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Tango777

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Everything posted by Tango777

  1. Do you happen to have a ballpark as to when the next stable DCS update is scheduled?
  2. This is a very different problem. The previous problem was DCS hanging upon mission loading at World Preload 1/60. That problem was fixed in the latest stable DCS release. This problem causes DCS to hang just before the F14 hits the water. I don't know how I could get a log when DCS has hung.
  3. I now have the latest stable version of DCS that updated today and when the F14 crashes DCS hangs. The screen remains in the current view, in my case the cockpit. There isn't 1 key on the keyboard that makes DCS respond. Escape key on the keyboard does not do anything, even if I let DCS sit there (looking at the instrument panel in my case) for 5 minutes. Technically I do not witness the crash. DCS hangs just before the F14 splashes and explodes. I am just in the cockpit looking at the water outside the front of the canopy. Ctrl + Alt + Del does work, but it takes a little while for the task manager to populate, and then from there it shows that DCS is not responding. Click on end task and that is the only way to close DCS.
  4. It looks like some of the posts are saying that the latest update to DCS stable version has fixed the F-14 freeze when the mission is loading. I have the latest version of the stable version and I have ran the Repair DCS World. I can only fly the F-14 once, and if I try to fly it again DCS still freezes up at World Preload 1/60. DCS not only freezes but Windows 10 64-bit still locks up so badly that Task Manager or anything else is not even clickable. I have to Ctrl+Alt+Delete and click on sign out of Windows in order to prevent me from having to hold down on the computer's power button for a hard shutdown. If I want to fly the F-14 again, which I do, I have to close out of DCS and re-start DCS. This does not happen with any other airplane.
  5. @Flappie, When I say that DCS hangs, I mean that it makes Windows lock up so bad that Task Manager or anything else is not even clickable. I have to Ctrl+Alt+Delete and click on sign out.
  6. I read in another thread that DCS might not hang on the F-14 if you do not fly the same mission again, or do not fly the F-14 back to back. I tried that: I flew 1 mission in the F-14, and then a few missions in the F-18, and then I went back to the F-14. Right at World Preload 1/60, DCS hanged and I had to restart everything. So in my case it does not matter: I can only fly the F-14 once and then restart DCS if I want to fly the F-14 again. This is single player with DCS Stable version 2.7.2. in Windows 10 64-bit up to date and all drivers, including NVIDIA video driver up to date. And yes, I have ran the DCS Repair and it does not fix the problem.
  7. Glad to hear that they are working on it because it happens to me every time when I go to fly another mission. I fly a mission, end it, and go to fly again. It then locks the computer up right at World Preload 1/60 every time. Windows locks up so badly that Task Manager or anything else is not even clickable. I have to Ctrl+Alt+Delete and click on sign out. Never happened before the latest update on the stable version.
  8. So when I re-spawn or start a different mission in a different F-14, why is the damage still active?
  9. Shouldn't the request repair function be something that works?
  10. Has anyone experienced the following types of problems? The following was in the F-14B model and I am running the latest stable version of DCS. I landed back at Nellis after a successful mission (downloaded mission) and took no damage. I exited the mission and selected another mission out of Nellis, after takeoff the slats retracted and the 2 most inner flaps also retracted, but the rest of the flaps did not retract. I turned around and landed back at Nellis, I cycled the flaps toggle many times but the "main" flaps would not retract. The wings were not swept back and set to auto mode, the reset button did nothing. I asked for maintenance after both engines were completely shut down, and maintenance said 'Roger', so I assumed they were on their way. The countdown every 10 seconds for the maintenance crew was not popping up on my computer monitor. I waited several minutes and they never showed up. I asked for maintenance again and they said 'Roger', but never showed up. I exited and chose another mission out of Nellis and the flaps in a different F-14B had the same problem with the flaps. The other thing that I have noticed is that on every mission that starts on the runway, or whenever a mission starts with the engines running at mission start, the compasses (whiskey and computer) become uncalibrated throughout the mission. On the HUD, VSD, or NAV display will all show a heading of 340, but thankfully for the map (F10) I am actually flying South on a 170 or 180 heading and not Northwest. Nellis is a blue (friendly) airport in all cases here. None of this happened before the release of the latest release of DCS stable version.
