Jump to content

Emmy

Members
  • Posts

    2705
  • Joined

  • Last visited

Everything posted by Emmy

  1. I would concur that CBUs are once again hitting where intended but I would also agree they are not as effective as in the past. Certainly nowhere near as effective “wide field” as they are in Wags’s video where CBU-105s were introduced for the Viper (regardless of HOF setting)
  2. CBU-105s are also exhibiting a tendency to drop long. I put 50 tanks along the runway at Groom Lake, put a steerpoint right on the lead tank in the ME (at the correct MSL), flew in right along the runway heading and while tanks 2, 3, 4 and 5 went BOOM, tank #1 was untouched. Came around again on the same in run and targeted tank #50 and while one skeet found him, the bulk of the munitions blew up as just anti-personel munitions behind him. (Posted image was grabbed while I was heading back along the reciprocal heading from my first attack pass)
  3. Use Mark Points and Slave All. You may have to throw in a quick TGP reset via the OSB, but either way, everything will go to the target and stay there using a Mark Point.
  4. If the donor is on your net. This is a non-net friendly SPI from perhaps a (AI) Viper or Eagle. Probably an A2A target. If you’re inside the 42nm rendering range, hook it and slave your TGP to it and you’ll see what it is.
  5. SPI from another friendly aircraft.
  6. Nice! Good “real world” info... I have to admit that I wasn’t aware of the TMS R LONG action to make last Markpoint SPI.
  7. It takes two seconds via UFC FUNC + 5 to get to flight plan and just hit the button to swap from AUTO to MAN and then hit FUNC + 0 to go back to Steer Mode.
  8. Try working with Mark Points for targeting. Much easier and more reliable to slew all to a Mark Point as Steerpoint for bringing weapons to bear.
  9. Fore and Aft "Long" cycles the profiles
  10. If you fly straight and level for too long, GBU-38s, GBU-31s and GBU-54s can “go to sleep” on you. It’s a good practice to waggle your wings a bit or make slight turns so they stay awake. If they “nod off” and you attempt to pickle, you’ll get an abort.
  11. The TGP on the A-10 (either flavor) has never been able to see any farther than about 43nm.
  12. One thing I find helps is to work attacks using Markpoints wherever possible and prosecuting attacks in STPT Mode where you can just Slave All Relying on the TGP can be frustrating and disappointing if it Gimbal Rolls or jumps off the target at a critical point.
  13. The Hog 2 can see both A2A and A2G SPIs from AI-flown friendly jets but not human-flown.
  14. Try again but target the middle of the column of vehicles...
  15. Are you on a Neutral Base? Are there weapons in the warehouse?
  16. The nice thing about the radios in the Hog is that you can have presets on all three radios and still have three manual frequencies to flop to at will so you could conceivably bounce among six sources fairly easily.
  17. And it’s all in writing, publicly available here: http://www.476vfightergroup.com/downloads.php?do=file&id=376
  18. Emmy

    Wheel chocks

    I’d settle for an animated CC that, when told to pull chocks, disappears under the jet for a couple of secs and then comes back out with the chocks over his shoulder, gives you a salute, steps aside and away you go. It really doesn’t need to be the “dance” you get on the carrier because it’s not that much if a team effort just from parking.
  19. I was one who experienced this in the Hog-1. Aggressive maneuvering into a dive to spoof an SA-8 shut down one engine and knocked several other systems offline including making my INS go stupid. Had this happen on two separate occasions. At no time did I put negative Gs on the jet. ie, I did not “push” into the dive. Now rolling hard into the dive may have put negative Gs on one engine, but I do not recall if the engine that quit on me was on the outside of the maneuver or the inside. I’m positive it would not have been of a sufficient duration to snuff an engine. Just one of those things I guess. I’ve never been able to reproduce it intentionally.
  20. I don’t think the JTAC has GBU-54, AGM-65L or Laser Rockets in his vocabulary. He just can’t say them so you get “……”
  21. The laser is limited to a range of 8nm so don’t try to fire at AGM65D ranges or you will come up short. note that the 65L will always only see 8nm of range on its MFCD (it’s seeing the end of the laser) unless and until you’re at or inside 8nm on the TGP or from a steerpoint.
×
×
  • Create New...