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Fubarbrickdust

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Posts posted by Fubarbrickdust

  1. Hello.

    1. The time depends on the availability of devices ready for dispatch. If there is something ready, it is possible to ship on the same day. If not, then 2-3 weeks to manufacture.

    2. The payment method is convenient for you. I have no experience in receiving money from other countries and now I am learning this issue, including Paypal.

    3. This design of the button block is final, with a small addition that is not in the photo. I will show later. I do not stop at what I have done and am developing other designs, but when they are ready I can’t say. There are several projects that I need to finish first.

    4. No, I will not sell it as a kit. Before sending the device to the new owner, I carefully check and test it to be sure of it.

    5. All electronics are worth VIRPIL. Controller, sensor and expansion board. The configurator for flashing and calibrating axes uses VPC Joystick Setup, the latest version.

     

    Mutually, Mikhail.

     

    Awesome. Thank you. PM sent. :thumbup:

  2. @K-51

     

    Very, very interested in one of these - Before I drop you a PM a few questions if I may?:

     

    1. As of now, what is the general time between placing an order and dispatch?

    2. What kind of payment options do you accept (Paypal, etc.)?

    3. Is the current design final, or are you still iterating and revising at this stage?

    4. Are you willing to sell these in 'kit' form for those that are happy to build themselves, and if so, would this have an impact on price? (just curious on this point)

     

    EDIT: 5. Also, what kind of board/firmware is being used? Is it all Virpil board/FW as in the pictures, or is the main board Arduino/MMJOY2 based, or other? (asking as I may be looking to mod and expand on functionality/create my own alternative button box heads for it down the road)

     

    Kindest regards,

    Brick.

  3. No need for apologies and I didn't meant to be "aggressive" in replying to your statements. Sorry if it appeared so.

     

    Enjoy!!!!

     

    No no, certainly not...you didn't come across that way all. It's that only after you clarified, I had the hindsight thought that, yes, some might read my comment and possibly surmise that the other tablets/custom driver were a 'lesser' option...which isn't the case. And nobody want's to be the guy that doles out bad info.

     

    I probably should have phrased it differently - It's always a danger when only communicating via written word. My bad. No harm no foul, I hope. :thumbup:

     

    Btw, got the Intuos S up and running - After a bit of config it's working flawlessly.

     

    Now that I've started using the software with a tablet I've noticed a few quirks with the software that might be worthy of reporting as issues...I'll keep at it for a bit and make sure it's not me being a bit dim, but in any case, where would you prefer that sort of thing, here or the Discord?

     

    Cheers,

    Brick.

  4. -- SNIP --

     

    "Issues" statistics are mostly at the same level, but it's almost always a matter of "being used to the device".

    The custom driver is nothing dangerous. If you know the matter it is a WinUSB derivative and the binaries are provided and signed by MS.

    Anyway, I don't want to push any choice ... it's just to avoid misconceptions.

     

    -- SNIP --

     

    My suggestion is to try with a cardboard mock-up and see by yourself.

     

     

     

    Function buttons are extremely useful and most of the time better than gestures. Moreover gestures don't cover the full set of functions performed by buttons. An alternative is combining the One and another controller.

     

    Gotcha, my casual browsing of the threads are probably not the best metric. Apologies, it wasn't my intention to misinform or anything of that nature..

     

    That's exactly what I've done with the mockup...I've gone for the S after a bit of deliberation.

     

    Thanks for the feedback, much appreciated :)

     

    I have the Intuos S and enjoy it. Perfect size for my kneeboard that I have. I have it secured to the kneeboard via velcro, so I can remove it if the need arises. Regarding the smaller work area, I don't find my self searching for the sweet spot too often. I am aware of the issue, and have gotten accustomed to it.

     

    Thanks. I'm looking into several options for strapping it to my thigh...several routes available so I'm sure all will be well.

  5. A Request for Advice

     

    Hey guys,

     

    Just about grab a graphics tablet for use with the app - thought I’d ask a bit of advice from existing users before I make the final choice.

     

    I’m pretty much leaning toward one of the Wacom units - mainly as I tend to see less reports of issues from these and they don’t require a custom driver.

