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HipoxiK

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About HipoxiK

  • Rank
    Junior Member
  • Birthday 01/27/1984

Personal Information

  • Flight Simulators
    DCS, MS Flight Sim 2020
  • Location
    QLD, Australia

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  1. Haha yes that is true, wasn’t sure if that is a limit of the sim or not. Either way I only look under the NVG’s to look inside the cockpit like normal so I don’t pay much notice to that.
  2. NVG image blur when looking in cockpit is accurate. This is because ANVIS goggles can be focused between about 40cm to infinity. When you focus your goggles you normally set the optimal clarity about 30 - 50ft away from you so that you can most clearly see obstacles when conducting confined area operations (primarily helicopters) and you can't see detail in objects hundreds or thousands of feet away anyway. When you do this anything within around 3ft or closer will be blurry hence cockpit gauges are blurry through NVG's. Can we alter the size of the NVG ring though as it's cutting
  3. I have pre-orded and can't wait to get a set of these. I'm sick of having to pick up a VR controller to click around the cockpit then put it back down. Would it be posible to add/sync the DCS VR hand models to these devices? I can imagine the immersion being better again if your hand is moving around the cockpit as it does when using VR controllers in DCS. Cheers and thanks for this amazing piece of tech.
  4. Stock NVG settings with the VR Shaders mod actually works almost perfect with the Reverb G2. Don't need Tacca's NVG mod now. One question though, can the blurryness (is that a word) be dialed down around the NVG ring so it's a clean NVG circle? I see in C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Bazar\shaders\deferred\_HMD.hlsl you can make adjustments. Will one of these affect blurryness outside of the NVG ring? Cheers
  5. Thanks guys look forward to testing these. Hopefully Tacca's NVG mod works over the top as well. Trying to get a proper NVG look is a nightmare with the Reverb G2's dual displays.
  6. I know we can get mission kneeboards to load onto VRK but can we get the module specific kneeboards like for the F-14 and AV-8B or is this not possible. It's immersion breaking to have to bring up the stock DCS kneeboard to see these pages. Cheers love the application.
  7. If you guys aren't aware check out VRKneeboard. This allows us VR users to have a virtual kneeboard that is customisable including taking notes like 9-lines.
  8. I believe that was just the 'pause' TrackIR key what ever you had that bound to. +1 for VR head tracking not moving the gun around.
  9. Yeah I like to dive into the Performance Data section and plan. I'll be interested to see how the Polychop simulation goes and if the predicted TQ's in the manual are accurate enough to use in the sim. The Huey is a bit out but I believe they are working on new flight dynamics and engine model for it.
  10. Thanks mate, appreciate the info. I thought better safe then cop a forum ban.
  11. No as I'd rather keep the axis of the throttle instead of it emulating key strokes.
  12. Yes exactly. I have a twist throttle on my custom collective with an idle stop detent but I can’t use it on the Huey and was hoping the Kiowa module will cater for this.
  13. This is true. Maybe there could be 2 throttle axis options that users could choose from depending on the peripherals you have at home. Another good option. This would also work with the Huey.
  14. Hi Polychop, Are you going to model the throttle axis to go below the idle detent so that users can use physical detents on realistic collective/throttles, maybe using custom axis curves to adjust the position. The DCS UH-1h Huey doesn't allow the throttle axis to go below the idle stop detent which means you have to use keys or the mouse to shut the acft down or do proper start ups breaking immersion. Cheers
  15. Links removed as they could not be verified as unclassified or non ITAR's controlled IAW forum rules.
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