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lemoen

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Everything posted by lemoen

  1. Using up more than 8GB of VRAM at low settings is clearly unwanted behaviour. Maybe the video manager isn't aggressive enough in cleaning out unused stuff, or maybe the art assets have components in them that has too high a resolution, we can only guess but we really should plead with ED to look at this and improve it, because along with that will come increased performance for everybody, even people with 24GB cards.
  2. So it looks like Airlink just uses less resources than default Link settings, but this same thing happens on Airlink too. I had to set everything to low, disable MSAA and reduce the render res to 0.9x to get Blue Flag PG to stay inside my 8GB VRAM. My GPU was running at 40% usage at this point, there is clearly a large divide between the amount of rendering that needs to be done and the amount of memory it uses while doing so. ED please please please look at this excessive VRAM usage.
  3. After some more testing I found out that when using Airlink, DCS still goes over my allotted VRAM, but the 100% GPU usage and subsequent glitching does not happen in the same scenarios as before, even with higher graphical settings that will use more VRAM. So I suggest for those on Quest 2 with this problem to test Airlink.
  4. OK tried HIGHER settings than before, but with Airlink, same rotorheads server, scenario was similar. Still saw high VRAM numbers but the fps stayed stable and no glitching. I suggest to Quest 2 users to try Airlink instead of link.
  5. I see you're using Airlink and don't have this issue. I wonder if there isn't a difference between that and Link system, where maybe the Airlink stream uses a lot less VRAM to be prepared. In every single case I had this, my total system video memory was clearly over 8GB but at least a few 100mb, and I've just been using Link because for the most part its the same but airlink eats the battery much faster. Some things I can try later...
  6. The massive framerate drop, screen tearing and 100% GPU usage is the VRAM being full and data being swapped into your system RAM. It happens on missions where there are too many unique ground units. If you have a high res VR headset like a Quest 2 and only 8GB of VRAM this will happen unless you really really turn the settings down A LOT. There might be somethings ED can look into that might help, see here for one example.
  7. OK I've tracked this problem down I think. I tested various scenarios at differing settings on my Quest 2 and DCS. I'm running 32GB of RAM and a 8GB 3070. It basically boils down to DCS going over the amount of VRAM available in the system. Settings started as follows: Textures Med, Terrain text, low, shadows med, cockpit displays 512, clouds low, view distance med, terrain shadows flat and the rest was off or low, render res in quest to 1.1x. The first scenario was Blue Flag on Persian Gulf, started at Bandar Abbas, fly to Havadarya in a Huey. When I spaw
  8. Same problem for me: Quest 2 link, 3070.
  9. rctrl rshift and numkeys 4 6 2 8 / * moves your head around. ralt num0 saves it.
  10. oh its a mod, I didn't see that this morning (coffee hadn't acted yet).
  11. Hmmm, this is strange. I've been playing the Red Flag campaign, the Phantoms show up as "B" and the Tomcats as "4", Tornados as "T". Did it change again?
  12. ASW ghosts for me in flybys and stuff BUT, if I switch it off, when I move my head side to side in the cockpit, everything ghosts (everything makes a double that is one frame behind), with ASW on it does not, plus it looks like 90, not 45, so it is significantly smoother. I'll take the artifacting (that ghosting). They've changed the shortcut to rctrl pause for the frame rate counter.
  13. If you let VR run at a variable framerate, like with the ctrl num1 option, it might look very stuttery. If you force it to something, say 45 fps in my case with ctrl-num2, its smoother, because the same time passes between frames. If you let ASW work on top of that (ctrl num3 or ctrl num4), then it is locked to 45 fps but the software adds in the in between frames, so it looks like 90 fps, even though DCS is only rendering 45 per second.
  14. Don't be fooled by the framerate. In my experience using the ctrl num1 option that disables the vsync and ASW does lead to higher framerates but they're variable and might look very stuttery. In my case that setting is basically unusable on my Rift CV1. I use the ctrl num4 option almost always, this locks mine to 45 and does the ASW so it looks like 90fps.
  15. It works in game, also in other games.
  16. The radar causes a performance drop for me too, when you fly low and point it to the ground, it takes a few seconds for it to start happening, drops me from 90fps to 22 in VR on NTTR.
  17. Hi some small things I picked up, I couldn't see them mentioned in a cursory search here. 1. The engine start panel switches don't make any sounds. 2. The Autopilot bell sounds even with the jet powered down and everything switched off. 3. When you command an altitude hold on AP, if you disable the autopilot before altitude is reached, the jet stays in that up or down trimmed state.
  18. I think I fixed mine by renaming Saved Games folder, I put my input folder back in as well as the logbook.lua file found in MissionEditor.
  19. Same problem for me. logbook.lua
  20. Hi, I made good progress on the campaign but for the Food poisoning mission, the base were you are supposed to land at is in the forest and there's no place to land. I attach some screenshots.
  21. Yeah, what he said, I managed to kill all the bombers and migs (with the help of wingmen). The F5 is not an especially great turn fighter, keep the speed up, dump your tanks.
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