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MadMonty

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Everything posted by MadMonty

  1. Hey, Thadiun, thank you very much for the detailed answer. There was a lot of things in it that I didn't know about before. My concern was that the smaller movements of a 6DOF platform don't feel as good as the massive movements of a 2DOF system. But presumably it doesn´t need this at all, as the authenticity of the movements is much more decisive. I will gladly turn to Trip Rodreguez as soon as I see a platform. Best MadMonty
  2. Thanks - I have already seen that platform, it looks amazing. But the questions still is, if a 2DOF platform combined with a VR Headset gives you an as realistic feeling of motions as a 6 DOF would do. For example, a 2 (3) DOF has no „heave“. So I wonder, if motions like landing or taking off (which have a kind of heave-effect) or taxing on a bumby taxi way can be simulated by a motion platform without „heave“ as good as a 6 DOF. Or the other way round - would I even notice the additional 3 (4) axis movements under a VR headset?
  3. Dear community, medium-term I plan to acquire a motion platform. After all, there are quite a lot of offers on the market. A DIY-platform I have to rule out in any case, because there is a lack of time and background knowledge. But before I go into the purchase process, I have a general question: What is the best / most suitable system for VR: 2,3 or 6 DOF? Do I get significantly more reality / fun from 6 DOF, or is a 3 (or 2) DOF platform enough? First of all, I would like to leave out costs. It's all about what's best to experience VR in combination with a motion platform. I look forward to your feedback! Cheers, MadMonty
  4. Hey Mad Dog, please have a look in my experience report: https://forums.eagle.ru/showthread.php?t=196039 I have played a long time with a broken Rift before thinking of RMA. Since the service of Oculus is close to perfection I recommend to get a new one, since it is very likely that you have a hardware problem. Cheers, MadMonty
  5. Hey FlyBoyd, welcome to the Rift-Club. You will be amazed as soon as you get it running... First approach: Did you allow Oculus within it´s settings to run third party applications? https://developer.oculus.com/documentation/pcsdk/latest/concepts/gsg-third-party-apps/ Cheers, MadMonty
  6. Ok guys, the new Rift arrived within one week (awesome service by Oculus) and what can I say... I really have tried to play with a broken Rift for nearly a year. All the disconnections I had, had nothing to do with my PC, drivers or adapters. This bloody thing just didn´t work properly. The new Rift is so much more fun, no disconnections at all. I can even take it off while flying DCS and put it back on - my old one lost connection doing that (and I thought this is a normal going to "standby" procedure :music_whistling: ). So whenever someone comes around with the same problem of losing HDMI-connection over and over again, don´t hesitate to return you Rift and get a new one. Cheers!
  7. Hey fellows, after nearly one exciting year with my Rift, I never got rid of the problem, that my Rift was losing HDMI connection occasionally. Especially, when I touched the Rift with my hands (not even moving it), I lost connection, also when turning my head during my flights. I have tried everything I found: - using HDMI to DVI adapter - several Tray Tools settings - USB 2.0 and 3.0 - driver updates - reseating of USB and HDMI (also the one on the Rift) Nothing has helped so far. I did loose connections also whilst playing other games, e.g. Burried Allive. While playing Oculus-games, I could return to the game after the connection has been re-established. But playing DCS meant always to close the game and restart it – which has been quite annoying when flying a 1 hour mission with the A10 and loosing connection at final approach to the runway (and therefore losing the missions progress in a campaign). Since I didn´t found any further help, I have asked Oculus support for their help. I have to admit, that their support is lightning fast and courteous. My (maybe broken??) Rift is on the way back to Oculus and I will get a brand new replacement. I just wanted to post my troubles in case, anyone else is having the same. I will let you guys know, if a new Rift does solve the problem. Cheers!
  8. I had the same problem... Open Windows PowerShell - App (or cmd in other windows versions) Go to the following directory: ...\DCS World 2 OpenAlpha\bin\ Enter: dcs_updater update 2.1 This worked out fine for me
  9. The server name is "=BURNING SKIES= WWII Server" on the Kaukasus map, right now 16 of 41 players active...
  10. I will give you the sever name this evening, since I just can´t remember it now. But if you sort the multiplayer list to number of players online, I have found the server always close to the top, since like 30 players where online the last two days (at least in the evening). So lot´s of folks out there...
  11. Gents, after two weeks of flying with the Rift I entered a new dimension. I "bought myself" a BF109, being a German, a must have in my hangar. Bloody hell, that thing is a tricky beast, it took a whole day to get used to it. After a few single missions and first attempts of air combat, I entered a multiplayer server last Sunday. Jesus - that was so much fun! Of course I have been shot down several times on Sunday, but yesterday I have shot down the first (three) Spits. The second kill I have made in "Top-Gun-Style", lowering gear and flaps to massively reduce airspeed letting the Spit overshoot myself and it just came up 30m in front of my guns which cut it´s right wing in half :thumbup: Taking part in an air combat with the Rift - especially in multiplayer - is even more fun than I had already before. After the first kill I shouted out JAAAA, because it has been so tense. After being shot down and hanging on the parachute, the whole air battle has been around myself. Seeing and hearing a whistling P51 passing by only a couple of meters away, being chased by a roaring FW190 was awesome. I was sitting like 1st row in theatre and watching the air battle around me - it was thrilling! The Oculus earphones by the way are dam good, the sound quality is awesome... Having a superior awareness in air combat, exactly knowing what´s going on around you, is such a big advantage compared two 2D. You look out for an opponent and you just can´t lose sight of him - I start getting compassion for the other ones... Can´t wait to join the server back again this evening! What a great gift all of the VR-developers have made to us. I am very thankful... Cheers, Monty
  12. Gents, lately I startet to enjoy flying my new BF109 in Multiplayer. After some exhausting dogfights, I wanted to take a break without leaving the server. But anytime, I take of the Rift (even keeping it in front of the sensor), my Mulitplayer blackscreens and there is not way back... Any ideas, what I can do different? Game already runs in full screen. Cheers, Monty
  13. Thanks for your help, but that made no difference to my problem. I am just wondering, since it came out of nowhere... It even makes no difference after a reboot and a first profile loading via Target...
