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LazyBoot

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About LazyBoot

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  • Birthday March 19

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    Norway

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  1. I agree, if seat-swapping is removed while flying solo on a multiplayer server, it would KILL the module for me.
  2. I agree, getting something like this included officially would be nice
  3. I'd actually almost say the opposite... it's not that it's fragile as such. In my experience it seems more that you need very little pull to get high G numbers when you're going fast. And it doesn't limit or even warn you that you're pushing the limit.
  4. To be honest, I just really hope they don't kill the seat-swapping when flying solo on MP servers like they did on the Huey. Because that would totally kill the module for me.
  5. Can confirm I'm also seeing both issues... makes it really hard to make precise edits when you can't vary the speed of the cursor.
  6. still shouldn't make it show that high/long even once it stops bouncing though
  7. track has been provided... no change to tags yet though
  8. original video was from a 3 hour mp session, here's me recreating one of the runs that had issues using an air start hornet-ccip.trk
  9. Flew a mission last night and while using mk82 bombs the CCIP pipper would consistently be bouncing around, and would always show very long video example from one of the attack runs https://clips.twitch.tv/CuteCrazyGoatVoteYea-ivl1Y823gRch_8kI
  10. yes, I have also noticed something like this
  11. If I recall correctly, it's an artifact of how the weapons were implemented, since they were added long before ED introduced any anti-ship missiles and guidance of their own.
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