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Torso

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Everything posted by Torso

  1. Man it sucks being one of the 1st to buy/own sometimes. Seeing these new option choices makes me wish I held off ordering. Still enjoy the stick, just wish I could have had the chance to pick from options now made available. Basically penalized for being an early supporter. Oh well. But a great sick. Real happy with it. Congrats on a nice launch Virpil Team. Base order incoming. Oh and +1 on below. Only shortcoming on this stick currently is no 4way+push button for thumb switch. If doable, please consider upgrading to it. A lot of us Warthog owners are very used to them and I for sure miss it.
  2. Thanks for this link. Missed it. It would be cool to have some fields or farms with a few animals or flocks of like sheep and cow and stuff out in countryside. I mean if your willing to go down to bike against barn level of detail, which is fantastic, love those kind of touches, why not a few animals with maybe a simple behavior pattern ai.. Bail out of plane over Normandy, as you come down in a farmers field, the fading sound of your enemies engine and your planes explosion is replaced by the sound of moo's and sheep bleats..
  3. You kinda cherry picked my sentence there. The environmental lighting looks fantastic, all the play off the aircraft, terrain, shadows..etc all looks amazing. I was strictly referencing the behavior of actual lights, physical lights, on the aircrafts themselves. Heck, maybe since 3rd party and modules involved it is not even a sweeping fix/change ED could make on their own without the 3rd parties applying appropriate code change as well. I am not exactly sure of that but guessing so. And I also said that there was a very real possibility that things have been tweaked even further since backer release that could affect those referenced, the planes actual physical light behaviors, moonlight. We know already further work on the overall release has been non-stop and still going on AND will continue to go on. No way was it implied this is final. The only thing implied was that the lights mentioned showed no behavior change as of now. Unless ED wants to verify they will behave differently we have been taught to assume nothing until ED states it as fact. So, please, try not to take things out of context or look at such critiques/observations as an assault. We all look at things differently and notice different things. This is often how things eventually improve usually. The map looks great, the environmental lighting looks great, I am very much looking forward to it. I hope that it is a huge success and many more follow. I am ready to buy them when they are certainly and will to support ED as best I can.
  4. I don't think they spent any time on lighting in regards to the planes lighting IE: Nav, Gear, Cockpit. Hopefully they will make a pass at improving a few of those areas that could use improvement to bring them up to more realistic behaviors soon. As for moon, only seen one screenshot and it was still pretty dark with a full moon. Not looking like it is as bright as one might expect. Maybe tweaked since Backer-Alpha access release of course.
  5. I agree. I also play a lot of race sims as well and they seem to do a great job often of rain on windshield effects. Really great at times. Hopefully this kind of effect is not outside the possibilities/capabilities of ED to create. Maybe their engine just can't do it or maybe no focus has been put towards it. Be nice to see it added for sure.
  6. That's pretty awesome. Once the black smoke puffs are added it will be looking even sweeter. I bet it looks cool in VR for sure.
  7. Yes, we have heard this posted before by you. The question is, when will it be fixed EXTERNALLY? When will the actual user base see this fix so our map does not look like it does presently with low lod? Is there an actual deployment plan to put all the Normandy map lighting improvements AND this clipmap fix that is enjoyed internally but not by the actual users/buyers of NTTR presently? You said "the map is done, expect no more from it", yet it still says early access in the store. Shouldn't that be changed then to something else?
  8. I was under the impression glints off canopies and off polished, reflective surfaces was gonna be a thing for 2.1 and up. Is that not the case?
  9. Yes indeed I do recall that name.
  10. Very good points and great suggestion to maybe incorporate a slider function to adjust sea state. I live in near the water and you are right, the sea can have life even without local area wind present.
