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Everything posted by Torso

  1. That pic looks like a shot from the series "Life After People". Is that an abandoned town or are those structures occupied with residents?
  2. No sweat man. I also am known in my in-personal life for my kinda sarcastic/cynical/sardonic..ribbing sense of humor and thought mode so I do not doubt that comes off in the words I type but unfortunately hard to relay that tone in text, so a level of snark in my comments is common occurrence. Works for me in person :smilewink: Anyways, sorry for the bad night, leave it behind and recharge for the next!
  3. You must not get out of this place much then. This place wouldn't even make the playoffs compared to some others. Trust me on that. :megalol: And yeah I know about beta's. I still see a few issues that are very surprising that they were not caught already internally. Again, I am sure in time those will be addressed. You can stand down now soldier. EDIT: Esac, I respect your view and what in the above you stated. I can see it through your filter. Again, I do know what it is like to test. I did it day in day out for weeks and months at a time for various titles in my early days. I am not mocking the work done. I pay by choice a fairly large amount of money to be part of the DCS beta program and I enjoy it look forward to continuing to being part of it. So, no matter what in the end I am on the same team and a pro DCS person. I sell to every person I can..trust me on that too. Sorry to rub ya wrong man.
  4. That is really nice, the matte finish on the paint. That was one thing I noticed in most of the other skins that just looked off about them. The painted areas reflected like the metal was anodized the color and not painted. Kudos to you. And the metallic quality is amazing looking. Best I have seen by a decent margin. Would love to see that for several planes, even non-era appropriate. Just for fun..ya know ;) Question, would/could/does a "dirty" version exist or is possible? Some matte dirt/oils/grease streaks...you know..dirt? But you should be proud of what you've achieved there. Beautiful work. Looking forward to flying them.
  5. Love this mod. Thanks so much for the work you all are doin to make this work for us all. Glad to hear an update is coming. Some good ideas by others as well to add and flesh it out further. Looking forward to the Cessna.
  6. Oh I get that, just a couple of these you guess woulda been seen in earlier internal passes and caught. I know in time things will be addressed. Sorry, old tester background in me came out..lol :music_whistling:
  7. Wow, just wow. Am I seeing this correctly? You have the aluminum reflected and the paint stripes matte/flat? If so, bravo, amazing. And these are available as of now? I will be F5ing the User Files page until my finger cramps if link not posted here.
  8. Which begs the question...did anyone actually test this internally? All the internal dudes flying this prior to release never saw this stuff? Green fog, messed up lighting, tiling terrain..etc. If so, you would think upon release some list of 'known issues' would have been included or posted to let users know what is already on the radar that needs fixing and is scheduled to be addressed shortly.
  9. I use a monitor arm for my jstick mount. However mine is attached to my chair not my desk. But they does work amazingly well for them. I do recommend you situate it so it swings horizontally versus vertically for stability in the set position for usage.
  10. I been tryin to figure this out myself. I see no change whether enabled or not.
  11. Yeah, that is exactly what I am hoping for. That should be the goal to aim for by ED at the very least. Since I own that title I already can enjoy it. It just does not make any sense why DCS cannot achieve similar without it being a major hurdle unless the engine just cannot do it. Which I would hate to think is the case but I guess a possibility. Hopefully ED will see the value in addressing lighting finally now that the merge has occurred and with a little effort they can achieve similar to what your pic shows. DCS needs at least decent night lighting. Currently it lacks it. Simple as that.
  12. Same. I fly in VR only and a few km outside a city and the lights are non-existent when they should clearly be not only visible but vibrant as well. I mean any person can hit YT and see what it looks like irl flying over cities and general at night. It should be beautiful. Yet in DCS it is just black nothingness. ED just appears to not have devoted any attention to it yet...hoping it is a just a yet situation. I have tried all kinds of settings to see if it was my config but nothing makes them show up as they should and do in other titles in the same genre(I know the rules about naming other products specifically so am not). DCS is and has only been a daylight flying sim for me, especially since I went to VR. It is a shame.