     

    Shortlist is:

     

    Wacom Intuos S

    Wacom Intuos M

    Wacom One

     

    Wacom Intuos S: This is the front runner as its overall size seems the best fit for a kneeboard. My only concern is the useable ‘drawing' space - Any users of this one out there that find the space a bit too small, and would sooner be using a larger tablet for this reason?

     

    Wacom Intuos M: Same sort of question as above but reversed - Anyone finding the drawing space adequate, but the overall size too bulky? I have a custom rig/cockpit with throttle and other controls quite snug either side so spacing here is potential issue if it’s too bulky.

     

    Wacom One: I know this doesn’t appear on the supported list, but any users out there that have tested/or using this model? The overall size and fact that the usable area covers a lot more of the surface seems like a win-win. Only potential rub is the lack of function buttons. How is it working with gestures in lieu of those controls? Easy, awkward, or not worth the compromise of losing dedicated hotkeys?

     

    Also, not that I’m 100% sold on any of the above - if there are any other options that someone can highly recommend I’m all ears. My priorities are mainly good form factor that doesn't feel like an A4 clipboard strapped to my thigh and reliability/performance on the software side of things.

     

    Thanks to all in advance, much appreciated,

    Brick.

  6. I personally haven't had the chance to use it yet so can't comment on the current implementation.

     

    I am 100% behind this functionality becoming a 'native' feature of DCS and will make all the difference in MP down the road...

     

    Yet on the subject of feedback, I, like others, will be quietly waiting until the level of functionality either meets or exceeds that of SRS. I have no doubt that can achieved by ED, it's just a question of how long, Ciribob's had quite a head-start! (or you could try poach him in for the project)

     

    I will say, that if the feature doesn't see a lot of use in these early days/iterations, I truly hope the ED team doesn't see that as a sign of disinterest or low value, and then send it to the bottom of the pile. I'm certain that once the feature set gets fleshed out, and most importantly, becomes integrated into the cockpit radios it'll see a hell of a lot more use.

     

    And in case you play MP and haven't experienced integrated frequency specific voice comms via SRS, being used actively on a busy server with players working together (to varying degrees) - you're missing out, it's an absolute game changer in terms of gameplay and immersion! Go check it out!

     

    Having this ability natively available and accessible to all by default would have a significant positive effect for the MP side of DCS. IMHO.

     

    And I can guarantee that MP sells modules - I have personally bought several to fill specific roles and scenarios in multiplayer, that I otherwise would not have.

  7. Hey.

    Long time no see. Hope this doesnt count as a necro but thought this was the place to ask again.

    Just got my platform back after having it sent back to Next Level Racing, a sensor was faulty. Great support. However sending it back cost me a fair share since its very heavy.

    Anyway, nice to see propper support for the platform now.

    However now my platform wont work on any server at all, only singelplayer. Has something changed?

     

    Heya Speedstick,

     

    I had the exact same issue - the problem is present in the 2 most recent updates to the NLR/MSEU Platform Manager.

     

    The good news is that it’s been reported and they are aware (I spent nearly a fortnight back and fourth with their support, trouble shooting and testing). They have also fixed the issue in their most recent internal beta...if you ping their customer service with the issue they should be able to give you a DL link for it. If you have no joy in a timely fashion, drop me a PM and I’ll upload it to google drive for you.

     

    Cheers,

    Brick.

  8. First off, I have to say DCS offers some of the most flexible and deep controller mapping functionality of any sim or game I know of and I really appreciate how flexible it can be (even more so when you get into a bit of LUA editing)...

     

    However, it has potential, and the possibilities to expand on that to really high degree!

     

    Some of my inspiration here is taken from what's possible with various external mapping utilities such as T.A.R.G.E.T, Joystick Gremlin, etc.

     

    For example, added assignable actions such as:

    - Short Press

    - Long Press

    - double Tap

    - Axis to Button assign-ability

     

    And more consolidated and extended functionality to the 'modifiers' system such as mode exclusivity or inheritance from other modes/modifiers (the current Modifiers system with its 'modifiers' & 'switches' panels has some of this functionality...but it's mutually exclusive and not as flexible).

     

    The benefit of having these options available native to the sim would make them far more powerful than using external applications, eg: Have the schemes/profiles on a per-module level as opposed to global, no need for 3rd party software.

