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Everything posted by dark_wood
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Maybe category value 'AIRPLANE', is wrong? Check here: https://wiki.hoggitworld.com/view/DCS_enum_attributes ["Planes"] = {"Air",},
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"Uncontrolled" option becomes unticked
dark_wood replied to Proper Charlie's topic in Mission Editor Bugs
Yes, if you have a plane with "uncontrolled" checked, then place some waypoints, then last point as "landing" type - it will untick. Also, if you set on a waypoint a task (bombing, for example), it will untick too. I'm not sure if this is a bug or intended.- 1 reply
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You have all releases here: https://github.com/Pantera93/dcs-warzones/releases
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Military Assets for DCS by Currenthill
dark_wood replied to currenthill's topic in Static/AI Mods for DCS World
I subscribe to that, i almost don't know what mission to build with all the goodies - thanks man! -
Briefing Room (V0.5.312.22)
dark_wood replied to Mike64's topic in Utility/Program Mods for DCS World
yes, now we have an online version too: https://dcs-briefingroom.azurewebsites.net/ -
Thanks @Pantera93, it make sense now. I have played with "intercept" setting, starting with 1 as default value (AI unaware that will be "visited" by BLUE side :)) ), then update it to 0 - RED side is waiting me with CAPs . Keep the great work, I like the feeling of not knowing what to expect from enemy (recon flights are really important now) - sometime I'm tempted to take a look on TacView debrief, but only to check if my config is working as expected
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Can't wait to test the new version, question, what happens if you change the zone config settings after 2-3 rounds, it will conflict with the persistence file? Thanks
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Hi @Pantera93, i did a quick mission with the new release, all good man If you have Tacview and want to see your script in action, see attached. For future, you should add as BLUE support SEAD and CAS - if you can/want/have time, of course. Now i got to go, have to destroy an enemy EWR... Thanks again for the hard work! Tacview-20230408-130938-DCS-WARZONES.zip.acmi
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Have you destroyed anything? I think it won't write the persistence file until you make something to be recorded - @Pantera93 is this correct?
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Ok, so i have replaced the warzone.lua inside my mission (attached), updated the config zone parameters, start the mission, after 2-3 minutes i get an error, see attached screenshot. Persistence file was also deleted, so it was a first mission. Hope will help you debugging WARZONES.lua
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Need help with a script for random flag values
dark_wood replied to Fisherman82's topic in Scripting Tips, Tricks & Issues
You can achieve this in many ways, for example: ONCE > Time More 15 seconds > Flag 1 set value 1 ONCE > Flag 1 value equals 1 > do script (copy/paste the LUA script) do --set random flag values trigger.action.setUserFlag(2, math.random(1, 5)) trigger.action.setUserFlag(3, math.random(1, 5)) trigger.action.setUserFlag(4, math.random(1, 5)) trigger.action.setUserFlag(5, math.random(1, 5)) --output results for testing trigger.action.outText('Flag 2 random value is: '..trigger.misc.getUserFlag(2), 5) trigger.action.outText('Flag 3 random value is: '..trigger.misc.getUserFlag(3), 5) trigger.action.outText('Flag 4 random value is: '..trigger.misc.getUserFlag(4), 5) trigger.action.outText('Flag 5 random value is: '..trigger.misc.getUserFlag(5), 5) end This is just a basic example, you can use variables and loops to optimize it, or move it to a Lua file and use Do Script file instead of Do Script, etc Or, you can use ME only, without Lua: ONCE > Time More 15 seconds > Flag 1 set value 1 ONCE > Flag 1 value equals 1 > set random flag 2 value 1-5 / set random flag 3 value 1-5 and so on, add as many you need Hope it helps -
Thanks for updates man, i will give it a try this evening
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I prefer to set an Ai with "Escort" task and add some basic functionality with flags and triggers. AI wingman is driving me insane from beginning, when I'm starting cold and he is already with the engine on.
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So, i did some mission using Warzones, everything run ok - one question: how you can hide "Zone is still active" message? I have deactivated the other, but i haven't found any setting for this one. As an improve, (and if is not to har to do, of course), the CAP flights should have the option to take off from ramp/cold - and if this can be set, to scramble when enemy is detected (intercept). Thanks
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Hi @Pantera93, your answers are right on spot, thanks! I will try your script in this week-end, seems easy to use and configure.
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Hi, nice concept Question: what happens if i set a SP mission, one aircraft as "Player" and in first round i die? Or if i have multiple "Client" planes, i use one and is destroyed? Thanks
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Finished a mission with 5-6 mods, all working fine. Maybe just one of your modes is crashing...
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where do they go when they leave the house?
dark_wood replied to silverdevil's topic in User Created Missions General
Set them to "take off from parking" (not hot), then check "uncontrolled" -
Use this skin https://www.digitalcombatsimulator.com/en/files/3316105/
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Correct, it will hide all. Take a look at MIST functions: To add https://wiki.hoggitworld.com/view/MIST_markerDrawShape Try to remove it with this one: https://wiki.hoggitworld.com/view/MIST_markerRemove From documentation: "Returns a boolean if the passed mark(s) were removed. Can be used to remove a single mark or a group of marks" I haven't tested yet, but i think is worth to try...
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That is because the "ATC" is telling him to hold - takeoff and you will see they resume taxi.