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Posts posted by kingbrown305
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Is there an update for the F/A-18F so it's not shiny? I think the spec map is too high.
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I am patiently waiting for this tutorial video!
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This is the Second of 3 Updated Posts I will Add Into this thread, One for Each Channel and How to Create and Edit the Textures for those Channels.
Next Up is the GREEN Channel, Which is the Roughness / Microsurface Map.
GREEN = ROUGHNESS / SMOOTHNESS aka MicroSurface ( BLACK = SMOOTH, WHITE = ROUGH)
-- Smooth results in Less Light Scattering / diffusion and a More Polished Look, Sharper Reflections
-- Rough results in more Light Scattering / diffusion and a more Matte Look, Blurrier Reflections
Here's some basic Materials, Please note, the M (Microsurface) Values for these Materials are Inverted (ie WHITE = SMOOTH), so when using them, one must invert the color for the Microsurface Value.
Unlike Ambient Occlusion, Creating a Roughness map does not Involve using 3D Studio Max, Everything can be done from Photoshop or other Imaging Suites.
The Quickest and Easiest way to do basic Roughness Maps is to create Layers and Overlays for Each material type, For Example:
- 1 Layer for Brushed / Bare Metal,
- 1 Layer for Rubber,
- 1 Layer for Painted Metal,
- 1 Layer for Glass
With Those Layers Created, You can Use the Diffuse Layer as a background, and paint over the parts one material type at a time.
It will Also be easier to create the Metallic map as well, as once you create the material overlays for the Roughness Map, you can group them, clone them and use them for metallic map, and adjust the Output values using color overlay.
For Me, for Creating the basic composite material surface w/ noise and smooth/rough spots,
I used the existing green Channel of my Specular, Inverted it and Applied custom curves to get the colors within range for the Material.
For Example
Before:
After:
Once you have your Roughness map is completed Goto Channels, Select the Green Channel, Select All, Copy Merged, and Paste into the GREEN Channel of your RoughMet DDS File:
Once Finished, the End Result should be something Like this:
Is there an video out for this section?
This is the section I am currently stuck on. Thanks
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Im so lost! First, How do you make a PBR file?
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Hi all!, after a long time now using the 2.1 version with it's new PBR, the SU-27 specular maps looked off and had some issues so I decided to look into it and try to fix them.
List of things corrected:
-Inner air intakes shine, which looked too bright and shiny.
-Engine nozzles (internal and external), which had no specular effect at all.
-Wheel tires shine like metal.
-Adjusted reflection level.
-Adjusted metalic finish amount.
If I give you some files, can you convert mines to PBR? This is one of the toughest things to do ever.
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THANKS A LOT!!!! :pilotfly:
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I've been up all night checking, and nothing. :(
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Is there anyone out there that knows how to make an custom EFM? Need lots of help. Willing to go beyond, and pay to get one.
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GTX 980 SC
16 gb of Ram
AMD Phenom X6 1045T ;)
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Can anyone help solve this? IDK what happened, and I've tried everything to fix this. I've even tried reinstalling DCS and nothing worked, thanks https://forums.eagle.ru/attachment.php?attachmentid=150235&stc=1&d=1476655442
https://forums.eagle.ru/attachment.php?attachmentid=150236&stc=1&d=1476655470
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I put an user made model into DCS world and made different skins for it. In game, I can only select one skin. When I drop down to the next skin, the first skin is still on the jet. I've checked the description lua file and everything, still nothing. Any help?
Camera Shake Mod for 2.7 onward
in Utility/Program Mods for DCS World
Posted
I've seen it, too but can't find it anymore.