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mrsparks

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  • Content Count

    20
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About mrsparks

  • Rank
    Junior Member

Personal Information

  • Flight Simulators
    DCS, IL2-BOS/BOM, IL2 CLOD
  • Location
    San Francisco
  1. +1 to this. As an Oculus user, I bought the Pimax 4k to see if it was better. It's not. Bad distortion of the projection (turning left/right had a fisheye effect), very bad color gamut, very bad focus everywhere except exact center. I immediately posted it for sale, but wasn't able to sell it b/c the left eye stopped working. This was after about an hour of use. I'm VERY excited for the future of VR, but not willing to place a bet on Pimax.
  2. I also have experience with both Pimax and the Oculus CV1 and can confirm both the difficulty in focusing and the fish-bowl effect. Another thing I noticed is that the screen, while sharp, is much duller and has less vibrant colors.
  3. +1 I've felt this way since before 2.1, and had hoped it would come up since lighting has become a discussion topic. So thanks, Basco1. Specifically, I feel the cockpit should be much darker near the rudder pedals. As it is, it's as if there's a light there. Or, at least the cockpit doesn't appear to shadow itself. If the airframe casts a sharp shadow on the instrument panel, I'd expect the instrument panel to cast a more diffused shadow on the recessed area beneath it. Currently, this diffuse shadow isn't present (or isn't intense enough) to feel realistic. Overall, I admit it's a
  4. Can confirm. I've noticed it's only present on "Default" terrain shading, though. Hope it's helpful. Very enthusiastic about progress with 2.1 in general :)
  5. A very sane choice. :) I'm sharing simply to add a real-world data point to the increase "will more RAM help?"-style questions.
  6. Against all the good advice on these forums, I upgraded my system. Yes, mainly it was for 2.1 as it is now, but more broadly in anticipation of the future. Previous system: i5 @ 3.5mhz 8gb DDR3 RAM GTX 1070 1TB SSD Current system: i7 7770K 64gb DDR4 RAM GTX 1080ti 512mb m.2 NVME storage Results were *very* encouraging, indicating there isn't an unbreakable ceiling to performance in 2.1, but rather a relative (expected) decrease in performance vs the partially optimized 1.5. On the previous system, Normandy was borderline unplayable. I mean, I played it - don't get me wrong
  7. I modified RiftFlyer's plugin, but I think it could have just as easily been modified from the official plugin. I plan to clean up (remove RiftFlyer's sophisticated bank/yaw acceleration functions) the export.lua file later. Also, major props to RiftFlyer. I'm very new to this, and I'm sure his approach is superior in many applications. In my situation, I find the "come back to center at full inversion" approach feels better.
  8. Sorry for the delay in the in-depth review / pix ... it's taking significantly more tweaking than I anticipated, but honestly, it's all part of the fun. The biggest challenge so far has been overcoming the "Roll bug" present in current DCS plugins for X-Sim and SimTools. SimTools Thread: https://www.xsimulator.net/community/threads/digital-combat-simulator-%E2%80%93-dcs-plugin.4762/ X-Sim Thread: http://www.x-sim.de/forum/viewtopic.php?f=79&t=309 I read through all the replies. Some of them seem to show progress / solutions, but I could find any that produced the desired result
  9. "Roll Bug" Fix Hi all, If you have a seat-mover (I don't think it's an issue with a G-Seat) or have browsed the DCS plugin threads on X-Sim or SimTools, then you might be familiar with the roll bug. The issue: At some point while rolling left, the motion platform will be pegged at full left deflection. Then just after crossing 180 while inverted, the motion platform will jerk to full right deflection to complete the roll to 0 degrees. Very distracting, not at all realistic. RiftFlyer has worked very hard and proposed an interesting solution that calculates bank acceleration (as far
  10. The A3 arrived today. It's 2:30am PST, and I just got a quick landing in. LOTS of thoughts even with a completely un-tuned profile. But the main one is... ... head tracking is a non issue. The Oculus camera is zip tied to the platform, and has quite a bit of play (Atomic is sending a proper fastener soon). Still not an issue. I haven't understood why this thread is concerned with this if the positional tracking camera is stationary relative to the head (ie, moves with the platform). I'll leave with one other teaser: the TTI (tactile transducer) is a must. Not because it's awesome on it'
  11. Yes, it does. It uses SimTools + DCS plugin: https://www.xsimulator.net/community/marketplace/motion-simulation-software-simtools.63/ *EDIT* Discovered the plugin has an issue with the roll axis for 2DOF seat movers. Fix is here: https://forums.eagle.ru/showthread.php?p=2912408#post2912408
  12. @DBO I'm embarrassed to say. Let me soften this by saying I opted to get the motion platform instead of a pilot's license :-) About 8K. Eeek!
  13. @Brewnix - digging the Franken-Throttle! Looks really good. The Atomic A3 should be here on Sept 23. Excited to share how (or IF) it adds immersion.
  14. Hi all! I've been wanting to give back to the community for some time. I've enjoyed the genre for more than a decade (back to Chuck Yeager's Aces and European Air War), and it's time I help make something good for everyone. I have design and web programming skills. I wish I was more of a pure programmer so I could join a modding community, but the best I can do is build a community site. My goals for the site: Make it easy for newcomers to evaluate various titles and get up and running (hardware, mods, teamspeak, the whole gambit) Provide a more structured, easy to navigate survey
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