Jump to content

sparkchaser2010

Members
  • Content Count

    131
  • Joined

  • Last visited

Everything posted by sparkchaser2010

  1. If this module included Block 25 thru 50/52 along the same time frame it would a very popular module and very similar the way HB did the F-14.
  2. Add that and longer burst from the AI would look very realistic.
  3. Not to nit-pick, but a TER is a Triple Ejector Rack for bombs and the LAU-88 is the triple rail launcher for the AGM-65, sorry I had to :music_whistling::D
  4. I had an issue with the same template and it had to do with the color profile. I cannot remember the exact method I used to change but if I remember I will post it up. It was obvious when I tried to paste something into that PSD from another.
  5. Did I miss something? Same as below, which is a heavily modified test bird. http://www.f-16.net/g3/f-16-photos/album38/album66/90-0835
  6. That looks like 90-835 which is a Block 50 http://www.f-16.net/aircraft-database/F-16/airframe-profile/3207/
  7. That's correct, it's a variant of the LAU-131/LAU-68. The LAU-68F/A & LAU-131A/A are about 11 inches longer than the LAU-68D/A & LAU-131/A. https://www.arnolddefense.com/product/lau-131-a/ Hopefully these new versions get added.
  8. I'm thinking the Desert livery will be the first set to be finished.
  9. Having been stationed at Nellis and TDY there too many times to count, I have a laundry list of items just for that base alone that should have been there from day one. So I very much wish for an update to the NTTR.
  10. Playing with the normal maps and adding the reinforcement plates. Now if I could remove the AIFF antennas... Just something I'm experimenting with, haven't decided if I will add them in or not.
  11. It turns out the codes given by that site don't match up well with FS numbers. I've got some good photos so that sounds like a more fool proof way to get the color match I'm looking for. Thanks for the input!
  12. So I'm still a bit rusty on getting the colors correct for aircraft liveries as before I would simply use some scale model references and sample the colors from it. Recently I started work on a Standard USAF livery for my skins and started using the official template for the base color. I then discovered a website that would give me the hex code for most federal standard colors. https://encycolorpedia.com/ I decided to use this to plug these into Photoshop for what I hoped would be more accurate colors, but that doesn't seem to be the case. This is the livery using the DCS Def
  13. These conversations always interest me and as Mvsgas has stated, the details for each aircraft block and user is extremely vast. I would love to have the other variants as much as the next person even if it is constrained to a 2007 specific reference point, but the work needed to do so would take quite a bit of time. From experience the 3D and graphic portion would be the easier points while the coding would be where the most time is needed. I would settle for a P&W option of the current module and AI versions of the rest ;) but I digress... If the module could expand to other blocks
  14. Available below MIG https://www.digitalcombatsimulator.com/en/files/3312051/ Flanker https://www.digitalcombatsimulator.com/en/files/3312053/ Splinter https://www.digitalcombatsimulator.com/en/files/3312054/
  15. Wrapping up these very soon, with all the accurate tail numbers I could find and Roughmets. Used the ED Template, maybe someday these will have 4K textures. 80-024 - Desert 82-028 - Desert(57 ATG) 78-480 - Desert 78-511 - Desert 78-538 - Desert 80-010 - Flanker(65 AGRS) 78-470 - Flanker 78-489 - Flanker 78-504 - Flanker(57 ATG) 80-515 - Flanker(65 AGRS) 78-532 - Flanker 78-494 - Splinter(57 ATG) 78-509 - Splinter
  16. One can only hope that FC3 is updated at some point. Really like the 4K textures!
  17. Very soon, let's say 2 weeks? :lol::megalol: Seriously almost ready but the download size is not for the faint of heart. 500mb just for 5 skins, luckily I'm breaking them up by livery. I so wish we had some bread van ground vehicles, would really help with the immersion. That's pretty cool, didn't see that one when scrolling through the VPC vehicles.
  18. 16th WPS Weapons School Nellis AFB 422d TES Nellis AFB
  19. Decided to start here for my other Nellis based aircraft. Also working on 16th WPS and 422d TES F-16s
×
×
  • Create New...