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ED Beta Testers
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Everything posted by SUNTSAG

  1. DOWNLOAD LINK: https://drive.google.com/file/d/1M3LP_I4TxKrSe9wW28SF4-TsEbJ2p0AI/view?usp=sharing Once you have downloaded the mod and extracted it, place the files in your Saved Games/DCS.openbeta/Mods/Tech. Inside the folder named "CHANNEL_CHAINHOME" is a folder called "StaticTemplate". If you don't have a StaticTemplate folder already simply cut and paste it into your Saved Games/DCS.openbeta. If you already have a StaticTempalte folder simply copy the contents of the one provided with this mod to your own. Now simply follow the instructions provided in the video. Enjoy.....Cheers. NORMANDY MAP OPTION: I have also updated the previous Normandy map version of the Chain Home Mod (Full models included - Towers and Buildings) DOWNLOAD LINK: https://drive.google.com/file/d/1Oj6lsgM6HtkG9h0yjracc8DIMl_1mWuC/view?usp=sharing Once downloaded and extracted the same installation process as described above applies. I have also provided an updated "STATIC TEMPLATE" for this map too. Thanks.
  2. Ah I see the PONGO in you strikes again.......don't forget your own knife fork spoon and plate and don't let the door hit you on the way out LOL :megalol:
  3. Yes it's a mod and you seem to have a downer on mods...... Each to there own I guess and there is nothing wrong with that. The reality is we produced this a long time before the introduction of the Channel Map to fill a gap in the sim. That's what we do, until ED has time to get around to filling the gap themselves. I have been working on a further temp measure for the Channel map, now that we have physical sites. I guess it's an added dimension that some will hopefully enjoy, until ED have time to put these elements into place. Cheers.
  4. Thanks AG-51_Razor appreciate your support. I got ahead of myself and the download link is in the updated first post as well as the updated video. Enjoy...Cheers. :thumbup:
  5. AG-51_Razor....Fear not it does actually work. I am amending the mod right now to include troop based FACs as well as the current vehicles. I will hopefully release this tomorrow (UK time) together with a video of whats available and how to set it all up in the ME, so that it works. I hope this will help? Cheers.
  6. Hi AG-51_Razor, Thank you for your interest in this mod. I have noticed that recently the FACs ability to deliver WP has been removed from DCS and no airborne unit will lay it down to mark a target. It was working for JTACs however. I tested this out with a Spitfire about three weeks ago and it was working. I will however test again today and find out what the outcome is. I have noticed that responses can also be airframe related and dependent on it's specific lua code. Which aircraft were you using? Cheers.
  7. Thanks Basco1 I am glad you are finding it to be an improvement and finding it useful. :thumbup: Cheers Mr Red I am really pleased you are enjoying it. Makes the effort worthwhile. :thumbup:
  8. Hi mjmz, Thank you for your interest in the mod. The in sim version of the SCUD-B now launches in Open Beta but if you want the additional functionality of the mod (CA compatibility - Rearming - Patriot batteries will engage) then download it here: https://forums.eagle.ru/showthread.php?t=273049 Thanks.
  9. Here you go mate: https://forums.eagle.ru/showpost.php?p=4328273&postcount=2 The download contains cockpit mods for both the Spitty and F86. It also has a Spitty sight mod that needs to be loaded via JSGME/OvGME. Hope this works for you. Cheers.
  10. Hi Mr Red, I've been beaten to it LOL.....Post number 2 is indeed the relevant update along with many other items LOL. :thumbup:
  11. Hi which mod do you mean there are a number here. Only a small few need OvGME the rest are saved games compatible which makes them IC friendly. None of these mods break IC at all.
  12. So the sounds are there it's just you feel they are not loud enough! Your messages suggested there was no sound at all. Talk to ED the sound files associated with this weapon are theirs and perhaps it is something they are working on already as the SCUD-B is not complete as yet. Cheers
  13. Hi All, In an attempt to use an EWR unit to act as a Chain Home Radar. I placed said unit on the map but the usual options for activation are missing entirely. Fully tested on all other maps and they work fine. I realize the actual CH is probably in the pipeline but IMHO until then this should be a valid alternative for mission builders. Thanks.
  14. description.lua files are associated with additional liveries that may have been supplied with the Mod. It allows you to select alternative paint schemes for the models provided. All mods and modules will work without them but no alternate liveries will be available. Hope that clears it up for you. Cheers.
  15. Incorrect I'm afraid....... so please don't go on a wild goose chase trying to find this. The lua files form part of the WWII Assets pack and are therefore encrypted and unavailable to view. Cheers.
  16. Hi xvii-Dietrich, I appreciate the shout out but I am small fry in the YouTube stakes, so wouldn't qualify. Glad Phil got a gander though. I will take a good look at both on release and possibly do a release review :thumbup:. Cheers.
  17. There are sounds and they are all generated from your DCS Install. I have not added anything additional from a sound perspective and everything is working fine here. No one else has reported an issue of this nature, I therefore presume all is well with sounds. None of the people whom tested this prior to release reported a lack of sound either. Only 2 suggestions spring to mind: 1. You have another mod that is impacting this one. 2. A repair on your DCS install might be in order as sound files might be missing from it. Cheers
  18. The current Normandy map does exactly that now.
  19. A requested video highlighting the AI launch process for those that don't own Combined Arms. Cheers.
  20. No worries....my pleasure. It's not a bug its an issue with EDs model and the animations. They have reversed the argument for the steering hence why it actually works in reverse. ED will have to correct that when they are ready at some point to actually release the model themselves. Consider the mod giving you EA to something in the pipeline.
  21. Here is a quick guide to reloading a missile in Combined Arms, when you have NOT set the first missile to launch in the Mission Editor.
  22. Hi Fercyful, There is a completely different and slightly more convolute process to rearming the launcher when using it in CA, for the first missile launch. I guess it is more realistic from process perspective and I will try and create a "HOW TO" video to reflect this method. Cheers.
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