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ked

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About ked

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  1. I would love to know how you write your lua modules in rust :)
  2. I use MOOSE for most of what have been said above. I also played with sockets to send data out to a nodejs server, pretty fun stuff. I'd say having a better documentation (online and generated with your code), add API changes to changelogs and fixing SP/MP bugs would be awesome. You should probably look at automation of things like automatic update of carrier heading based on wind, recovery tanker, auto relief of tankers when empty, Smart SAM that don't always stay radar ON (as an option), better spawning capabilities (like a "SpawnInZoneFromTemplate" trigger function), having the po
  3. They just announced that they found a fix for VR and that it showed 50% performance improvement: https://forums.eagle.ru/showpost.php?p=3869786&postcount=2333 But to be honest I have the same proc, 16gigs of ram @3600Mzh and a RTX2070 @1950Mhz and I have no issue running the high preset with 1.3 pixel density. I have smooth 45 fps Did you manualy overclock your CPU at 4 Ghz ? Mine is on auto and goes to 4.35Ghz single core and 4.2Ghz on all cores, it's much better for DCS than manualy syncing cores
  4. So I just got the RTX 2070 and thought it was finaly time to get my oculus out of the closet. Ran into the same issue One guy from my squadron explained me that it's the ASW turning off automaticaly, we don't know why. There's a way to resolve this however, press left ctrl + Numpad 4 or Numpad 1 and there you go, simple fix but well hiden
  5. So I just got the RTX 2070 and thought it was finaly time to get my oculus out of the closet. Ran into the same issue One guy from my squadron explained me that it's the ASW turning off automaticaly, we don't know why. There's a way to resolve this however, press left ctrl + Numpad 4 or Numpad 1 and there you go, simple fix but well hiden
  6. V1.2 is out, express is out of the equasion since it was a little out of scope. On top of that I added a queue system in case of disconection. Next step is the react interface here: https://github.com/Ked57/niod_manager
  7. They should stop maintaining their own engine and use a proprietary one tbh it's starting to get ridiculous
  8. It will run fine with any 4ghz CPU. What is really bottlenecking my FPS is the amount of graphics memory needed, in that regard the Radeon 7 could be a nice choice if you can get one, or I'd just wait for Navi this summer and hope they do it right.
  9. Hey guys, I've noticed that after sometimes some frames are completely black and it feels like there's a flickering black effect on screen. I wonder if it's not the Jester menu ?
  10. V1.1 is out! You can now easily create an A2A_Dispatcher, Polygon_Zones and get information about the groups in your mission
  11. Hey guys, I've been working a lot on the API and I have taken a decision: NIOD will now use MOOSE ! It makes my life so much easier. In one night I've already done this: - Spawn a group from a template - Spawn a group from a template in a particular zone - Many improvements on the socket There's still some work to do, like triggers, code preparation for npm and npm packaging. You can follow the avancement here: https://github.com/Ked57/NIOD/issues/2
  12. It's not, it's just a feature that let you run dcs as a service and administrate it from a webpage
  13. Doesn't mean you need to download 100+ gb of map textures... Or even buy the damn maps. I won't lie this is a shame. Linux support couldn't have been nice too, windows isn't cheap
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