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jbresso12

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  1. Ray thanks for the response. What I want is to create custom profile with key bindings for switches, rotary switches, toggle switches ect. How do i create a profile like the A-10C where I can just have all the bindings as a preset where you can just double click and add as normal.
  2. Can someone point me in the right direction to learn how to create a custom profile? I don't need monitor output just the switch mapping. I don't have any coding experience but I'm willing to learn. My current situation is I'm using Helios profile for my A-10C cockpit and VR. All I'm using is the button mapping and several Bodnar boards. Helios is fantastic for me as I don't have to do any coding to make the toggle switch off positions send a signal to DCS to switch off in the cockpit. That's the main reason I'm asking...no complex .LUA files to edit.
  3. Sounds like a great solution. Thanks for the advice. Once I'm up and going I'll do a series of test prints to see if it's feasible and if I have the skill, time, and patience :-)
  4. Haven't thought about an extension merely getting in the appropriate switches and stuff so I don't have to touch the keyboard..but who knows what'll be on the christmas list :-)
  5. Its not that bad actually...I'm in the process of remaking my UFC but when I had the prototype going I used it by visual in the headset and by feel of the buttons. Once in a while I had to lift up the headset, but not for much because I mostly have to shut up the caution which the button is the biggest or its relatively calm while in autopilot loitering just beyond the battle zone getting set up for my run.
  6. Thanks everyone for ur support..Its been a labor of love and damn gaming in it is freaking amazing. CptClownfish, Brewnix, building the pit for VR i wanted to make every switch as close to the real dimensions as feasible as possible but of course that went out the window when i had co make it smaller for the space i need. So while the actual dimensions are off the switches and panels are more or less in the appropriate area. Next comes muscle control for finding them. while in the HMD there is no pilot body per-se to use its a good guide and i rarely miss the switch i'm going for. The whole mantra for this build wasn't prettiness but functionality and specific placement. Most of the switches and buttons are accessed at start up and shutdown of the air craft so I don't have to do key combos or anything detrimental to the suspension of belief. having the butt kickers really takes immersion to another level even when hitting that 30mm GAU:"-)
  7. Hey all, just wanted to show off my labor of love the A-10C homepit. made exclusively for VR simming. special thanks goes out to Lynx for the panel work, Gadrocks sofware for getting rid of my ghost switching issues and the many many examples and instructions I gleaned inspiration from everyone. Last things to do are finish UFC and CDU. Then learn how to properly employ "smart" weapons and refueling. UGHHHHHHHH that's such a pain. For VR I'm using the OSVR HDK2 with steam wrapper. running an old skool I7690 3.33. 32 gjg ram and nvidia gtx980. base kickers for feedback and thrustmaster warthog joystick throttle. for rudder pedals im using a hybrid of thrustmaster's new and old rudder pedals so i can have toebrakes an still have that beefy return to center that i like. Not butter smooth
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