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About Pizzicato

  • Birthday August 15

Personal Information

  • Flight Simulators
    Black Shark, LOMAC, FSX, FS2009
  • Location
    Vancouver, BC
  • Interests
    Playing video games, reading books, working out - the usual stuff...
  • Occupation
    Video Game Designer

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  1. AI wingmen are back to trying to race the player to the runway when cold starting. As soon as you request taxi clearance, the AI will announce "Rolling" and begin taxiing, even if it means cutting you off or colliding with you. They'll also be similarly aggressive when lining up on the runway. They'll announce "Rolling" while you're still lining up, and then blast past you in order to get into the air... at which point they'll immediately announce "RTB" because you're not airborne yet. I assume this is a game-wide issue, but I've specifically seen it with my Hornet wingman at both Nellis and Incirilik with the last couple of betas. I remember this being an issue in the past, but then it got addressed. Maybe something broke?
  2. It'll work in multiplayer. I think what Hawkeye is asking for is live annotation, so people can dynamically update the map for other players during the mission (versus it being "baked in" from the start).
  3. This is an awesome addition. Didn't actually realise how much I needed this until I saw it in action. Can't wait to start playing around with it.
  4. Something else that always trips up DCS scripting newbies is that DCS doesn't automatically reload LUA files that are loaded via the Run Script or Do Script File commands. This means you can find yourself making a ton of changes to a file... and then seeing absolutely no change in the mission. The brute force way of addressing this is by going back to the Run Script or Do Script File commands and reselecting the LUA file via the file browser... but that's really horrible, and really error prone. The better solution is to use the Do Script command and just insert the following line of LUA: dofile("C:/<...path to the folder...>/MyLuaFile.lua") This ensures that the LUA file is always reloaded and refreshed every time you run the mission. Hope that helps.
  5. Yeah, I was thinking I'd probably end up having to go that route. Thanks for confirming, Grimes. The only frustration is that it means filling mission file with multiple "different skill" instances of the exact same units. I know I could spawn dynamically via MOOSE, but I don't like the way that script-spawned aircraft have a weird numerical GUID in the debrief as opposed to a real name. Also, I think I'm right in saying that kills on dynamically script-spawned enemies don't actually count towards your score (i.e. you get zero points for those kills in the debrief).
  6. I'm looking to have AI aggressor aircraft spawn with random skill levels, but then inform the player after the fight that they defeated or were defeated by an Average/Veteran/Ace AI opponent. It looks like MOOSE's UNIT:GetSkill() function doesn't actually exist, so I'm wondering if there's another way to accomplish this?
  7. Yeah, I'd considered that exact same solution. That seems like the most reasonable approach for me given that I'm comfortable with Lua, but not enough of a programmer to be able to dynamically open, adjust, and save out *.miz files. Thanks for the input, Exorcet.
  8. I'm pretty sure you don't want to make the trigger REPETITIVE. I think you want SWITCHED CONDITION. You may also want your ACTIONS for any "ON" or "OFF " commands to set the triggering Flag back to False. In the example above, your "M2 ON" command should set Flag 1 to false in the Mission Editor actions. Similarly, "M2 OFF" should set Flag 2 to false in the actions. Feel free to upload your mission file, and I can take a look.
  9. Hey all, Am I right in thinking that there's currently no way to randomise time of day or weather presets for a mission? As an example, it would be great to be able to set a mission to play out at a random time within daylight hours, or to randomly select from a subset of the cloud presets within highly procedural/replayable missions - just to help keep the experience fresh. Pretty sure I already know the answer to this, but I wanted to make 100% certain that I'm not missing some clever workaround.
  10. I literally just came here to post about this AGAIN. I've been waiting for this fix ever since the Syria map released. It's insanely annoying (to me, at least). PLEASE, for the love of all that's holy, FIX THIS ISSUE. Thank you.
  11. Hmm... not sure what the problem is, but I don't think it's in DCS. I just tried a quick test, and it works just fine in Replay (both zoom and FOV). I know this doesn't help with your specific issue, but it hopefully at least shows that it's not a hopeless/unsolvable problem. Good luck with it, anyway.
  12. Possibly a stupid question, but you're using * and / on the numpad, right?
  13. Hey guys, I'm looking for an Iranian skin for the Heatblur F-14, but my searches of the forum and the User Files sections aren't getting me anything. I'm not sure if my searching skills are failing me, or there simply aren't any Iranian skins. Anyone have any insights? Thanks in advance.
  14. Yes! This, please! I've been waiting on custom kneeboards for Syria since Day One. It may sound stupid, but i almost never fly Syria because I can't reference my custom charts in flight in VR. PLEASE, for the love of all that's holy, fix this!
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