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About Torso

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  1. Hello All, I had a serious HW failure of my PC and had to build a new one. I was able to copy the DCS install folder to the new PC I had to build. I also was able to copy the save games dir to the new system as well. (Old PC was Win7, new PC is Win10 if it matters)I was not able to deactivate any modules prior to the unexpected crash obviously. Now, DCS on the new system launches fine, updates fine, I am able to load any map(own them all and tested). I can only fly certain modules however.. This is the problem. I am able to fly the following and their Instant Action missions withou
  2. I think it has been well established by this point that a dev does not 'require' a license from the AC manufacturer to create a module. These are all considered works of art. The only license they need is from ED.
  3. I use mine in VR. I have them mounted on articulating arms so they can be positioned in space where they are in the virtual cockpits(lets me not be locked in to one config). After some use muscle memory just kicks in and I can reach out and 90+% of the time go to the correct button and for the few misses It is usually only slightly off and you adjust just by touch. VR only caused me to ditch the real screens I had purchased to install into them as they just are not needed inn VR. Same for mouse/kb usage. I can just reach out while in VR and my hand lands on my mouse 100% of the time. Used m
  4. Now this is a pretty brilliant and sophisticated way of handling it. Hopefully someone at ED thinks so as well.
  5. Torso


    Regarding the mirrors. Any chance HB has pulled off a 1st and actually have the forward/back movement of the pilot correct in the mirror as well or will it be reversed like it currently is for all other modules? Anyone know? This really is more for VR users as I am not sure how much TiR users actually move forward. But us VR users often lean forward some and was curious if that is shown in mirrors correctly.
  6. Yes, they are still broken in that regards.
  7. My bet on this is they have the same issue they have with all their object/ground external lights, the ground or in this case deck illumination, is just baked into the texture, same as they do on the ground at airports. My bet is a plane parked right under those lights on deck is in fact NOT lit up by them and will be dark silhouettes. And while the same issue occurs at airports, on a carrier it would be MUCH more noticed and focused on I think. Leading to more complaints. Lack of Global Illumination(maybe a couple newer planes have them on their structure penetrating nav and beacon lights) is
  8. Ha..that's funny. Thinking to yourself.."uhh..it was a beautiful ceremony. When do I see some jet stuff?"
  9. Because it appears they can't fix it. Because if they could, they probably would. I mean just look at all the threads on this issue for pretty much most of the modules. The common theme is, they ignore the issues and refuse to address them. Only reason for that is, they can't fix it.
  10. Workaround is to use DCS 1.5. As DS was not used prior to 2.xx versions. As for when it will be fixed. I wouldn't hold your breath. I am gonna guess never sadly. Not with this iteration of their engine from the looks of it. ED does not have a handle on DS, especially for anything related to night time environment or lights other than the sun and maybe moon. Ever other type of light or objects reacting to light is straight up broken. They do not even acknowledge the issues as there apparently is nothing they can do. Just take a look at all the threads about the various environmental and plane/o
  11. Frag is correct on your GPU choice. I think for VR, you are gonna wanna step that up as high as you can actually for best results. Or make a main rig and put a beefier GPU(2070/80) in that one and a lower powered GPU(1080) in the 'secondary' machine. But as a VR user VR requires as much juice as you can afford to throw at it. As for a standalone sound card. They are only useful really if you want to go tactile transducer route. I have one because I got a Buttkicker and use SimShaker. But Frag again is correct, not needed if not going for rumble in the butt. On-board will handle normal usage
  12. Welcome to the wonderful world of DCS Nights with Deferred Shading. It ain't just you.
  13. A whole post of denial, ignorance and contradictions of your own previous statements...all in one post..lol. Pretty nice! You still are wrong. Doesn't change that. And I ain't your buddy, pal. ;) I look forward to the MiG-23. It's all good man. We all are fans.
  14. No, you are not screwed out of $50. You just need to install the Steam app, not DCS from Steam. Just the Steam UI and the SteamVR will be included. You do not then install your game via steam. The standalone game will work with SteamVR app. Make sense now?
  15. No, you ARE WRONG. These are considered works of art. Again, this has been CONFIRMED by 3rd party devs. They know what they are talking about and so do I. Read that again just so it sinks in. They DO NOT REQUIRE sign-off/contract with/by the plane manufacturer. As for your examples, well I know for a fact that you are not correct in them due to the fact I have been in the software/gaming industry for 20yrs(starting at Sierra-Online and worked for Atari and others, and now at MS) and have many friends in the industry. In fact. One of my best friends was on the Forza team for almost 10 years and
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