     

    I have no idea how difficult this kind of work would be to code in (some of the functionality is there, just not exposed to the GUI), but I think the flexibility and added control would be very highly valued. Especially when you consider that in a sim this deep, with so many assignable actions, HOTAS and controller real-estate premium is already about as high as it can get.

     

    For a visual demo, I've thrown together a few examples of how, if implemented, I believe these additions could be integrated and appear using the current GUI flow we have now:

     

    Action Assignment Panel:

    1580777009_ActionPanel_L.thumb.jpg.15467805ecfbbbcbacb2784c25fa5a3d.jpg

     

    Modifier/Mode Panel:

    1714259830_ModifierPanel_L.thumb.jpg.79f61e4d940929d22769a6032f152071.jpg

     

    Cheers,

    Brick

  9. Heya f4l0

     

    I know you're a busy guy, but since you added support for the community A-4...I thought I might drop this here in case you're a fan! :pilotfly:

     

    MODPACK STAR WARS

     

    I've absolutely no idea how hard this stuff is to implement, but I believe they're all based off the FC3 F-15C & SU-25T

     

    If at some point you happened to add these guys to your supported modules I can't see anyone being ungrateful!

     

    Cheers, Brick.

  10. It seems voice attack with vaicom pro 2.5 plugin appears to be activating the mic switch whenever the comms menu pops up in the top right of the screen even when completely unbound in the dcs keybindings.

     

    Has anyone else encountered this and if so have you found a solution without turning off voice attack?

     

    +1

     

    Can confirm. Had the same behaviour on BF not so long ago...resulted in a few 'hot mic' problems that were a bit annoying for others, embarrassing for me.

     

    Would also be interested if anyone happens on a fix.

  11. It's not fixed. The lights still enter the cabin where they shouldn't, they're just not shining on the instrument panel anymore (thankfully). Turn on the position lights/rotating beacon and look behind you, the lights are still reflecting off the interior cabin doors etc. In F2/external view they're still reflecting off the back of your head etc.

    It's an improvement, yes, but the core issue still exists.

     

    This has been observed...although I believe the Huey cabin is an exception in this case - if you open up the Huey cockpit in the model viewer, the cargo cabin does not form part of the cockpit edm file so I’d imagine this is why the issues still remains towards the rear.

     

    Every other module I’ve tested so far has had its cockpit lighting bleed problems disappear - Ka-50, Mi-8MTV2, F-5E, AV-8B, F-15C, A-10A...and for the most part the Huey. I’ve not tested further but I’d be willing to wager that it’s engine wide.

     

    Although I have noticed a strange artifact that seems to be related to cockpit flood lights in a few (F-5E & AV-8B), where sections of the light gets cutoff and goes black at certain angles...I’ve only tested these modules in the dead of DCS night so may be related to moonlight/night shadows or something in between.

  12. Wow! It's amazing that they take so long to fix something so important (light in your cockpit AT NIGHT kills night flying!).

     

    And don't even mention it in the patch notes. Both are disappointing!

     

    Has anyone tested it in the A-10A?

     

    Sent from my Moto Z Play using Tapatalk

     

    I hear this. Yet the fact that it has been fixed is a pleasant surprise and something of a positive, surely? Glass half full and all...

     

    Haven’t tested the A-10A as yet, it’s not one of my frequent flyers but I’ll check back in with confirmation of that and others as I go.

     

    EDIT: in fact, if I’m honest, there’s something about these little (but not insignificant) fixes and feature additions that don’t make it in the notes that I quite like...almost feels like little Update Easter Eggs to be discovered and appreciated. The last one was wake turbulence getting in there without even a raised eyebrow...delicious!

  13. You're right!

     

    I found it hard to believe but yes, both the Huey and Ka-50 don't have the light show in their cockpits anymore. Very nice!

    In the Huey the cargo area still lights up but that is somewhat secondary to me...

     

    Good good, glad it's not some random fluke or hallucination on my end!

     

    I noticed the same regarding the cargo area, however it's a total non-issue for me in light of the fix that has been made. And I believe the cargo area technically doesn't qualify as the cockpit - If you open the Huey pit in the model viewer it's quite clear where the cockpit rear boundry ends...same place.