  11. No it has been pretty clearly stated this is a WW2 env map. Changes made in the editor are up to the users not ED. I hope they offer the ability to make everyone happy by providing the resources to change as user desires. I am looking forward to helo flights and such in Normandy. Obviously not too historical doing that. I would hate to imagine trying to load a plane or object and be greeted with a " This resource does not meet period requirements" when trying to employ. Side note. GPL was one of my joys. I worked at Sierra Online when it was released and spent countless hours on VROC racing and at the racesim central forums. Just loved that sim. In fact I have the original art work for the box along with a couple custom GPL pics I acquired from our art dept. Check it out. http://imgur.com/5NEyhAi http://imgur.com/MBZuszg
  12. Take a look at this thread. I posted info about my screens and what I use which work very well. They fit way better than Lilliputs. These are under a $100 each as well. https://forums.eagle.ru/showthread.php?t=185073
  13. You see how open Razbam and Heatblur are being currently. Are they suffering for it? We appreciate their sharing. They are not hyping anything, they are just saying 'Hey, here is something we worked on today made some progress on and giving you a peek". It means something to us. We tell them how much we appreciate it. They aren't being raked over the coals or being assaulted. And if some immature manchild decides to post some nonsense..oh well, ignore and move on. I wish ED had a PR dept. and not left it to what appears to be unpaid super-fans. No disrespect meant by that. But PR and Marketing and good Customer Service are skillsets and one can't just be tasked with it and expect it to go well. ED and the 3rd party devs all suffer from a 'get to 70%-80% project completion, then move majority focus to the next project, and make that last 20-30% drag on forever. With some maybe never reaching completion most likely.' How good would the meals at a restaurant be if they only prepared their food to 80% or "Hey, wanna buy an early access suit? it is 85% done, We will get those sleeves done, we just need to get working on this new tuxedo though, but we will get those sleeves done, really. We just need a new sewing machine for the new tuxedo first. Wait, what issue with the vest?" I know, buy elsewhere. But...you know...uhuh. I support ED, that is why I care. I spent a lot of money, by choice I know, on this product line. I will spend more. I just wish ED made that seem important to them.
  14. I understand. Not everyone is a Steam fan. But, no, you buy the module there, they give you the key. You just use that key to dl and activate the module from stand alone. Your money certainly to spend as you see fit. But, ED still gets money from the deal. You just save your pocketbook which is never not smart to do. More to apply towards the Normandy map/pack purchase as well then.
  15. It is on sale right now. 40% off on Steam. Buy it there, move key to stand alone. $29.99. On sale till the 8th.
  16. Questions about current state of lighting in the map. The cockpit lights are illuminating the surrounding terrain and external plane model. If you then switch to external view, no illumination is going on, not even as it should be seen that indeed the cockpit lights are on, in the cockpit. You know what I mean? You can see this in the livestream vid below at the start. when he is messing with the lights. Does this seem right to anyone? Does not seem correct to me at all. It is like the in-cockpit the lighting just emits to everything in the area, with no restrictions when in-cockpit, and then from external views it does not even exist, even in the cockpit itself where it should be seen from external view illuminating, emitting a glow at least to the pilot/cockpit some what..etc. Also, the landing gear lights look great projected now on the terrain, but from in cockpit and external views it looks like a physical cone is attached to the plane and sticking out from it. It literally looks like a physical object almost versus..light. Finally, light is not cast on water and it does not reflect lights, from the planes. Anyone know what I am talking abut here? Will these behaviors be addressed? Are they currently even on a list to be addressed? I know, WIP, pre-alpha, etc. But curious if we can expect to see the above fixed in a timely manner. Other than those issues, looks good. Looking forward to it.
