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Everything posted by Baaz

  1. Vietnam is preferred; but I'm open to anything that is green. I've had enough of desert sands.
  2. There are armed buildings with which you can liberally place in and around a village to simulate an occupied town. As for just random fire from a "tree line" or any other location... personally I don't like the idea of being shot at without being able to visually see a target to return fire on.
  3. Truth to both statements. Back in the 60's LGBs improved precision from 5% for unguided to 50% for a guided. Nowadays, unless someone screws up (pilot or intelligence gatherers), it's pretty much a guaranteed hit.
  4. Not to speak for Harlikwin, but you do have to admit that modern jets are far easier to use. Not just in terms of flying either. I'm not dogging on anyone who wants to fly modern jets; even I do enjoy flying the F/A-18, but lets be honest, there's not much to it once you learn the systems. Wanna drop a JDAM, JSOW, punch in a few coords, hit pickle and drop from 30,000 with not much to worry about. Do it a hundred times, and you've done all there is to do, kind of boring if you ask me. Personally, I don't want to see any birds post 1970, but that's just me. Why you ask? Because I like having to calculate on the fly. I like having to navigate via beacon or dead reckoning. I like having to practice constantly to be able to put bombs effectively on target; not by just going CCIP or CCRP and having a computer tell me when to drop; but by having to watch approach angles, dive angles, air speed, wind drift, launch heights etc. I started my DCS career in the A-10; a complicated bird for sure, but it does a lot of the calculations for you. I didn't feel like I really started to learn anything until I started flying in the F-5. Navigation was lot harder as knowing your exact position means knowing how to triangulate, finding a target a lot harder because if your navigation is off by 1 degree, over a period of mins it means your miles off course and nowhere near your target. Managing your weapons systems are easier, because you're only throwing a switch to arm or disarm the ordnance, but putting that ordnance on target is a LOT harder. Dive angle too shallow, and bomb may go long or short depending on speed. Speed too fast, and bomb may go long or short depending on dive angle. And that's not even considering yet a change in elevation of terrain, or if the target is moving. Again, it's far, FAR more than just putting a pipper on a target and squeezing a trigger or button. DCS is a game, so you're free to do what you want with it. Even I will recommend an F/A-18 to a new player because it is easier to learn and capable of doing it all. But I will also tell that same new player that if he/she really wants to appreciate what the modern bird is doing for them, then learn to fly something less modern as well; any WWII, Korean, or any bird up to 1970. Just my $0.02.
  5. Eh, real pilots fly choppers , and the most anticipated of them all is scheduled for EA at the end of the year. Now that the truth is out there, is it worth it to buy the Viper now, YES, it most certainly is (and that's coming from someone who prefers the Hornet because of carrier ops).
  6. I can confirm the multiplayer crash. Happened twice to me yesterday. Cold start, no waypoints. Upon punching in northerly coordinates and hitting enter game would crash. Thought it was just a fluke the first time, but when it happened the second, I came to the forums to see if anyone else had seen similar issue; so here I am.
  7. Absolutely! As an example, I use a lot of the WWII AAA assets in many of the Vietnam missions I tend to make. It's not unrealistic, as the Soviets were sending captured German equipment to aid the NVA. Edit: I also like the excitement of watching FLAK blowing up around me; adds a bit of ambiance.
  8. Personally, I don't like flying F-18 or the F-16; both are too advanced for my tastes (preferring aircraft of the early Vietnam War era). That being said, I prefer the F-18 because: 1) Carrier Ops; 2) I find it more intuitive, and easier to understand; 3) I prefer the looks of it over the F-16; 4) Carrier Ops; 5) I hate Jester, and the F-18 is the only other carrier capable plane for Blue (aside from mods); 6) Carrier Ops; 7) Have I mentioned carrier ops? These days I find myself flying the A-4 and F-5 above all else (other than helos). In the future I look forward to flying the F-4U (yep, carrier ops), A-6, A-7, F-4 Phantom (hoping for Navy version), and the F-8. Some day, although not carrier based, I also hope for an F-100 and F-105.
  9. Would love to see a type of "Hazard Zone" with a PK%. Example: Anti-Personnel, Anti-Tank, and/or Anti-Ship zone. This would allow the creation of minefields without having to place dozens, if not hundreds, of unique objects. By distinguishing between the zone types one can restrict movement by said type(s). Bonus if you also create new units such as Engineers and Minesweepers to counter. Countering doesn't have to be anything fancy. If an engineer or minesweeper enters zone, reduce PK% by "X" amount. Edit: A further bonus would be if engineers/ships can create these zones on the fly. Example, a TACCOM orders an engineer to deploy mines, and a hazard zone of 25-50' (thinking the width of a roadway) is created and marked on map for friendly forces.
  10. Far, far too true. I use to play heavily on servers like DDCS and BlueFlag. But with the arrival of the 18, 14, and 16, I haven't touched those servers one bit. I now stick to cold war servers, Vietnam era stuff. F-5, Huey, and a LOT of A-4 is my game now. The Hind will be a welcomed addition.
  11. Sounds to me like ED is working on some kind of CTLD code like we currently have (it's a personal hunch, so don't quote me on it). Until then CTLD will work perfectly fine to assist in the combined arms role you're looking for. As for me, I can't wait for this beast to show up. Just to fly a new helo is going to be a thrill all its own.
  12. Baaz

    Release date?

    My thoughts exactly. You're going to get wet regardless, so why let the rain stop you.
  13. Please... NO MORE SAND. ANYTHING, but sand. At this point I'd be happy with a full ocean map than more sand.
  14. Thanks for posting this. Like many others, I thought I was going nuts as well (which still may be the case as I age).
  15. Since he's looking for maximum realism here, I would suggest giving the truck a waypoint with a "hold" command at the initial position. Then instead of simply disappearing, the truck simply moves out of the way when the initiator (unit entering zone) trips the trigger.
  16. Sorry I couldn't be of any help. I just haven't learned coding enough yet to be useful.
  17. Not sure about doing it through coding, but it's quite easy to do with a simple flag on/off trigger. Start with airfield as neutral. When a red or blue ground unit moves onto the base it turns one flag on, and the other off, and vice versa.
  18. If by "Mod" you mean full fidelity module developed by ED or a third party developer, I agree. One of only a few prop jobs I'm looking forward to flying. I really wanted to see the A-4 developed by the same, but not sure it'll happen now with the free community mod.
  19. Without a means of turning this option off, this can be both a blessing and a curse.
  20. Judging from the video Wags posted yesterday, it doesn't seem like we'll have to wait too much longer (month or two?). May just want to hold off and play it safe. Would hate to see someone invest a lot of time into developing a mission, only to see it broken soon after. In case you missed it:
  21. Personally, I don't need/want the Pres-S system. Having a laser and missile warning system is more than adequate. It's not like the Pres-S is going to guarantee protection anyway. So, just tell me the direction, and I'll handle the rest. No, no we don't. Call me old school, but I absolutely hate modern glass cockpits. Agreed! So you all better get use to saying "Rifle," "Magnum," etc, otherwise you'll be freaking the hell out of a lot of people.
  22. Sorry Mate. Was hoping it was going to be something simple to fix like the issue I had. Hopefully someone with better knowledge on the subject will be able to help you out. Good luck.
  23. I've encountered something similar in the past. Check this thread for what I encountered, and how I resolved it.
  24. You're absolutely correct, the "Synchronize Cockpit Controls..." option is unreliable at best; and "Off/IDLE/OFF/IDLE" is exactly what I have to do to sync the throttles once in the pit.
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