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  1. Have each unit in its own group and add a radio item for each group that changes a different flag or different value in the same flag.
  2. Alternatively have the option to select from a pool of textures at the loadout menu for all ordnance on the aircraft, while not really needed for the phoenix weapons such as bombs could benefit greatly from this. For example have a pool that picked from random textures for the airforce, and for the navy with era filters. That way you could have loadouts that had the navy bombs with the thermal coatings in gray or green on the same aircraft and different combination of guidance kits https://nara.getarchive.net/media/paveway-iii-gbu-24a-laser-guided-bombs-fill-the-aft-mess-decks-of-the-us-navys-
  3. A Viggen of F10 squadron done up in a ferris/GripenNG inspired splinter camo for a more modern look. Submission files PM'd to @ensamvarg
  4. The 24's have been guiding since a couple of patches ago. That is of course providing a more recent patch hasn't broken them since I last played with them.
  5. That is where the island of Cyprus is/was/will be, switch to the map mode at the top right of F10 map, or bottom center of mission editor, and you will see it there.
  6. There are three lights stuck on, on the left-wing of the viggen even with the jet cold and dark. The lights are quite dim in game and it was only after looking in model viewer did I notice the third light.
  7. It's the gauge to the left of your airspeed indicator.
  8. It is out of the F-14B/D Natops, if you have it search for "4.5.5 Prohibited Maneuvers" and " Normal Takeoff" that should get you to the two sections he quoted.
  9. Auto is your Approach Power Compensator, it regulates engine thrust to maintain the optimum angle of attack for landing. Boost is the normal mode for the throttles in boost, it provides electric throttle operation and it would only take 2 to 3 pounds of force to move the throttles. Power settings are detected by the throttle position sensor. Man is the manual mode is a degraded mode and used as a backup when in manual power settings are transmitted by push-pull cables and would take 8 pounds of force per throttle to move.
  10. Was the e-Mail titled "Heatblur Simulations - VKB Discount Code - Thank you for your support!"?
  11. Both the engines and correct gauges for the -B are planned if you look in the Q1E Development Update thread
  12. Personally I find sounds to be more immersive than the ability to scroll on a couple of wheels. That said it would still be a very nice feature to have.
  13. The emergency disconnect switch turns off the pitch and roll channels of the SAS, if you turn those back on it should work again.
  14. We got the Wrath of Thunder campaign that is brand new with the update as well the Red Flag campaign.
  15. There is an odd line on the underside of the left intake.
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