  13. +1000 lighting/night lighting desperately needs a complete overhaul. Imagine what Dubai would/will look like at night if this was made as good as others in the genre can achieve in their night lighting. If left as is, it would/will be a huge disservice to that map and any current and future map for DCS.
  14. Your link appears broken. But to the thread point. Night time lighting is absolutely terrible on every level. Someone at ED needs to look at other examples achieved by other devs in this genre of how to do night lighting correctly and effectively and take some inspiration from them..or maybe just call them up and ask how to do it like they do. City/ground lights at night are non-existent from a handful of miles out. Anyone who has ever flown at night or seen videos of night flights, or enjoys other titles in this genre knows that DCS just does not even appear to have focused any efforts into this aspect of their engine yet. It desperately needs to be worked on and a major overhaul and perhaps new direction in how they are implementing it taken to improve it. It would really open the sim environment a lot more. I currently never fly at night due to it's major shortcomings that have existed for a very long time. With the cities that will be in DCS: Persian Gulf, it is almost criminal to not have them look spectacular at night. Vegas should look amazing but sadly it doesn't. Dithering being added to remove the banding would be nice too...just sayin.
  15. +1 The added effect is that as they move they create a shimmer effect (Shadows are not actually shimmering, but at certain movement speeds can create that effect) which adds to the problem with them. I hope they can fix it now that they can focus on 2.5 only.
  16. Guilty of the same, buffeting I suppose is the more accurate term. And I share the same sentiment.
  17. Actually, it happens all the time and is shown happening in tons of videos. In fact in the wing flex thread they reference and request it as well along with videos showing wing flutter as examples. It does add to the effect and would be nice to see added. A little noise in the flex to reflect the forces at play and add to planes 'liveliness" for lack of a finding a better word.
  18. First, I preface this as I am very well aware that this is all WIP. I know things are subject to change and work will advance. But the trailer left me with some concerns as to how this effect is being achieved in game and what we will end up with. Wing vapor has been a want/desire of many for a long time. It is a standout visual effect that once announced was coming finally had me very excited. With VR use rising and the amazing immersion the idea of seeing this effect from in-cockpit has me really pumped. Then I saw the effect in Wags last stream and it looked like it had potential but needed ton of tweaking. I was disappointed to be honest. I know it was just a stream, it is wip but it looked way too clumpy/chunky and cloud like. Now with the trailer we were able to see the effect from outside the plane and it has me concerned the way ED is going about it. Again, not trying to rain on a great news day but I figure why not try to get some notice on it and other opinions. The two screenshots attached show two of my other concerns besides the above mentioned 'texture density'. 1)The location of the particle emitter. The vapor/smoke appears to be exiting the plane fuselage itself and not forming and emanating from the leading edges themselves. As the pic below shows. Can't particle emitters be places over the wing surfaces themselves? 2)The in-cockpit view shows the clumpy issue as they almost blend in with the clouds other than slight color variation to differentiate the two. From almost every vid I have seen there is a smoother quality to the vapor texture. It just seems off currently. Also, the big one that screamed out at me, the jaggies along the bottom of the vapor stream. As it stands now I see a ton of saw-tooth jaggies with cockpit shadows that almost causes a distracting shimmer/noise quality to them in other planes and unless a change is made I assume to see it in the Hornet as well. Add these in and together it will be pretty distracting I think. This is concerning. Can this be fixed? Is it on the radar? I mean the pic below shows it is pretty noticeable currently. I again know it is a wip but my concerns are that where it is starting from could be worth being reviewed. I have seen the effect done very recently elsewhere and I know that ED could/should be able to surpass that effort but this right now is not there in my opinion. Is this very early in the effects production what we are seeing now is in a sense a placeholder? I again am not looking to be negative, just instead hopeful that this, at least to me and maybe others, very important, almost iconic visual effect is done well now that it is being undertaken finally. I just want it to be the best it can be and hope this is taken as such. Anyone have thoughts on this?