  11. The following was in the F-14B model and I am running the latest stable version of DCS. I landed back at Nellis after a successful mission (downloaded mission) and took no damage. I exited the mission and selected another mission out of Nellis, after takeoff the slats retracted and the 2 most inner flaps also retracted, but the rest of the flaps did not retract. I turned around and landed back at Nellis, I cycled the flaps toggle many times but the "main" flaps would not retract. The wings were not swept back and set to auto mode, the reset button did nothing. I asked for maintenance after both engines were completely shut down, and maintenance said 'Roger', so I assumed they were on their way. The countdown every 10 seconds for the maintenance crew was not popping up on my computer monitor. I waited several minutes and they never showed up. I asked for maintenance again and they said 'Roger', but never showed up. I exited and chose another mission out of Nellis and the flaps in a different F-14B had the same problem with the flaps. The other thing that I have noticed is that on every mission that starts on the runway, or whenever a mission starts with the engines running at mission start, the compasses (whiskey and computer) become uncalibrated throughout the mission. On the HUD, VSD, or NAV display will all show a heading of 340, but thankfully for the map (F10) I am actually flying South on a 170 or 180 heading and not Northwest. Nellis is a blue (friendly) airport in all cases here. None of this happened before the release of the latest release of DCS stable version.
  12. In the past I have only used them on rotary-wing aircraft and not fixed-wing aircraft.
  13. I see. The reason I would use them as a last resort was because I saw some tutorials on the matter on youtube.
  14. In the A-10C, I used to be able to take out an air threat with a Maverick's onboard camera if I were to be out of my Aim-9s. In the A-10C II, I can lock onto the air threat without a problem just like in the A-10C. But the problem is that in the A-10C II, the Maverick's camera does not remain locked on to the airborne target after I fire it. Instead the Maverick just continues to fly straight, and then it pitches down and into the ground.
  15. I have been trying to install it via the Module Manager, but unlike the F-16 and F-14 trial, DCS gives me an error. I am attaching a screen shot.
  16. When I mentioned what the F-16s look like on my end during a mission, I meant that they all look like this no matter what airplane I am flying: https://www.mutleyshangar.com/reviews/sean/dcsa10/data/thumbnails1/ai_f16.jpg Regardless of what mission I download from DCS, or what mission DCS auto-generates, the majority of all AI airplanes have a very low resolution which is fine. For whatever reason unknown to me all helicopters though have much higher textures than AI airplanes, but with the exception of the rescue chopper Sea Hawk that flies alongside the starboard side of the Stennis. If the AI airplanes are on my fighter wing in the mission, then those are the only airplanes that have normal high def textures. draconus, no complaints here just questions and opinion. Developers usually have a rig that blows the average gamer's rig out of the water, no pun intended. A developer e-mailed me their specs of their rig and I was blown away because it is in the thousands of Dollars. So whenever a developer tests something for the creation of necessary required specs, I assume they are testing it on their rig they use for design and development? If that is the case, then of course they are going to say that their development of the Supercarrier in this case has little to no slideshow effect or fps hit. A couple of posts here in this forum are saying that 16gb RAM or 20gb RAM is considered minimum or behind the times already. I searched this forum and more than a few Viggen owners had the exact same fps problems that I did, and this was only a year ago. I checked their rig's specs and some had specs that really overshadow my specs. But now the Viggen works great on my rig regardless of altitude, weather, and the amount of action going on in any given terrain and mission. Heatblur must have figured that something on their end needed to be optimized for fps reasons. So the release from Heatblur that DCS put out in a beta update in February last year fixed the low fps and stuttering problems for powerful rigs and my rig. The Viggen was released to the public in 2017, DCS 2.5 probably had something to do with it, and the Viggen fps issue fix came out more than a year after release. Before that release the likely problem was some calling my computer a low spec computer, and boy am I glad that was 100% wrong. All that to say this: It would be interesting if Heatblur is able to do the same to the F-14 as they did to the Viggen. If the F-14 will always be such a demanding module on computing power, I wonder if this is a turning point or a new normal to upgrade (not just more RAM or a new video card) or buy a new computer every couple of years as to what is to come? It was not too long ago that I was told that my computer was a pretty nice rig here in the forums.
  17. As soon as everything loads when using the F-18 on high settings when other modules are around the fps are great. But the F-5s and F-16s you reference load instantly because their exterior model looks like a sim from the early 1990s. No different than what B-52s or F-117s look like in current DCS missions. Once everything loads on the current Stennis, the F-18 runs just fine as other F-18s that are not part of the mission are for some reason dark and have a very rough look just like the B-52s or B-1s. The F-18s that are active in a mission do have the same external details as mine and when they are in play my fps takes a bit of a hit but for no more than 45 seconds, by that time they are in my GPU's memory. Please read what I said about Heatblur's Viggen. What I will add is that the Viggen was not fun to fly for a long time until they released a big update on it last year. I do remember reading a "zillion" of complaints about it. Immediately after that update though, the fps improved from 0 to 10, no more stuttering, and no more cockpit re-draws. I was told over a year ago, after I purchased it, that the Viggen was a module that demanded a ton of computing power. But now I fly it often on the same computer I had at that time, the same computer that I have now. I am running the latest version of DCS.