     

    I'll be checking out how far this fix has spread to the other modules...hopefully quite far!

  14. So I just jumped into the Huey for a bit of night ops, poised to flick off the anti-collision beacon & nav lights for obvious reasons...when I noticed something quite out of place!

     

    I didn't need to...as the lights weren't coming through the cockpit!! At 1st I thought they might not be on - F2 view confirmed they were!

     

    So far I've only checked the Huey & Hokum, but it would very much appear that ED have stealth fixed this in a recent (last OB?) update, without popping it on the changelog!

     

    Is it just me? It can't be!

     

    I had a quick scan about here and Hoggit and see no mention of it...which I find somewhat surprising given that over the last few years I've seen this issue used in the top 5 of pretty much any DCS core game bitch-and-moan thread I've happened to glance over.

     

    Given the above I find it really surprising that I'm the only one to notice, or notice it and feel it worthy of mention. Or that ED didn't pop it in the log as a matter of course.

     

    So at best it looks like they've fixed it in one blow, or at least are working through the modules with the fix!

     

    In any case. A heads up...and thumbs up for squashing this long standing gremlin! :thumbup:

  15.  

    Woah-woah-woah! Tippis, where you been hiding these babies!!

     

    I was currently halfway through the process of making my own very similar datasheets...now stopped dead in my tracks!

     

    Thank you very much or the contribution! Much appreciated! They're really concise in the way they present a lot of info, nice formatting ideas. :thumbup:

     

    Downloading asap, cheers

     

    Brick.

  16. Just a quick heads up/query to anyone else...

     

    I'm getting an IC failure for the following when trying to join any MP server with pure client enforced:

     

    textures/su-27_detail @ c:/users/XXX/saved games/dcs.openbeta/mods/tech/vpc airfield equipment v0.94 beta/textures/vpctextures.zip

     

    Just me or is anyone else getting the same?

     

    EDIT: Apologies, please disregard...Just scanned the whole thread and found that the mod is not advertised or supposed to pass IC. removed the offending texture and all is good.

  17. Really glad that recent discovery is finding some legs and helping people! :thumbup:

     

    I'm also revisiting problem modules that were previously thought unsolvable...

     

    Here's a bunch of stuff for the KA-50 (I've left out the 'category' bits but the important code is there):

    Nothing too fancy here, basically any switch with a cover is now a non-issue! Plus a few others.

     