  19. +10000 I have made threads, added to existing like this..etc. The current ground lighting as well as just general physical lights effects/appearance needs a complete overhaul. That screenshot shows the terrible cotton ball halo lights they continue to use. They look even worse in VR and scale terribly in addition to their other issues. I pray one day they will take a look and try to improve this. The 'other' sim example shown is light years(no pun intended) beyond DCS's night lighting. They(ED/DCS) need to add dithering as well, the terrible banding in the sky does not help at all either. Sorry for rant, night lighting in DCS is my trigger. It makes night flying unusable for me presently and since I went to VR. Imagine how amazing SoH's Dubai or even the current maps available cities like Vegas would look at night if they had 'current gen' lighting tech in the game. Heck even the new carriers and water craft/oil rigs..etc. would look amazing as well if employed.
  20. Actually, after you land at 5:20 or so onward, if you watch the deck outside the plane, using the deck texture/cockpit frame as a gauge, you do start sliding after shutdown. It is small, but with no pitching deck, it is not as obvious (Or as fun! ;) ). But the sliding is still there. Buttery landing and nice tips though. Thank you for making it.
  21. +1 I think this would really add to the effect in a huge way. Really completes it.
  22. Well this new version got pushed out to me and now it does not start up. OPERATION PROGRESS STATUS * [12/17/2017 11:45:04 PM] : Activation of C:\Users\Torso\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Dream Sim Team\SimShaker\SimShaker for Aviators.appref-ms| has started. * [12/17/2017 11:45:04 PM] : Performing necessary update check as specified by the deployment. ERROR DETAILS Following errors were detected during this operation. * [12/17/2017 11:45:05 PM] System.ArgumentException - Value does not fall within the expected range. - Source: System.Deployment - Stack trace: at System.Deployment.Application.NativeMethods.CorLaunchApplication(UInt32 hostType, String applicationFullName, Int32 manifestPathsCount, String[] manifestPaths, Int32 activationDataCount, String[] activationData, PROCESS_INFORMATION processInformation) at System.Deployment.Application.ComponentStore.ActivateApplication(DefinitionAppId appId, String activationParameter, Boolean useActivationParameter) at System.Deployment.Application.SubscriptionStore.ActivateApplication(DefinitionAppId appId, String activationParameter, Boolean useActivationParameter) at System.Deployment.Application.ApplicationActivator.Activate(DefinitionAppId appId, AssemblyManifest appManifest, String activationParameter, Boolean useActivationParameter) at System.Deployment.Application.ApplicationActivator.ProcessOrFollowShortcut(String shortcutFile, String& errorPageUrl, TempFile& deployFile) at System.Deployment.Application.ApplicationActivator.PerformDeploymentActivation(Uri activationUri, Boolean isShortcut, String textualSubId, String deploymentProviderUrlFromExtension, BrowserSettings browserSettings, String& errorPageUrl, Uri& deploymentUri) at System.Deployment.Application.ApplicationActivator.PerformDeploymentActivationWithRetry(Uri activationUri, Boolean isShortcut, String textualSubId, String deploymentProviderUrlFromExtension, BrowserSettings browserSettings, String& errorPageUrl) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Deployment.Application.ApplicationActivator.PerformDeploymentActivationWithRetry(Uri activationUri, Boolean isShortcut, String textualSubId, String deploymentProviderUrlFromExtension, BrowserSettings browserSettings, String& errorPageUrl) at System.Deployment.Application.ApplicationActivator.ActivateDeploymentWorker(Object state) COMPONENT STORE TRANSACTION DETAILS No transaction information is available. This is an unexpected feature ;)
  23. Regarding countermeasures controls. I was just in game trying to deploy my flares and chaff and it seems the control mapping options for the ECM EXP controls are missing. Are these to be added later? Launch Flare Salvo is only option listed it seems and without 1st turning on EXP you just get a click. Just in case other just jump in and go without readin the manual types..ahem..like me..find similar issue ;). Great bird..enjoying it.
  24. Awesome, good to hear. Not that it is a big deal, but why not make it right..right :)
  25. Not sure if something you would want to correct but in VR if you have canopy open and are looking around the canopy frame there are a couple areas that could use a tweak. Pics below. Right Side Left Side
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