Jump to content

Marsvinet

Members
  • Content Count

    207
  • Joined

  • Last visited

About Marsvinet

  • Rank
    Member
  • Birthday 11/15/1996
  1. It is very much a real thing. The Pegasus engine has some insane thrust even at idle, meaning that it is very much a requirement to adjust the nozzles downwards when taxiing. Binding easy to reach controls for the parking brake is also practical.
  2. The British second generation Harriers never carried guns. They were planning on making a 25mm version of the 30mm ADEN that was used on the first generation of Harriers. That project failed, but the gun pods sans guns were still carried, since you want some sort of fence on the belly. So the GR.5+ series gets built in ECM, extra Sidewinders/more ordnance carried, but no guns.
  3. Could it be a clearance issue? The gears are mounted in the wings, so it is possible that the bigger tanks will get too close to the gear legs when they are extended. I can't verify this as I never fly with tanks, so check yourself ingame possibly? EDIT: I found a picture immediately after I posted. Look at the width of the tanks and how close the smaller tanks are to the gears. Those big tanks would not fit next to the gears.
  4. They are supposed to be in distance in 10's of feet, so 001 is 10 feet interval, 020 is 200 feet and 300 is 3000 feet. So you're right in that the most significant digit might not be the most useful, or at least has a quite limited usage. There has been some bug reports regarding how well this interval actually works, but I can't tell you if it actually is bugged. Just when it comes to snakeeyes, it is good to remember that they are not very precise. They can float around a fair bit from the "precise" calculated impact point.
  5. As Chicken stated, the checklist for a dead engine in the Harrier is quite easy to learn: 1. Eject, eject, eject!
  6. It attempts to balance the amount of fuel being drawn the left and right tanks in the plane, since a well balanced plane is quite important for vertical operations.
  7. One thing is to relax. You're probably really focused and tense, so try to be aware of that. Those two together tend to make you go lizard brain mode and jerk the stick around like it owes you money. Other than that, just practice. Figure out how the plane responds to different input and learn to counter those unwanted respones. Then practice some more. And when you're done practicing, do it again. I have flown it since it was released and I can still get those lizard brain moments. And then practice some more.
  8. I second using chucks guides as a baseline for what is needed. They are always thorough. My other other recommendation is to just play around to figure out what is needed. Run through the tutorials and see what systems tend to be used more than others. Figure out where they would best end up on your stick. The best place to start is usually the HOTAS section of the controls. Those tend to be the, well, most used in most cases in modern planes. The Harrier has a much "simpler"/"smaller" HOTAS setup than other planes, so it is easier to fit onto our own controls.
  9. Can't you manually create a target in the CAS page? I remember fiddling around with that a while back. Since that is the source of the target points, you could at the very least create a target via the F10 map, edit its coordinates and then reassign target points.
  10. Interesting update. Will be fun to wrestle with my muscle memory for the TPOD with these updates.
  11. It could possibly be set as a sticky, but I don't think that it is necessary. I feel that pretty much all the major areas have been covered by my summary and the replies in the thread. With that I expect that Razbam has an internal list that cover at least what has been brought forward in this thread, hopefully using this thread as a source. So no need to beat the dead horse just yet.
  12. I think both of you glossed over the actual problem. What Jumbo is trying to report is that when he has the pods set to Ripple (The physical switch that should dump all rockets, no exceptions for the -68 as noted by Frederf), even though he has only set two of them to fire via the ACP (QTY-2) and though only one pod at a time (MULT-1), it fires half of each pod, even though that should be A: Physically impossible and B: Is not what was ordered via the ACP. Just watch the track and observe the 68R on the STRS page and the QTY-2, MULT-1 on the ACP, but 3-4 rockets go out of each pod. Shows it cl
  13. I think this issue is related to what Kappa has reported, but I will have a look again, because he describes a similar but not equal way to create a very similar problem. No promises, since I haven't been able to do it before.
  14. For shits and giggles, you can manually toss the GBU-16, very much like the GR.3s did over the Falklands. Perfect skill to train while waiting for the automatic implementation. Head towards an offset point, located 4nm away from the target while flying at 500 Knots and 200 feet above the target. Also make sure that the weapon release mode is DSL, otherwise the plane wont let you pickle. When at the offset (and heading towards the target), pull 3G until the velocity vector is at 30 deg, or about 1600ft above the targets altitude, pickle, roll over and dive away. As long as a target is bei
  15. It has a doppler based navigation system, similar to the one on the Mi8. But the Hinds version is more advanced, with its "moving map". Don't know any specifics, but I'd say that other than reading the map, you're not gonna be able to get any coordinates of anything.
×
×
  • Create New...