,

    a pair of VRfree® gloves,

    3 rechargeable batteries, 3 USB-A-to-USB-C cables, our VR demos, emulating software to play Steam (OpenVR) Games plus a Unity and Unreal SDK.

     

    The system was tested by >5'000 users at different shows over the past 9 months and their enthusiastic feedback encouraged us to go into the series now.

     

    Thank you for supporting us!

     

     

    Press coverage:

    The gloves that wowed CES

    Digitrends:

    Blick: VRfree® Handschuh misst jedes Fingerzucken

    Transform Hands Into Boxing Gloves and Guns

    VRfree Gloves Feature Great Hand And Finger Tracking

     

    Corporate films:

    VRfree® glove movie

    Sensoryx Corporate Video

     

     

    Some Videolinks:

    SpacePirateTrainerDemo

    Target Practice: VRfree pistol and laser gun shooting

    3D painting: VRfree brings your hands to life in VR

    Water interaction: VRfree - Impressive immersion

    VRfree® beats Optical tracking Optical tracking vs. VRfree - a videodemo

    Mobile Minigolf: VRfree - Mobile Minigolf with GearVR!

     

    What is VRfree® ?

    VRfree® is the first mobile VR glove system. It tracks hands and fingers with full degrees of freedom and can be used with all major HMDs - stationary and mobile ones. The system allows players to use their hands precisely, naturally and in realtime in VR, making the use of controllers obsolete. Since all the 3D tracking is integrated into the 2 gloves and the headmodule, the system is lightweight, self-sufficient and simple to use. No external, stationary references such as cameras or infrared beacons are required.

     

     

     

    VRfree® Features:

     

    Comprehensive 10-finger tracking = intuitive interaction

    Low latency + high refresh rate = Real-time tracking

    Tracking hands beyond your field of view

    Millimeter-scale precision= enhanced sense of presence

    Wireless and portable 3D positioning = total freedom

    Multi-user capability

    Small size and lightweight

    Rechargeable: Standard 700mAh Canon battery 3.7V

    Low power consumption

    Compatible with HTC, Oculus, GearVR, Oculus Go, Daydream and many more

    Full degrees of freedom

    Very high sampling rate

     

    Copyright © 2018 Sensoryx, All rights reserved.

    You are receiving this email because you are associated in one way or another with Sensoryx.

     

    Our mailing address is:

    Sensoryx

    Technoparkstrasse 1

    Zurich 8005

    Switzerland"

     

    .

  6. As a VR user indeed this is hard to spot an enemy. And using labels to see where they are break immersion, which VR is all about :)

     

    Envoyé de mon SM-G955F en utilisant Tapatalk

     

    Thats unfortunate. It doesnt break immersion for me at all.From my earlier post.

     

    "I avoid the frustration of enemy sighting by imagining I am using HADI (in-helmet advanced digital imaging system) that allows JTAC to provided me info on the data link system that superimposes geometrics in the general region of the enemy. This rationalizes the labeling system I uses that fades in small transparent rectangles at 10 miles and fades out at 1 mile. Since there is a degree of fantasy involved in sim flying, this attitude fits very nicely into my sim experience."

  7. I avoid the frustration of enemy sighting by imagining I am using HADI (in-helmet advanced digital imaging system) that allows JTAC to provided me info on the data link system that superimposes geometrics in the general region of the enemy. This rationalizes the labeling system I uses that fades in small transparent rectangles at 10 miles and fades out at 1 mile. Since there is a degree of fantasy involved in sim flying, this attitude fits very nicely into my sim experience.

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