    -- CUSTOM SPECIALS --
    {down=3006,pressed=3005,up=3006,cockpit_device_id=2,value_down=0,value_pressed=1,value_up=1,			name=_('Battery 1 Switch & Cover - OPEN>ON>CLOSE'), 						
    {down=3006,pressed=3005,up=3006,cockpit_device_id=2,value_down=0,value_pressed=0,value_up=1,			name=_('Battery 1 Switch & Cover - OPEN>OFF>CLOSE'), 						
    {down=3004,pressed=3003,up=3004,cockpit_device_id=2,value_down=0,value_pressed=1,value_up=1,			name=_('Battery 2 Switch & Cover - OPEN>ON>CLOSE'), 						
    {down=3004,pressed=3003,up=3004,cockpit_device_id=2,value_down=0,value_pressed=0,value_up=1,			name=_('Battery 2 Switch & Cover - OPEN>OFF>CLOSE'), 						
    {down=3008,pressed=3009,cockpit_device_id=2,value_down=1.0,value_pressed=1.0,							name=_('Generator Left & Right Switch - ON'), 								
    {down=3008,pressed=3009,cockpit_device_id=2,value_down=0.0,value_pressed=0.0,							name=_('Generator Left & Right Switch - OFF'), 								
    {down=3001,pressed=3002,cockpit_device_id=3,value_down=1.0,value_pressed=1.0,							name=_('Forward & Aft Tank Pump Switch - ON'), 								
    {down=3001,pressed=3002,cockpit_device_id=3,value_down=0.0,value_pressed=0.0,							name=_('Forward & Aft Tank Pump Switch - OFF'), 							
    {down=3001,pressed=3002,up=3005,cockpit_device_id=3,value_down=1.0,value_pressed=1.0,value_up=1.0,		name=_('Forward Tank Pump/Aft Tank Pump/Fuel Qty. Meter Switches - ON'), 	
    {down=3001,pressed=3002,up=3005,cockpit_device_id=3,value_down=0.0,value_pressed=0.0,value_up=0.0,		name=_('Forward Tank Pump/Aft Tank Pump/Fuel Qty. Meter Switches - OFF'), 	
    {down=3007,pressed=3006,up=3007,cockpit_device_id=3,value_down=1.0,value_pressed=1.0,value_up=0.0,		name=_('Engine Shutoff Valve Left Switch & Cover - OPEN>OPEN>SAFE'), 		
    {down=3007,pressed=3006,up=3007,cockpit_device_id=3,value_down=1.0,value_pressed=0.0,value_up=0.0,		name=_('Engine Shutoff Valve Left Switch & Cover - OPEN>CLOSED>SAFE'), 		
    {down=3009,pressed=3008,up=3009,cockpit_device_id=3,value_down=1.0,value_pressed=1.0,value_up=0.0,		name=_('Engine Shutoff Valve Right Switch & Cover - OPEN>OPEN>SAFE'), 		
    {down=3009,pressed=3008,up=3009,cockpit_device_id=3,value_down=1.0,value_pressed=0.0,value_up=0.0,		name=_('Engine Shutoff Valve Right Switch & Cover - OPEN>CLOSED>SAFE'), 	
    {down=3011,pressed=3010,up=3011,cockpit_device_id=3,value_down=1.0,value_pressed=1.0,value_up=0.0, 		name=_('Shutoff Valve APU Switch & Cover - OPEN>OPEN>SAFE'), 				
    {down=3011,pressed=3010,up=3011,cockpit_device_id=3,value_down=1.0,value_pressed=0.0,value_up=0.0, 		name=_('Shutoff Valve APU Switch & Cover - OPEN>CLOSED>SAFE'), 				
    {down=3013,pressed=3012,up=3013,cockpit_device_id=3,value_down=1.0,value_pressed=1.0,value_up=0.0,		name=_('X-FEED Valve Switch & Cover - OPEN>OPEN>SAFE'), 					
    {down=3013,pressed=3012,up=3013,cockpit_device_id=3,value_down=1.0,value_pressed=0.0,value_up=0.0,		name=_('X-FEED Valve Switch & Cover - OPEN>CLOSED>SAFE'), 					
    {down=3002,pressed=3001,up=3002,cockpit_device_id=4,value_down=1.0,value_pressed=1.0,value_up=0.0, 		name=_('Engine EEG Left Switch & Cover - OPEN>ON>SAFE'), 					
    {down=3002,pressed=3001,up=3002,cockpit_device_id=4,value_down=1.0,value_pressed=0.0,value_up=0.0, 		name=_('Engine EEG Left Switch & Cover - OPEN>OFF>SAFE'), 					
    {down=3004,pressed=3003,up=3004,cockpit_device_id=4,value_down=1.0,value_pressed=1.0,value_up=0.0, 		name=_('Engine EEG Right Switch & Cover - OPEN>ON>SAFE'), 					
    {down=3004,pressed=3003,up=3004,cockpit_device_id=4,value_down=1.0,value_pressed=0.0,value_up=0.0, 		name=_('Engine EEG Right Switch & Cover - OPEN>OFF>SAFE'), 					
    {down=3002,pressed=3001,up=3002,cockpit_device_id=5,value_down=1.0,value_pressed=0.0,value_up=0.0,		name=_('Main Hydraulics Power Switch & Cover - OPEN>ON>CLOSE'), 			
