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About Raven (Elysian Angel)
- Birthday 05/12/1981
Personal Information
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Flight Simulators
DCS
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Location
Belgium
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Interests
Reading, (aircraft) technology, motorcycles, MMORPG, travelling, ...
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Occupation
Project Assistant
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Personally I lower the gamma by 5 stops when I fly ED modules during the day. At night I have to raise it again. With RAZBAM modules there’s no need to do that. That being said, this is the wrong section of the forum to post this. Have a look here instead:
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We used to be able to (once every 6 months I believe) but for some reason I can't seem to find that option any more Customer support section of the forum is here, by the way: https://forum.dcs.world/forum/16-customer-support/
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Depends on what you call 'fly realistically' I suppose: one can argue if you use "time it takes to find and manipulate said switch" as metric, binding stuff to your HOTAS is more 'realistic' than clicking stuff with your mouse - especially in VR where you first have to figure out where your mouse pointer is. Reaching for a knob/switch with your left hand IRL would be a lot faster and more convenient than us sim-pilots first letting go of the stick, then with your *right* hand find the mouse, figure out where the mouse pointer is at, and then click the knob/switch with the mouse, then reaching for the stick again...
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Indeed: I only found out myself recently
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Is it "standard" to run with an ECM pod these days?
Raven (Elysian Angel) replied to RyanR's topic in DCS: F-16C Viper
The loadout that's considered to be standard for A/A sports a centreline fuel tank (instead of the wing tanks) so that leaves no room for an ECM pod. For purely A/G missions where you take 2 wing tanks, it's probably a good idea to take an ECM pod but that would also depend on the expected threat level. IRL the last 20 years or so have seen operations in very low-threat environments so I can't see any reason why you'd use one - as there's simply no need. -
Ah yes, I see it now - thanks. Let's hope this mess gets resolved with minimal further damage...
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I see no such thing. So either it's been turned into a "private video", or else it's been removed altogether.
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Well, one can argue there is no “C” without the back-end: support, CSAR, transport of ammo and other logistics, … There are a lot of people including myself who are VERY interested in more support-related tasks, and in the end it should integrate well with the upcoming dynamic campaign as well. For short: more action-oriented people should be happy there are others who take care of logistics, and the people who enjoy logistics can be happy they don’t have to be constantly in the thick of the action Win-win!
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in development Dynamic Campaign Discussion
Raven (Elysian Angel) replied to taitaiwoo's topic in Chit-Chat
I doubt it: they always said it will be a part of the DCS core and I haven't seen anything to suggest otherwise. It would be quite silly to offer it as a paid module when the DCE is meant to attract new people into the sim -
I got master caution when using full thrust to take off
Raven (Elysian Angel) replied to sopebird's topic in DCS: F/A-18C
The point of that is to set home base as far away as possible so you don’t get the annoying deedle-deedle every few seconds. 59 is used by the system as Bullseye by default so 58 is as high as you can set it. You probably won’t ever have 58 waypoints in a flightplan so there’s no risk of interference. -
ED have stated from the start they want to do something different, more unique to DCS - and as far as I understand also more in-depth, which is why it's taking this long.
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SA10 No Launch Warning in MP?
Raven (Elysian Angel) replied to Kondor77's topic in Bugs and Problems
Apparently that is correct IRL, but as far as DCS is concerned it can be considered a bug. I do hope however that at some point we get a more realistic interpretation of RWR/electronic warfare in DCS...