
exil
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- Birthday 06/07/1984
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Check if blue helicopter is in zone
exil replied to exil's topic in Mission Editor Discussion and Questions
That, sir, really helped me out a lot! Not only for my script I am tweaking at the moment but for so much more of my missions. Thank you very, very much! -
Check if blue helicopter is in zone
exil replied to exil's topic in Mission Editor Discussion and Questions
Okay, so i found a way of doing it. I dumped the old script and looked after what MOOSE would be capable of (what a powerful tool!). It looks like this now: local MyZone = ZONE:New('ropezone1') local MySetGroup = SET_GROUP:New():FilterCoalitions('blue'):FilterCategoryGround():FilterStart() if MySetGroup:AnyInZone(MyZone) then MESSAGE:New("At least one GROUP has at least one UNIT in zone !", 10):ToAll() else MESSAGE:New("No UNIT of any GROUP is in zone !", 10):ToAll() end Does anyone know, if it's possible to run the script for more than one zone? -
Gents, i really feel stupid to ask again since i'm really a lua noob, but i don't seem to get on with what i'm triying to achieve. For now, I'm trying to send out a text message if a blue helicopter unit (will be a client) enters a zone. This is what i've got so far. But i doesn't work: local blueunits = mist.getUnitsInZones(mist.makeUnitTable({'[blue][helicopter]'}), {'ropezone1'}) -- return any blue helos inside "ropezone" for i = 1, #blueunits do if Unit.getByName(blueunits[i]) then local u = Unit.getByName(blueunits[i])
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Deactivate "ALL" red ai planes?
exil replied to exil's topic in Mission Editor Discussion and Questions
Works like a charm! Thank you very much again! -
Deactivate "ALL" red ai planes?
exil replied to exil's topic in Mission Editor Discussion and Questions
Excellent! I'll test this tomorrow as soon as I get back from work. I knew that I was basically working with a unit function but didn't find a way to deactivate them (since there is none). Thanks a lot! -
Hey guys, i'm trying to find a way to deactivate all my current red air units with one trigger. I stumbled accros the following function from MIST: mist.makeUnitTable so i thought about something like: redair = mist.makeUnitTable({"[red][plane]"}) But now i don't know how to use the table that i just generated and deactivate the units from this table. I'm really sorry, if there is maybe a lot of stupidity in what i'm writing. I'm really not good with lua and till now basically just copy and paste codes and do trail and error. I woul
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I know what you mean and the problem has been discribed in this threat a few pages before. It seems to be a driver problem or a steamvr problem. We don't know yet. That is maybe a good idea since we shouldn't hijack this threat anymore and the problem is purely amd specific. As an addition, please post on which amd driver you are on. There was a new one released two days ago.
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Somehow I just experienced this the first time. All I did was to run a repair of dcs and now after hitting the f10 map I got stutters and bad frametimes gpu and cpu wise. Is there a fix for this? Edit: since I didn't update dcs but steamvr updates itself on a regular basis could that be the problem?
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Cool! I really appreciate your work and am really curious about the results. Just to clarify: The tests I did (206%SS Reverb G1) was at a resolution of 3160x3100. This would match 100% SS on a G2. I will also do further testing when the new drivers are out and there are signs that the motion smoothing issues are fixed. I hope I can then get a hand on the 6800XT/6900XT again.
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Well, the test is already there. Look at my post on page 5 of this threat. I compared the 3090 vs 6900xt. Overall it is faster than the 3090 but not really faster than the 6800XT. Just as a reminder for the benchmark: SS was at 100%, PD 1.0 and ingame settings as given in the ingame VR preset to keep benchmarks comparable.
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Checkout this threat and take your time to read it through. You will find all the information you need regarding pros and cons: Cheers!