    {down=3002,pressed=3001,up=3002,cockpit_device_id=5,value_down=1.0,value_pressed=1.0,value_up=0.0,		name=_('Main Hydraulics Power Switch & Cover - OPEN>OFF>CLOSE'), 			
    {down=3004,pressed=3001,up=3004,cockpit_device_id=6,value_down=1.0,value_pressed=0.0,value_up=0.0,	 	name=_('Ejection Sys. Power Switch 1 & Cover - OPEN>ON>CLOSE'), 			
    {down=3004,pressed=3001,up=3004,cockpit_device_id=6,value_down=1.0,value_pressed=1.0,value_up=0.0,	 	name=_('Ejection Sys. Power Switch 1 & Cover - OPEN>OFF>CLOSE'), 			
    {down=3004,pressed=3002,up=3004,cockpit_device_id=6,value_down=1.0,value_pressed=0.0,value_up=0.0,	 	name=_('Ejection Sys. Power Switch 2 & Cover - OPEN>ON>CLOSE'), 			
    {down=3004,pressed=3002,up=3004,cockpit_device_id=6,value_down=1.0,value_pressed=1.0,value_up=0.0,	 	name=_('Ejection Sys. Power Switch 2 & Cover - OPEN>OFF>CLOSE'), 			
    {down=3004,pressed=3003,up=3004,cockpit_device_id=6,value_down=1.0,value_pressed=0.0,value_up=0.0,	 	name=_('Ejection Sys. Power Switch 3 & Cover - OPEN>ON>CLOSE'), 			
    {down=3004,pressed=3003,up=3004,cockpit_device_id=6,value_down=1.0,value_pressed=1.0,value_up=0.0,	 	name=_('Ejection Sys. Power Switch 3 & Cover - OPEN>OFF>CLOSE'), 			
    {down=3007,pressed=3006,up=3007,cockpit_device_id=40,value_down=1.0,value_pressed=0.2,value_up=0.0,		name=_('Extinguisher WORK/OFF/TEST Switch & Cover - OPEN>WORK>CLOSE'), 		
    {down=3007,pressed=3006,up=3007,cockpit_device_id=40,value_down=1.0,value_pressed=0.1,value_up=0.0,		name=_('Extinguisher WORK/OFF/TEST Switch & Cover - OPEN>OFF>CLOSE'), 		
    {down=3019,pressed=3018,up=3019,cockpit_device_id=12,value_down=1.0,value_pressed=1.0,value_up=0.0,		name=_('Weapon System Power Switch & Cover - OPEN>ON>CLOSE'), 				
    {down=3019,pressed=3018,up=3019,cockpit_device_id=12,value_down=1.0,value_pressed=0.0,value_up=0.0,		name=_('Weapon System Power Switch & Cover - OPEN>OFF>CLOSE'), 				
    {down=3002,pressed=3001,up=3002,cockpit_device_id=42,value_down=1.0,value_pressed=1.0,value_up=0.0,		name=_('IFF Power Switch & Cover - OPEN>ON>CLOSE'), 						
    {down=3002,pressed=3001,up=3002,cockpit_device_id=42,value_down=1.0,value_pressed=0.0,value_up=0.0,		name=_('IFF Power Switch & Cover - OPEN>OFF>CLOSE'), 						
    {down=3012,pressed=3010,up=3012,cockpit_device_id=22,value_down=1.0,value_pressed=1.0,value_up=0.0,		name=_('UV-26 Power Switch & Cover - OPEN>ON>CLOSE'), 						
    {down=3012,pressed=3010,up=3012,cockpit_device_id=22,value_down=1.0,value_pressed=0.0,value_up=0.0,		name=_('UV-26 Power Switch & Cover - OPEN>OFFCLOSE'), 						
    {down=3003,pressed=3002,up=3003,cockpit_device_id=34,value_down=1.0,value_pressed=1.0,value_up=0.0,		name=_('EKRAN/HYD/TRANS/PWR Systems Switch & Cover - OPEN>ON>CLOSE'), 		
    {down=3003,pressed=3002,up=3003,cockpit_device_id=34,value_down=1.0,value_pressed=0.0,value_up=0.0,		name=_('EKRAN/HYD/TRANS/PWR Systems Switch & Cover - OPEN>OFF>CLOSE'), 		

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  18. I think what might be the issue for the op is that your head movement is locked to the position the way things are now...it does feel quite 'off' in VR.

     

    I would be quite keen on the ability to decouple my head movement from the gun aiming mechanic. Both for the door gunners and co-pilot.

     

    Although I can see the idea they went with...the artificially forced lateral and vertical movement while rotating your view, and locked forward-back inability to move feels quite unnatural in VR.

     

    It would be very nice to have the option to free your head from these constraints, and be able to move and rotate your head freely while the weapon aiming is done via mouse or joystick.

     

    Just my thoughts on the matter.

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