  14. OK, life is so simple. Plugging the controllers out and in again, resolved the problem... Have done that before, so don´t ask what happened :doh: EDIT: Problem is coming back, I have to unplug and replug the controllers... Any ideas why?
  15. Gents, out of nowhere I ran into the following problem... When using TM Warthog joystick and throttle without running a TARGET-profile, I used to have a separate joystick and a separate throttle in DCS. When using TM Warthog joystick and throttle running a TARGET-profile, I used to have a combined controller in DCS. But now, when I run my TARGET-profile, I have my combined controller plus a separate joystick and a separate throttle in DCS. So most of the axes and buttons are occupied twice. E.g. pressing the autopilot button resolves in a key-command by the combined controller and a DX-command by the separate throttle. I could delete all buttons and axes of the separate controllers in DCS, but that is not how it meant to be. Any ideas? I already reinstalled TARGET-software. Firmware is up to date... Cheers, Monty
  16. Hey Bitmaster, glad that everything is on the way now. When I see a DHL-guy driving around, I will clear the way for him :thumbup: What graphics card are you running? The other parts are nearly the same as mine (ok, I have the "tinier" version) and I am very happy with my new PC. Cheers, Monty
  17. Ok, then I don't have to think about it any more. Thanks for your advice!
  18. Thanks for the compliments Bitmaster and your excellent help, very much appreciated! Now I keep my fingers crossed for your hopefully quick replacement! If I remember right, it has been a return to Mindfactory. If you run into any problems, ask at the phone for "Frau Weniger", she has helped me a lot with my order, which I had to change a couple of times since a few things haven't been available. Very friendly support by her! Cheers, Monty
  19. I have multiple graphics interfaces on my graphics card, so my monitor is plugged to DVI and the Rift to HDMI. That´s not the problem... But I also have a HDMI interface of my onboard graphics. So I am thinking of connecting the monitor to the onboard graphics to have only the Rift plugged to the graphics card. I am hoping of getting a bit more performance... I thought I have read somewhere, that this might work!?
  20. Hey guys, I think I have read somewhere here in the forum, that some of you have the monitor running over the onboard graphics while the Rift is connected to the graphic card. I posted my problem already here, but didn´t get some helpful reply: https://forums.eagle.ru/showthread.php?t=181560 Is it really not possible to run the monitor via onboard graphics while using the Rift? Cheers, Monty
  21. Gents, to tweak the perfomance of my PC for the Rift a bit further, I would like to plug my monitor to the onboard graphic of the mainboard. Booting my system, I did enable onboard graphic in Bios. The monitor only goes active, when I unplug the Rift from the graphiccard and the plug it back in. But when I start DCS, it only runs on the (mainboard attached) monitor, not on the Rift. In the Rift menu it says "waiting for DCS.exe". Probably the solution is quiet easy, but I just can´t find it. Thanks for your help! Monty
  22. 5.0 GHz was just close to 3000, also 5.1. With 5.2 @1.4V I got the following result, but everything under 1.4V has been unstable. So this was only ONE short test of what might be (even more) possible, to get the magic 3000 cracked... I will now go back to 5.0 or lower...
  23. Definitely!!! Having way too few time for gaming, I did had the chance for some dogfights sitting in a F86 against a MiG15. Wow! That was so intense, your adrenaline is so much higher since you really feel the enemy is right behind you. I was sweating and breathing heavily as I tried to leave the MiG behind. Dam, that has been so real! And I found out, that I could turn my head to the left much further than to the right - until now, I even didn´t knew that. I have to go to my doc and tell him, I need a more balanced flexibility for dogfighting :megalol: Are you guys using labels in (gun-)dogfights? It has been hard in TrackIR to keep the enemies tracked and it is easier with the Rift, but still when you lose sight, it is hard to find them before being shot at...
  24. @4.8 GHz I got around 2870 @5.0 GHz I got around 2925 Both with 1.32V I think you can go for even more, but heck that´s enough for me tonight :smilewink:
  25. "Servus" Bitmaster, I am currently running at (rather safe) 4,8 GHz with 1.3V. Only playing DCS the temps are around 40°C. While mounting the H90 WC, I thought that the screws could have been twisted a bit harder, but the small distance of the backplate prevented me from getting it any firmer (the screws startet skidding). That´s why I am testing the temperatures, to see if everything works fine. What do you think of 40 @gaming and 70@stress test - is the cooling working properly? I am still trying to overclock the GTX1070 having read this article: http://www.guru3d.com/articles-pages/gigabyte-geforce-gtx-1070-g1-gaming-review,29.html Core clock @+114 works fine, but Memory clock over +200 keeps producing failures. How did they manage to get +650 out of it? Cheers, Monty
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