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About epolta

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  • Birthday 01/08/1972

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  • Flight Simulators
    DCS, IL2
  • Location
    Tucson, AZ

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  1. For anyone interested here is a slightly less annoying audio mod for the sling loading audio files... I rerecorded these with a US southern accent instead of the somewhat annoying Russian flight engineer voice.. Let me know if anything isn't working for you https://www.digitalcombatsimulator.com/en/files/myfiles/
  2. Got them working..here they are if anyone is interested https://www.digitalcombatsimulator.com/en/files/myfiles/
  3. For those who are interested here's the link to the files...let me know if anything isnt working for you! https://www.digitalcombatsimulator.com/en/files/myfiles/
  4. So that was the trick! The files needed to be placed inside a "messages" folder inside the External Cargo. I'll post a link to the user files section when ED approves my post!
  5. I figured it out! I'll update this post with a link the user files if/when ED approves them. The trick was to add a "messages" folder inside the External Cargo Folder
  6. I've re-recorded the sling load audio files in a regular "American" sounding file set. Does anyone know how I build a mod to use them now? I've found the folder structure in Saved Games/DCSopenbeta/Sounds/Speech/ENG/Common/External Cargo and i've placed all my new wav files in there, using the naming conventions is the lua file: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Scripts\Speech\common_events (lines 718-767). However I can't get the game to use them. I have other voice mods that I'm trying to use as an example that use the same structure f
  7. I've recently re-recorded all the sling loading voice comms in a more modern and easy to understand (and probably less annoying) format. However, Now that I'm done with that, I have no idea where to put them in the DCS directory. I've done some reading and it sounds like everything is encrypted now, so is there a workaround, maybe in the saved games directory? thanks for the help. I've done a bit more research and I've placed my audio files in the following directory: Saved Games/DCS.openbeta/Sounds/Speech/ENG/Common/External Cargo/ I have another sound mod us
  8. I think you have officially taught me to fish! Got em working... Thanks for your patience and mentoring
  9. @LeCuvier: Just when I think I've got this figured out,,, and start getting cocky.. I mess it all up again! OK, Here's a few more I'm working on, but they don't seem to work and my brain hurts really bad now two - two position switches for autopilot altitude mode and Heading mode. AND... one last 3 position for the landing lights. HELP! -- Work in Progress {down = 3033, up = 3033, value_down = 1.0, value_up = 0.0, cockpit_device_id = 6, name = _('Autopilot BARO/RALT altitude hold 2-Pos'), category = _('Ins Autopilot')}, {down = 3028
  10. @LeCuvier as always... you have saved me again! This is exactly what I needed.. I was doing some more digging and had transposed the Up/Down value with the cockpit device ID, but I think You've finally made me see the light!! thank you , thank you, thank you!
  11. @LeCuvier I'm getting closer to learning this stuff I promise... Unfortunately, I'm stumped again. I'm trying to tweak some bindings for the Ka-50 and I've tried copying some of your other code, but I'm stuck on this one: {down = 3001, up = 3001, value_down = 1.0, value_up = 0, cockpit_device_id = 22, name = _('Jettison arm 2-Pos ON/OFF'), category = _('Ins Weapons Status and Control Panel PUI-800')}, I can map the switch in game, but it doesn't actually do anything.. I'm sure I'm missing something, but I've been looking at the clickable data and the command_defs a
  12. Gotcha, the weight issue makes sense... I experience a similar issue in the Huey, but because you can "feel" the load swinging in the Huey, you can get in sync with it and usually salvage a swinging load. Unfortunately for me, I've had to suspend my Mi-8 campaigns until this issue is resolved
  13. @unknown thanks for doing all the testing... I guess I'll need to keep practicing then
  14. epolta


    awesome thanks!
  15. OKay. thanks for clarifying the speed. With regard to rope length. Even in singleplayer campaigns, you can go into the mission planner, click on your helicopter, and change the rope length and skin before starting the mission.
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