  18. draconus, my video settings are not all set to being maxed out if that is your question. I do not have the output DCS option at 1080p. I have tested DCS video setting where the drop boxes allow settings of high, and those settings work very well on my computer, the F-18 works just as good as soon as everything loads, and the same goes for the Viggen, M-2000, Harrier, A-10C, F-86, Spitfire, P-51, a busy Stennis after all airplanes load within 45 seconds, and all terrains including WW-II assets pack. However I didn't have time to play around with all of the different video settings during the trial period of the F-14. The F-14 has been the only module where my system slowed to stuttering, and low fps while flying at 35,000 over nothing but ocean with only 3 aircraft beyond visual range. It froze for a second in me selecting Jester's menu for the first time but after that the Jester menu popped up instantly. As far as I understand things: In that situation the only information that is being called from the HD is what you are looking at in simulation play, the situation I setup was simple (ocean texture from 35,000 feet, horizon and its shading, the blue sky, and the sun with its reflections on the plane and in cockpit shadowing). In these same conditions, the F-18 works without a hiccup as soon as everything loads, and even at that I added aircraft at visual range and lower altitude with clouds so that more texture files have to be called, meaning draw-called, and the F-18 gave me no problems with fps, stuttering, re-drawing of textures, etc. I do remember that when I first bought the Viggen, it had similar fps, stuttering, and cockpit re-drawing problems. That is no longer the case with the Viggen. The main point is the Supercarrier and another module operating on it regarding system requirements. Two modules running at the same time, meaning a module interfacing with another fairly complex module, is new to DCS. Are the minimum system requirements that are given for the Supercarrier there for the Supercarrier alone, or are those requirements given with the user in mind while operating the F-18 or F-14 in tandem the Supercarrier?
  19. If this is the case considering that you have an SSD and 20gb of RAM which shadows my machine, then I think that Eagle Dynamics might need to think about re-considering the specs laid out in the spec paragraph, and especially the Minimum Specifications paragraph, considering the newer modules. I say this based on the trial that I took advantage of when the F-14 was available for a 3 day trial. The load times and in cockpit dog fighting over nothing but an ocean had some stuttering and when switching views briefly from outside cockpit back to inside cockpit, at times it took several seconds in the game practically pausing because it had to re-draw parts of the cockpit that I was just in. I was re-booting the computer every 3 to 4 flights. On my machine, I cannot imagine the F-14 module on the deck of a Supercarrier module.
  20. That is my point exactly, and I noticed that your computer specs are more powerful than mine. Whenever you are close to non-static objects (aircraft, sizable ground conflict areas, etc.) fps take a hit or there is intermittent stuttering the closer you get to it, and again my concern can be put in terms of comparing my computer specs to your specs. Terrains are static and therefore terrains cause no hit on fps in my situation. The Supercarrier will not be static, it will be the 180 degrees opposite of static. We have the F-18 and F-14 that are modules which already demand more RAM and computing power than any module before them, the F-14 for certain. These modules which will operate on a non-static module (Supercarrier). Flip side of a coin: As long as an airport in any terrain has few aircraft operating in or out of it, than the airport and its terrain surrounding the airport if one wants to call a terrain a module, fps will be nice and fluid without any stuttering. If you put either of these modules onto the Supercarrier, it will be very different with regard to what computing power will have to be in order to have good fps without stuttering.
  21. You got it right. That was and is what I am asking. Whenever I fly in any terrain fps are great. But while flying in any terrain, the terrain is fairly static unless you are flying low over busy airports or combat zones. The Supercarrier will have many things happening at one time while you are in an F-18 or F-14 that already demands a significant amount of RAM (F-14 way more than F-18) and speed of accessing files from your HD: deck personnel moving around, specific motioning and signaling of the personnel with new radio communications based on where you are (F-18 or F-14 startup, taxi, takeoff, landing, after landing, other aircraft traffic being marshaled by deck personnel), moving elevators to the hangar, etc. Also the Supercarrier will be more complex when compared to the Stennis, any airport, or terrain that we have now. All we have to do is watch the DCS youtube video of the Supercarrier. After I watch that video, the Supercarrier in my view is a module and much unlike a terrain.
  22. Even though my entire system is running on a HDD, can I uninstall DCS from it and re-install DCS on a new SSD? Or does the SSD need an OS (Windows) which would force me to do a dual boot config?
  23. Yep. HP sold this computer with a 4gb stick and an 8gb stick. They claim that 16gb of RAM is the most that the computer can handle.
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