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Delta99

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  1. Unfortunately there is no way to get proper names in the mission debrief as far as I remember. Only static crap defined in the mission editor will come out with names in the debrief. Probably a feature the scripting folks have asked for a decade or more I would guess!!
  2. This isn't always true especially in this case. We've had entirely written from scratch escort processes that use other commands in the API. Granted they may not work well or be janky but sometimes they are actually way better than built in DCS API stuff. So it really depends.
  3. I don't believe you'll find any way to do this with Moose or any other scripting method. Just not possible.
  4. Moose is alive and well and the Discord is very active: https://discord.gg/AeYAkHP
  5. You’ve said it all Pikes. Wow!!! It’s really an amazing achievement especially by Apple and Funky that have really kept the boat afloat in the past years. Not to mention the hundreds of Discord users that constantly keep the discussions going.
  6. Static is loaded directly into the .miz. Typically for when you are distributing your mission or want to keep Moose totally contained in the mission. This is the typical for most users. If you are developing Moose code then Dynamic allows you to reference the Moose files from your mission but they are not contained in the mission file per say. This is mostly for advanced users or if you are development for the Moose framework.
  7. This is a known DCS bug. Hopefully they do something about it soonish but I wouldn't hold your breath.
  8. Thanks for your contributions @CARTOK- they are greatly appreciated. @GlideWe can use any contributors we can get. Just hit us up on the Discord server. As with any open source project its difficult to get folks to contribute. If it wasn't for people primarily like Frank and Apple and countless others that help out here and there, the Moose project would likely be dead.
  9. Yes, a lot of API requests like this one do not return anything for players. Would be nice if they did. + 1 from me in general for these additional scripting API calls.
  10. Build errors are not a problem. Just ignore and start using Eclipse.
  11. Has anyone poured over the SET documentation. I wouldn't doubt if such a thing exists although I don't think I've used it or looked for it before.
  12. This thread was about scripting not about flying. Your response was about scripting not flying. I responded about scripting not flying. You're telling someone else that this game isn't for them because of the complexities of scripting yet your analogy was completely wrong. And that is all I was pointing out.
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