  17. I just got mine as well. Was a bit of a challenge to get it seated just because the ext wire gives a bit and I need to hold it secure with some needle nose pliers to ensure the plug seated all the way, but it did. Couple things. It is like night and day in regards to weight difference. The Hog grip could be used to kill someone as a bludgeoning tool. Since I had and ext in use with it it was very light to the touch, the Virpil grip has made the sticks springs more effective and I actually am enjoying the difference. So far happy. Will be ordering base real soon too. Only 2 things I wish were different. I really miss the WH thumb switch. The 4way plus push is really useful to me and that to me is a shortcoming of this grip currently. I wish Virpil would offer the option or simply change it. I see the VKB basically did that with their pro and I hope Virpil answers back with a similar upgrade. Other change is a just a personal pref on shape of thumb button guard. But other than those 2 things. Pretty awesome stick and no regrets. A couple quick and dirty pics.
  18. I actually use a tool called Fileinfo as part of my ft job(Work for a rather large well known software company). I did install digestIT and came up with the same hash results as you. No clue why this is happening with this one. I worked around it by using my work laptop to dl the file and it unrar'd fine there then just copied files to usb and moved to main rig. But mystery to me ..lol Thanks for the suggestions and screenshots to enjoy while i worked around this. Appreciated it. And thanks Upuaut, really appreciate the work you did on this amazing little project. I hope it gets completed one day. It deserves it. It has an amazing view in VR, the best in DCS now currently for enjoying the terrain, like a flying lawn chair. Will be great for touring Normandy and others. I was really looking forward to this. If only a texture artist could pretty it up a bit down the road at least that would be awesome. Thank you again very much for adding this to the hangar. Makes a great propeller beanie for the Sphinx. Love the view Caps were taken while in VR, so..format.
  19. Thanks for confirming it is on my end. No clue what is the cause dangit. I also use winrar and no other files are giving me an error when I try to extract them. Even tried with winzip too. Odd. Downloaded the file 5 times now, in 2 different browsers and they all fail for me. Downloaded his hummer_med 6.rar file and the gazelle_milan_6 rar file he has and both of those extracted without issue. Just the one I want and was waiting for is going belly up on me..lol. Damn. :(
  20. Anyone able to extract the files from the zip file? I dl'd it and says it is corrupt or wrong format. Downloaded 3 times and each time when file is attempted to be opened it goes belly up. Really was looking forward to this one. Sorry you had to drop the project Upuat. Maybe sometime in the future you can finish it as you envisioned it.
  21. This sounds like not dealing with taking a loss like champ issue more than anything else. So ego based. I see no reason to nerf a weapon to keep cyber pilots feeling like they got skills and can log off feeling like a winner. Either adapt or adopt and survive or fail and perish. A new weapon shows up on the battlefield, the other side can't request they dial it down a bit to make it less effective.
  22. I took a look but saw nothing that stands out. I cannot even identify the control that could be causing it. I will take another look to see if anything related to RPM is mapped because it wasn't previously. And for both versions too, same behavior. Odd. Flew it daily with no issue till now. Cannot even lift off most of the time. All other modules no issue.
  23. I did not see anyone else report this so not sure how it is happening to me but after Fridays update I have gone into both NTTR on 2.0 and Caucus on 1.5 and I try to fly the Huey and very quickly, and sometimes on spawn, the High RPM warning light is on and making noise and the craft is not able to fly. It is spawning basically damaged. I have created a quick mission and it does it, though sometimes I can lift off and fly a bit then it happens all of a sudden in flight and I end up trying to auto rotate down and often crash. Then I will click fly again and upon the mission reload the craft already is in a damaged state. This happens on quick missions too. Anyone seen anything like this? I literally cannot keep the heli from High RPM and falling out the sky or not even being able to lift off.
  24. Freakin awesome. Looking so good. I can't wait to have more MFD's to click. I am curious, do you own a VR headset and if so, does this not have the most open view of any plane made so far? I mean those canopy sills come down to below elbow level pretty much when you see footage from in and out of cockpit. Cannot wait to fly that in VR myself. Curious if you have or not and if view is as good as I am expecting it to be? Thanks again for taking the time to put these update posts together and sharing with us behind the scenes of a DCS module in the womb as it grows.
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