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dark_wood

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About dark_wood

  • Rank
    Member
  • Birthday 09/19/1977

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  • Flight Simulators
    DCS
  • Location
    Romania
  • Occupation
    Web Developer

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  1. I don't have Supercarrier module, so i can't help you with that, sorry.
  2. Hi, you can use outText function https://wiki.hoggitworld.com/view/DCS_func_outText "Displays the passed string of text for the specified time to all players" function trigger.action.outText(string text , number displayTime , boolean clearview)
  3. From your code, the main issue is that mark script is not inside softmenu() function. Right now, when mission start, DCS read your lua file and execute the code - placing the mark Try to place the mark code inside your function, this way it will be called when you click the F10 comm menu. Or, if you need them separated, place mark script inside a new function, then call it with a scheduler, like you do on line 781 (timer.scheduleFunction(ewrs.displayMessageToAll....) This way, you scheduler will call the new function each 60 seconds (for example) and check if
  4. Try the solutions from Sierra1 and Exorcet: reduce speed and altitude, test with a single bomber, remove any threats, set AI to veteran skill level - play with settings until they behave ok
  5. Do you call this script later or at the mission start? You do something like: ONCE > some condition is true > DO SCRIPT (here you input all the above code) or you call the SPAWN function and the mark on different triggers? Give us more details, maybe attach de mission or a screenshot
  6. Tested myself, is working with open fire local gpPlayer = GROUP:FindByName("bradley") gpPlayer:OptionROEOpenFire() moose_test.miz See attached miz file
  7. Right, apologies, sometime I hurry and read mainly the title - maybe is the 20 seconds trigger? Try to use a scheduler instead, or try to do debug it, spit out a message with something else than ROE: local gpPlayer = GROUP:FindByName("bradley") local groupLive= gpPlayer:GetLife() trigger.action.outText('Group life is: '..groupLive, 10) Also, you can move initial ROE 'hold' from waypoint to advanced tasks, and push it on with MISSION START trigger Maybe you should attach the .miz file to a post here, so we can take a look at it.
  8. You are right, it should use ONCE. MISSION START should be used without conditions.
  9. Hi, i think it needs to be CONTROLLABLE:OptionROEWeaponFree https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Controllable.html https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Controllable.html##(CONTROLLABLE).OptionROEWeaponFree
  10. Hi rwbishUP, just add an unit near SCUD, select "Transport" type, then choose a transport truck from the list (Zil, Ural) - you will see a black circle around it - this is the range the launcher must be in. About that mod, i think is this:
  11. With pleasure! You can try MIST or MOOSE, both working with LUA: https://wiki.hoggitworld.com/view/Mission_Scripting_Tools_Documentation#List_of_Functions MIST example: Forum: https://flightcontrol-master.github.io/MOOSE_DOCS/ MOOSE tutorials: https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg Forum: Also, you can use DCS basic functions: https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation Hope it helps
  12. is working, but only if you set skill as "player" or "client" - it will not work for AI skill level (Veteran, rookie, etc)
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