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yogipol

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About yogipol

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    Warsaw, PL
  1. Unfortunately I also belong to a group that has a problem with flickering black polygons when flying in VR. This is evident when I am on a carrier's deck, sitting in the F-14. The flickering goes away when I fly away from a carrier. It's super hard for me to fly without having MSAA turned on.. DCS is the only game where it's happening. I'm gonna try with diffrent Nvidia drivers today and see if it helps to get rid of the issue.
  2. Sorry, but where can I get that from?
  3. The introduction of ASW 2.0 could help. Unfortunately, there is no information from ED about it...
  4. Can you tell me, which one? I still have problems with the microphone being randomly turned off.
  5. Try to uninstall Inateck drivers and stay with the ones the W10 offers. That works for me.
  6. Still hoping to have ASW 2.0 implemented into game's code in the near future.
  7. Yep, the fishbed flies as usual.
  8. It's a nice plane to fly, but in VR it's one of the worst speaking of stutters and FPS. I do still hope we will get "improved" Mig-21 in near future. I keep my fingers crossed.
  9. Hi, Is the any statement from the ED about implementing ASW 2.0 into game's code? I do really appreciate all the ED hard work and effort they put in "VR patch", but I simply see no difference in FPS and better performance. The game is great to play, but VR experience is not so good. Are there any game code limitations that do not allow to do this?
  10. Yeah, getting the hornet safely to the ground and make it stopped before EOR is more stressful than landing on the deck... It's not a problem when operating from long runways we know from Persian Gulf addon to the game, but try to land the bird in Novorossiysk with 39,000 pounds...the safety margin is low.
  11. I thought so too. For best results, set ATRK in TGP and aim at the base of the target. I get the best results in destroying targets by dropping bombs from 20,000 feet and a distance of about 8NM. I'm able to destroy multiple targets that are close to each other.
  12. @VampireNZ, what about double vision during dogfight? Is the issue gone as well?
  13. @bbrz is right about using flaps and drag to lift ratio using different flaps setting, just to give you basic idea about ground roll on B737 using flaps 30 and 40, have a look at the diagrams below. The higher flap setting, the shorter ground roll is. https://drive.google.com/file/d/1qUclyue7nt0wWSA7Y-4puMLEE1gANipp/view?usp=drivesdk https://drive.google.com/file/d/1HObelWPvUc1leD30rzZVnUGzsYPp5xRw/view?usp=drivesdk
  14. As far as I remember all performance calculations for landing according to the civil aviation rules is to be at 50ft over the runway threshold...I don't know how IT works with army, but I do still believe real Hornet does better with braking then the one we have in DCS. Just my two cents
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